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nivex

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Everything posted by nivex

  1. nivex

    zombie

    hi, yes, sorry it will be fixed in next update
  2. hello. it works, and that's not possible unless you set Ignore Safe Checks to true. this option should only be used with custom spawns
  3. wall/door. loot is balanced for 2-5x server. each difficulty mode gets progressively harder, and gives better loot and more of it regardless, it is inevitable that you and anyone else will change the loot because every server is different. the point is that you have 50 bases with a complete setup for the plugin that's much easier to tweak using minor adjustments as stated everywhere, the plugin is sold separately
  4. nivex

    Raidable Bases

    If you were having issues with bases despawning and the new Advanced Despawn Settings has fixed your issue then please react to this message with a LIKE to inform me that it helped you.
  5. nivex

    Raidable Bases

    well dang. ok. because there aren't enough flat places for it to spawn since automated events have taken the spots already. you can lower the Protection Radius to 50 to fix this, but then it might clip the base into terrain I guess it's better than nothing. you need maps with good terrain, or to create flat terrain in the maps that you use. it's worth the effort. maps simply do not support this anymore because they keep cramming more and more content on the map which takes away valuable flat land. I just posted 2.1.5 so please try out the Advanced Protection Radius and see if this fixes your issue try with 50 radius first ok
  6. nivex

    Ladder Points: Not Received?

    Changed Status from Pending to Closed
  7. nivex

    Change the tag that shows on Map

    Changed Status from Pending to Closed
  8. nivex

    Change the tag that shows on Map

    this is now in the language file as of 2.1.4, closing this
  9. nivex

    disable global notifications

    Changed Status from Pending to Closed
  10. normal tier is in the free version available on umod only. please read the patch notes before updating. premium plugin updates must be installed from this site only. there are no difficulty, player lockouts or buyable event options in the free version, and so installing the free version has removed these options from your installation. installing the premium version won't work either as it will recreate these settings using their default values. therefore you must reinstall the package, and then install the premium plugin last if it says you're banned then it's not revoked
  11. I'll take a look, but honestly just move it to a different tier if you don't like the tier it's in. everyone has their own opinion of how hard something is
  12. nivex

    disable global notifications

    even better, with 2.1.4 the option Send Messages To Player will do this. set it false
  13. nivex

    disable global notifications

    check again bud. they're all there under Event Messages in the config
  14. nivex

    Ladder Points: Not Received?

    players must be actively raiding to receive rewards. if they become inactive (Lock Treasure Max Inactive Time (Minutes)) then they will not get them. simply being present does not count as being active. to be active you must be eco raiding, using explosives or shooting the building or npcs. ladder must be enabled, and points must be configured above 0
  15. @KingSizeKevincan you verify its up to date. I mean I just don't know what else to do here. There's nothing wrong with the code, and this issue is only happening on linux machines afaik
  16. nivex

    disable global notifications

    Event Messages in the config. Please read the documentation
  17. no, I just read it wrong. no, it is likely an issue specific to Linux. I know if libgdiplus is not installed on the machine then the plugin will experience all kinds of issues, and I suspect something similar here with a missing library file or one that needs updated
  18. I'm not sure, I think sending them faster would only cause more issues, but worth trying I guess. Are you using linux or windows host machine?
  19. nivex

    Raidable Bases

    I've finally tracked this issue down and fixed it. In short, the game bugs out during the teleport and incorrectly tells the plugin that players are entering the base instead of leaving it. Due to this and players being asleep while teleporting the plugin calls code that under normal conditions would only be called one time when the base spawned. This setting is Eject Sleepers Before Spawning Base. Set this false to avoid this issue from happening until I release 2.1.4.
  20. nivex

    Change the tag that shows on Map

    np. if it's not in the language file then you cannot change it, such as the order of words shown on the map markers label. you can only edit the words themselves. I'll add the format in the language file to allow this colors are in the config and labeled as Difficulty Colors Border and Inner. If you use an invalid color then it will default to the original color. different tiers do not have different options. they have more bases
  21. nivex

    Raidable Bases

    I cannot help you with this. You must contact an admin @Death @Steenamaroo
  22. nivex

    Raidable Bases

    hi, you need to elaborate. cannot be looted can be explained in so many different ways. be specific pls
  23. nivex

    Change the tag that shows on Map

    hi, you can edit the messages in the language file. oxide/lang/en/RaidableBases/
  24. nivex

    Raidable Bases

    Set it to 5000 - I will likely remove the option since most maps cannot support it anymore. The message is self explanatory
  25. depends what you changed to start with. i'd also need the map and location on the map this happened at. bases spawning that far under terrain should never happen because they are all copied perfectly where every single base has the foundation copied 1 meter (of 3) off the ground. maybe there's some Rust layer I don't know about.
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