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Everything posted by nivex
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hi, yes, sorry it will be fixed in next update
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hello. it works, and that's not possible unless you set Ignore Safe Checks to true. this option should only be used with custom spawns
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wall/door. loot is balanced for 2-5x server. each difficulty mode gets progressively harder, and gives better loot and more of it regardless, it is inevitable that you and anyone else will change the loot because every server is different. the point is that you have 50 bases with a complete setup for the plugin that's much easier to tweak using minor adjustments as stated everywhere, the plugin is sold separately
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well dang. ok. because there aren't enough flat places for it to spawn since automated events have taken the spots already. you can lower the Protection Radius to 50 to fix this, but then it might clip the base into terrain I guess it's better than nothing. you need maps with good terrain, or to create flat terrain in the maps that you use. it's worth the effort. maps simply do not support this anymore because they keep cramming more and more content on the map which takes away valuable flat land. I just posted 2.1.5 so please try out the Advanced Protection Radius and see if this fixes your issue try with 50 radius first ok
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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this is now in the language file as of 2.1.4, closing this
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Changed Status from Pending to Closed
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normal tier is in the free version available on umod only. please read the patch notes before updating. premium plugin updates must be installed from this site only. there are no difficulty, player lockouts or buyable event options in the free version, and so installing the free version has removed these options from your installation. installing the premium version won't work either as it will recreate these settings using their default values. therefore you must reinstall the package, and then install the premium plugin last if it says you're banned then it's not revoked
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even better, with 2.1.4 the option Send Messages To Player will do this. set it false
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check again bud. they're all there under Event Messages in the config
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players must be actively raiding to receive rewards. if they become inactive (Lock Treasure Max Inactive Time (Minutes)) then they will not get them. simply being present does not count as being active. to be active you must be eco raiding, using explosives or shooting the building or npcs. ladder must be enabled, and points must be configured above 0
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@KingSizeKevincan you verify its up to date. I mean I just don't know what else to do here. There's nothing wrong with the code, and this issue is only happening on linux machines afaik
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Event Messages in the config. Please read the documentation
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no, I just read it wrong. no, it is likely an issue specific to Linux. I know if libgdiplus is not installed on the machine then the plugin will experience all kinds of issues, and I suspect something similar here with a missing library file or one that needs updated
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I'm not sure, I think sending them faster would only cause more issues, but worth trying I guess. Are you using linux or windows host machine?
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I've finally tracked this issue down and fixed it. In short, the game bugs out during the teleport and incorrectly tells the plugin that players are entering the base instead of leaving it. Due to this and players being asleep while teleporting the plugin calls code that under normal conditions would only be called one time when the base spawned. This setting is Eject Sleepers Before Spawning Base. Set this false to avoid this issue from happening until I release 2.1.4.
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np. if it's not in the language file then you cannot change it, such as the order of words shown on the map markers label. you can only edit the words themselves. I'll add the format in the language file to allow this colors are in the config and labeled as Difficulty Colors Border and Inner. If you use an invalid color then it will default to the original color. different tiers do not have different options. they have more bases
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hi, you can edit the messages in the language file. oxide/lang/en/RaidableBases/
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depends what you changed to start with. i'd also need the map and location on the map this happened at. bases spawning that far under terrain should never happen because they are all copied perfectly where every single base has the foundation copied 1 meter (of 3) off the ground. maybe there's some Rust layer I don't know about.