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nivex

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Everything posted by nivex

  1. this is turned off in the next update
  2. heya. no problem type /rb ui this toggles it on or off
  3. nivex

    Raidable Bases

    @Kevin Coe Destroying The Cupboard Completes The Raid, in the config, will start the final despawn timer when this is set true
  4. Changed Status from Pending to Closed Changed Fixed In to Next Version
  5. nivex

    Raidable Bases

    @Delltus the name field - what the item name will be when you view it in your inventory probability - 0.0 to 1.0 stacksize - when set above -1 it ignores server stack size so you can configure it separately from the rest of the server nice tool, but did you know about the rb.populate command? then you can just edit all items instead of adding individually feature responses: 1. so you want Move Cookables Into Ovens moved into the profiles? 2. so randomly wood, and sometimes randomly stone? for the same base? 3. i will pass on alphaloot compability 4. i like this. noted for later 5. you can have as many profiles as you want but they must be 0-4 in difficulty. this is nice when you want to mix / match your PVE and PVP bases @Razor14150you can add many weapons to that list already example...: "Random Weapons To Equip When Unequipped": [ "rifle.ak", "rifle.bolt", "smg.thompson" ] @God@Delltus fixed in next update should be done with testing very soon as it seems no more issues atm
  6. added in next update!
  7. nivex

    Raidable Bases

    @LockJawI have no issue with you using it on servers that you're the owner of
  8. nivex

    NPC Kits Conflict

    Changed Status from Pending to Closed
  9. nivex

    Strange Problem

    As I said, this is not caused by this plugin. nothing is killed except entire bases by purge and sleeping players by suicide using the config settings
  10. nivex

    Strange Problem

    I looked into this some more and I do not see any bit of code that could possibly cause this. the plugin does not intercept anything that is built or deployed by players. hooks that allow this are OnEntityBuilt, OnEntitySpawned and CanBuild. I don't use any of these for that purpose. in fact, nothing is killed in these hooks and CanBuild hook is not used
  11. anymore issues with this KingSizeKevin? if so, can you try to fill in any details you may have left out?
  12. nivex

    AbandonedBases - Unloaded

    I could really use an error to fix this
  13. nivex

    Raidable Bases

    @Y2kcavy @TheAdmin @IanHendry80 this should be fixed in the next update
  14. nivex

    not loading

    there should be many messages above that message about 15-60 seconds prior. its not going to show that message only
  15. nivex

    turrets have no damage :(

    if (config.Abandoned.AutoTurret.Enabled && config.Abandoned.AutoTurret.Min != 1f && hitInfo.Initiator is AutoTurret && EventTerritory(hitInfo.Initiator.transform.position)) { hitInfo.damageTypes.Scale(DamageType.Bullet, UnityEngine.Random.Range(config.Abandoned.AutoTurret.Min, config.Abandoned.AutoTurret.Max)); return true; // as-is this applies to current and newly deployed turrets which keeps it a level playing field } try changing Minimum Damage Modifier to 0.99 and tell me if it fixes the issue for you? pretty sure thats what the bug is
  16. nivex

    turrets have no damage :(

    checking into this now
  17. nivex

    Raidable Bases

    @thepiercedweirdohey, that looks like raideasy10 - just recopy it slightly higher off of the ground, or edit the profile and increase the height to 2.0. it's fixed in next package update if I can ever get to it... to note Maximum Elevation Level can most definitely cause some bases to appear like they've been pasted wrong when in fact they haven't. the default value is 2.5 meters so that is how far the base can be off certain points of the terrain, and likewise how far in it can be too. try adjusting it to 2.0 meters but this can and most definitely will cause issues on maps with bad terrain as it will reduce the potential amount of spawn points on the grid. my suggestion? if you don't want to edit the height to accommodate this setting then just ignore it. the loot shouldn't spawn underground anyway. i don't believe there will ever be a proper fix for this unless maps become flatter
  18. nivex

    Raidable Bases

    @恶it should be fixed in next update, ty
  19. nivex

    scientist loots

    ah thank you for letting me know! the error message above is fixed in next update, too
  20. nivex

    Base didn't despawn?

    this is due to an error most likely so try finding it your server log (not oxide log)
  21. nivex

    Raidable Bases

    @Rubiks-Q-Bertthere is no known fix for this atm so if its a real problem just disable the npcs until i figure it out. this update requires me to learn an entirely different AI and I don't know what I'm doing. it's like trying to find a needle in a haystack. i tell the npc to stay put and it runs off anyway like an untrained dog
  22. nivex

    scientist loots

    that is from the oxide log. i need the error from the server log the server log is denoted by -logfile in your startup script
  23. nivex

    scientist loots

    okay, but I still need the errors in the server log
  24. nivex

    Raidable Bases

    @Deadpoolsupport for what?
  25. nivex

    scientist loots

    I don't understand your question and i need the errors
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