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Everything posted by nivex
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I mean to uninstall everything except Raidable Bases and CopyPaste
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- 599 comments
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- 1
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- #rust
- #rust plugin
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best bet is to use only raidable bases and copypaste to make sure its another plugin causing the issue, or your config
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@Covfefe post #1 - i'll look into it to make sure this is not happening Use Cumulative Probability - in laymen terms you want the total probability of all 5 to equal 100%, and each should be the specific amount from 100% that you want to allow. so for example you could put 40.0 for easy, 30.0 for medium, 15.0 for hard, 10.0 for expert and 5.0 for nightmare post #2 - this works. if it's not showing for you then it's because you're using a cheat (vanish, noclip, anything within past 30 seconds, god, or godmode plugin). i've changed it in 2.4.3 to allow cheating if you have permission raidablebases.canbypass post #3 - known issue - trying to fix this. it's what all of the position issues are from. disabling walls will not fix it as the center is still wrong
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oops sorry I forgot to respond to this. I will note this for later ty for the suggestion
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heya thanks for reporting this. it is fixed in the next update
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heya. well if the npcs are spawning naked then a plugin is stripping them
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Changed Status from Pending to Closed
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nice glad its sorted out!
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thanks, fixed in next update @bobbybaker82 @MNfreakTimthanks, disabling that option should fix it as suggested @Covfefesorry this is a known issue that I'm trying to fix. Scheduled Events spawns bases based on a schedule, whereas Maintained Events tries to make sure that the specified number of bases are always spawned
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I probably have a wrong setting somewhere.
nivex replied to Fusion 3.64's Support Request in Support
hi, this is a known issue and will be fixed in the next update -
@beetle@Adam Lewis@chuck norris@MNfreakTimthese issues will be fixed in the next update. I suspect they're all related to the same issue regarding placement of the arena walls. as for grid spawn points on your map (not custom spawn points) this is due to your maps design. i could make an option to avoid spawning on the coast but this would cause extreme issues on most maps because they have terrible terrain. when i write the coroutine to find spawn points i will set priority for inland spawn points as an elegant solution to this issue
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ya this is the issue that i just mentioned. hoping to fix it soon. seems rather difficult but i will be simplifying it to avoid over-complicating it
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Changed Status from Pending to Closed
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i believe the issue is related to the same issue causing walls to not spawn in the proper place at times
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this will only happen when there's an error. check the server console to see what the issue is. you want it to say that it loaded the Nightmare loot table, too, in addition to the Base Loot table. it has some 200 items in it
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PvE PvP spam when in mini while in a RB zone
nivex replied to World_Gamerz's Support Request in Support
thanks guys ill have this fixed in next update -
"Lock Treasure To First Attacker": true, "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": false, these settings in the config file control the locking
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heya! you can change your Eject Enemy settings in the other profiles to false in order allow this
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hey thanks. ill take a look at my changes and see if i can figure this out. in the mean time try to get a screenshot if it happens again