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nivex

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Everything posted by nivex

  1. Changed Status from Pending to Closed Changed Fixed In to Next Version
  2. nivex

    Updated Configs

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  3. Changed Status from Pending to Closed Changed Fixed In to Next Version
  4. ok thanks. i will look into this now. please do not create duplicate threads guys. keep the information here. i appreciate it.
  5. nivex

    Unlimited PVP

    this should allow that now. I just don't have any way to test it. all you need to do when the server starts is run the sar purge command. owners should be able to keep their base with the settings above
  6. nivex

    Unlimited PVP

    set this to 0 set this true set this false, but doing so will cause Prevent Looting to prevent players from looting boxes. they'll have to destroy them to loot them in this case this will set the server into purge mode where all bases are converted to abandoned bases. should be ran from server console, or by someone with abandonedbases.admin permission and abandonedbases.purgeday permission I do not have the capability to test this so I suggest doing this on a test server using a copy of your map and map sav files from rustserver/server/identity/*.sav
  7. nivex

    Abandoned Bases

    /sar can convert with the abandonedbases.convert permission and proper configuration settings can do this and set the timer, can be 0
  8. nivex

    Abandoned Bases

    heya, sorry, not sure why I didn't respond to this. download the latest update. if it doesn't convert then you are missing permission
  9. nivex

    Raidable Bases

    @MNfreakTimit looks like you might be right! will have it fixed asap ty
  10. nivex

    problem

    hi. it's telling you to fix your json error in the config RaidableBases v2.1.6: Failed to load config file (is the config file corrupt?) (After parsing a value an unexpected character was encountered: ". Path 'Settings['Raid Management']['Prevent Bases From Floating Above Water By Also Checking Surrounding Area']', line 121, position 6.) JsonReaderException: After parsing a value an unexpected character was encountered: ". Path 'Settings['Raid Management']['Prevent Bases From Floating Above Water By Also Checking Surrounding Area']', line 121, position 6.
  11. nivex

    Raidable Bases

    it's in the plugin .cs file errr ok, nvm, i somehow quoted an old question
  12. nivex

    Raidable Bases

    Yes I can change this
  13. thanks will get this fixed soon
  14. thanks will get this fixed soon
  15. nivex

    Raidable Bases

    @Autocucumber@nashslashthanks, fixed in 2.1.9
  16. nivex

    Raidable Bases

    hi lengka. it means you don't have any valid profiles, you have 0 locations on the grid to spawn from, or you have no copypaste files installed. so find the issue and fix it
  17. nivex

    Raidable Bases

    @Autocucumberreleasing update in a few minutes
  18. nivex

    Raidable Bases

    Haha yeah. It was a typo. I'm not sure how I missed something so important considering it worked fine for me and others during testing
  19. nivex

    Raidable Bases

    I found the monument issue, the method isn't even called. oops =/ I'll release a fix soon
  20. nivex

    Raidable Bases

    monument issue could be that the server wasn't reporting any monument pathing (TerrainMeta.Path.Monuments). let me know if it happens a second time disable Randomize Npc Item Skins for npc kits if you don't want them reskinned
  21. nivex

    Updated Configs

    hey, yes, that is my next update
  22. nivex

    Raidable Bases

    can you try replacing !SpawnsController.Instance.Test with SpawnsController.Instance.Test and tell me if that fixes the issue for you?
  23. nivex

    Raidable Bases

    Moved settings are not reapplied retroactively. These need reset if they apply to you. Reimplemented Murderer Items to use lists Reimplemented Scientist Items to use lists Removed `Alternative Despawn Method` and primary method Moved `Maximum Elevation Level` to profiles
  24. Changed Status from Pending to Closed Changed Fixed In to Next Version
  25. thanks. its a typo causing this. fixed in next update
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