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Everything posted by nivex
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aye, it is, but it's a bad default setting
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"Amount of entities to paste per batch. Use to tweak performance impact of pasting": 15, this should be 5
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ah, well that confirms the kill message was sent or that the entity was never processed to begin with. that could be an issue with CopyPaste. if the teleport option works then it confirms the issue is with the server, else we will have to explore alternatives
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one other thing, use /rb prod on the entities to see if any of them say anything unusual OwnerID should be 0 RaidEntities should be false EventTerritory should be false It should say unknown entity meaning no active raids contain the entity anymore this should be the case once the base should've despawned
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I don't know. For some reason your server is not using the despawn code, and there's nothing that can be done unless I can reproduce it. Seems I forgot to implement the teleport code when using the despawn routine. This is a good thing because it gives us another option to use. If the issue stops then it means your server load, or a plugin is interfering and we can go from there. Can you add it to UndoRoutine? This goes above e.Kill(); if (_config.Settings.Management.Despawn.TeleportEntities) { e.transform.position.Set(0f, -3500f, 0f); } So just search for IEnumerator UndoRoutine and then e.Kill(); and add the above snippet above e.Kill();
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you left the settings default? I don't understand. I added those settings so that you could try them out to see if it helped any
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there's no point in continuing this conversation. you are repeating what you've already said, and are ignoring everything I've said because you claim you don't understand yet you contradict this. you're not here to be informative. you're here to argue, and push your opinion off as how everything should be. your opinion was heard, taken into consideration, and refuted. it is not viable. i value everyone's opinion, and that is how this plugin and others have come so far. i implement the ideas from you guys, for you guys. i have your interest and your players interest in mind. i want your servers to grow, and to sustain their population. it brings me great joy to hear this happens so frequently with this plugin. i know what works, and what doesn't. so understand me clearly when i tell you that something will not work. instant gratification is short lived. it's a bad idea.
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that's not how you use this plugin. if you're trying to make sure players profit in explosives returned each raid then you're doing it wrong. players will quickly acquire an excessive amount of explosives, netting them excessive amounts of materials, and get bored of the game and quit much sooner. that breaks all immersion, removes any challenge and is the complete opposite of how the game actually works. profit does NOT have equal how many explosives they get in return. profit should be determined by the quality of the items overall. anyone who believes this is explosives only should be ignored. the fact is this: players WILL continue to raid ANY base knowing that there is a chance they will not profit. why? because over time they WILL profit. they must continuously play to acquire this profit, and this is how your server should be maintained if you want to sustain a population and continue to grow it. providing cheesy content will not do this. raiding by wall is almost always the superior option on any base so that's a moot point, too. once players learn the layout of the bases they will quickly determine which is faster. that's expected, and that's because it's how the game works. you're just being arrogant with that statement.
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yes ZEODE, these are balanced around variance to keep players attentive and guessing. they are meant to be immersive, realistic to some degree, were made by players with the actual game in mind. requiring specific amounts of explosives and making each base predictable is the complete opposite of everything this game stands for. it serves only to cater to people who want everything spoon fed to them, and to those who demand they always receive more than what they spent in return. hard pass.
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hi Greg, this is happening because you have the free version of the plugin installed. Normal mode is only available in that version thanks download from this website, install the package again and then install the plugin afterwards
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like I said, I will fix anything that is broken I also asked you to check if RaidOpenMessage is translated
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the color method is fine. for colors you must use #800080, #FFEB04, #FF0000, etc or Unity will not parse them in actual colors. I will make this clear do you even read my responses?
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the color method is fine. for colors you must use #800080, #FFEB04, #FF0000, etc or Unity will not parse them in actual colors. I will make this clear please read the response. I clearly stated what to do and you are again arrogant with me.
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the language method is fine. you must've missed a translation for RaidOpenMessage, or it is bugged as I said the color method is fine. for colors you must use #800080, #FFEB04, #FF0000, etc or Unity will not parse them in actual colors. I will make this clear I don't know why you're being so rude. I do everything I can to help people, and to fix as many bugs as I can and you disrespect me. Why? I told you what Cumulative Probability is above. I will update the documentation when I can.
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if those language messages do not use client language settings then it is an oxide bug and there's nothing i can do. as shown above I am using the client language setting. sentence case capital letters are intentional. its not configured properly. the order of each one is backwards, and the range is invalid. range must be 0.0 to 100.0 with all 5 equaling a total of 100.0. you also need to update the plugin, and enable the Use Cumulative Probability option "Chance To Automatically Spawn Each Difficulty (-1 = ignore)": { "Easy": 35.0, "Medium": 25.0, "Hard": 20.0, "Expert": 15.0, "Nightmare": 5.0, "Use Cumulative Probability": true }, this would be a better example of how to use the settings. if the colors do not work then they are invalid and you must use a different color. there are limits to what unity will allow you to use in this game. murderers do not spawn in bases. only scientists. scientists will never move inside of a base either. they require a navmesh, which does not exist inside of a base.
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@MNfreakTimit has nothing to do with how performant his code is because next to nothing is called in them. this is because these entities from raid bases have no owner assigned to them, and so his plugin ignores them. you're seeing those time warnings (not pings) due to how frequently those hooks are called. even so, it is unusual that you would see these time warnings. this only happen for very few reasons 1) code is not optimized, which has already been excluded as the reason 2) low end machine. stating your machine can handle the load is subjective and takes a lot of experience to accurately make this assertion. the majority of times when someone tells me this i find out their machine is not up to par after all. they're often being ripped off, even. either way, i should be able to help you lessen this issue 3) too many plugins bogging the machine down - a very likely cause as many people use in excess of 80 plugins or more, as many as 200 sometimes! 4) too many entities being spawned or destroyed causing the hooks to be called far too frequently 5) oxide hook is not the issue, but how many times its called by the game itself. this isn't an issue for these hooks. it is an issue for CanBeTargeted, and OnNpcTarget however. especially for HTNPlayer entity targetting. this is copypaste config. 15 is far too high and should be set to 5 this is raid bases config. 0.002 is default and you can certainly raise this to make it take longer and reduce the load on your server. you can try 0.02. it should help.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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@KingSizeKevin@ZEODEplease try the new Advanced Despawn Settings to see if this fixes the issue for you. I suggest trying both new options and leaving the delay time alone. Let me know!
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Changed Status from Pending to Closed
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no worries