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nivex

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Everything posted by nivex

  1. nivex

    Despawn issues

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  2. nivex

    Despawn issues

    I have fixed this bug in the next update
  3. Changed Status from Pending to Closed
  4. this does indeed appear to happen when teleporting using the NTeleportation plugin. please continue the discussion in the active uMod thread. closing this
  5. nivex

    hbhf sensor

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  6. nivex

    hbhf sensor

    I've added this change in the next update
  7. nivex

    Campers Exploit

    added in next update. it will be enabled by default to block campers from entering the dome Eject Mounts = Campers (true) private object OnPlayerRespawn(BasePlayer player, SleepingBag sleepingBag2) { if (EventTerritory(sleepingBag2.transform.position) && sleepingBag2.HasParent() && sleepingBag2.GetParentEntity().ShortPrefabName.Contains("module_camper")) return ServerMgr.FindSpawnPoint(player); return null; } another option is the above where I just prevent the exploit by not allowing them to respawn on the bed inside of a camper when the camper is inside of a raidable bases event. but this requires a hook and I'm against adding hooks unless they're really useful. but nothing is stopping you from adding it yourself by copy pasting this into the RaidableBases.cs if you prefer this solution instead.
  8. nivex

    Clans/Teams Lockout Issue

    i also might be able to just check for this when they join a clan or team actually! that sounds ideal imo it would prevent them from joining any teams if caught exploiting, and remove them from any clan immediately after joining one. i'd prefer to prevent them from joining a clan but there's no hook in the Clans plugin to support this
  9. nivex

    Clans/Teams Lockout Issue

    ...removed...
  10. nivex

    Despawn Issues Still

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  11. nivex

    Despawn Issues Still

    I've fixed this issue in the next update
  12. nivex

    Crazy amount of lag

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  13. nivex

    Crazy amount of lag

    lastly i have reimplemented the methods used to find a position for bases which was the last issue causing performance issues. though it has always been an issue since day but does not affect most people. either way if this was an issue for you then it won't be anymore
  14. nivex

    Entity 1000000

    Changed Status from Pending to Closed
  15. nivex

    Crazy amount of lag

    also have raid bases set to kill these entities immediately if any spawn in the next update (2.4.8) too
  16. nivex

    Crazy amount of lag

    attached it below np CopyPaste.cs
  17. nivex

    Raidable Bases

    @chuck norrisyes
  18. nivex

    Raidable Bases

    despawn issue during server restarts is fixed in the next update! woo! private void OnServerShutdown() { IsUnloading = true; SaveData(); RaidableBase.Unload(Raids.ToList(), true); Scheduled.StopCoroutine(); Maintained.StopCoroutine(); SpawnManager.StopCoroutine(); GridController.StopCoroutine(); DestroyAll(); } SaveData(); was missing from this method. RIP. so sorry that I overlooked this!
  19. nivex

    CUSTOM SPAWNS

    Changed Status from Pending to Closed
  20. nivex

    CUSTOM SPAWNS

    well damn that is news to me. nice find. glad its sorted
  21. nivex

    Crazy amount of lag

    this issue was fixed already. the issue you're experiencing is with the saddletest and fuel_storage being leaked by CopyPaste. downloading tier 3 update and replacing the copypaste files will fix it. this can easily take up an excessive amount of memory. I can share CopyPaste fix as well if you like
  22. nivex

    Loot & Corpse Timers

    Ill look into it regardless
  23. nivex

    Entity 1000000

    heya, this was fixed last December. you can download the tier 3 update and replace the copypaste files with the fixed ones. this happens because CopyPaste copies Unity scripts (saddletest and fuel_storage) when it should skip them. I have contacted the CopyPaste author to fix this but was ignored.
  24. nivex

    CUSTOM SPAWNS

    you would rename it to the name of the file generated by Spawns Database without the file extension. so if the filename was spawns1.json then you'd replace none with spawns1
  25. nivex

    Raidable Bases

    which bug since March? @MercedesCLA45AMG
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