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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @aimacakthey need to be more careful then. I don't see a reason to prevent collision damage. you can do that in truepve anyway =p @Dr.D.Bugyes, Use Grid Locations In Allowed Zone Manager Zones Only, in the config
  2. Changed Status from Pending to Closed
  3. ya you can remove any of those or simply set their amounts to 0
  4. sure i can note this for later
  5. nivex

    Raidable Bases

    @aimacak Mounts Can Take Damage From Players Mounts Can Take Damage From SamSites
  6. heya this is most likely ammo.snowballgun "ammo.snowballgun", "habrepair", "minihelicopter.repair", "scraptransport.repair", "vehicle.chassis", "vehicle.chassis.4mod", "vehicle.chassis.2mod", "vehicle.module" these are all blocked in the next update
  7. @Hawkhillah ok not sure how I missed that. its been updated thank you
  8. nivex

    Raidable Bases

    @CM1234oh, this is fixed next update. type /rbe kill_cleanup at the bases unless you have Remover Tool plugin. the command can kick for packet flooding if using a low end machine or too many plugins
  9. heya@Hawkhilleach contains its own unique bases
  10. nivex

    Abandoned Bases

    @DuXieabandonedbases.basic or one of the other two that is defined in the config
  11. nivex

    Custom Buy Raid Costs

    Changed Status from Pending to Closed
  12. nivex

    Custom Buy Raid Costs

    great!
  13. nivex

    Raidable Bases

    @aimacakno, not currently but it is possible to implement @XandraAdded `Empty All Containers (Exemptions)` (xmas_tree.deployed, xmas_tree_a.deployed) - it could simply be xmas_tree, but I want people to understand it's a list that can be added to so i've given some examples that i agree should be defaulted @CM1234I don't understand friend. do you mean the dome? a ui popup? what specifically
  14. nivex

    Abandoned Bases

    what message does it say? do your players have a permission ? abandonedbases.basic
  15. nivex

    Raidable Bases

    @Xandrasure ill note it down @Hawkhillyou need to recopy the base. that height is within reason (2.5 land level allows it) but raising the foundations higher (1.5 above and 1.5 below ground) will fix it. changing land level is not going to fix it spawning underground. nor should land level be changed anyway @DonMinutes Until Despawn After Inactive (0 = disabled) yes set this to 0 as recommended above @CM1234thats not a very good translation. i don't see an issue with that picture thank you guys for answering
  16. nivex

    Raidbase groups

    Changed Status from Pending to Closed
  17. nivex

    Raidbase groups

    they're used by the ranked ladder, so by disabling the ranked ladder in the config.
  18. Changed Status from Pending to Closed
  19. no prob
  20. nivex

    Raidable Bases

    @Xandranope, would need to add this @chuck norrisnope that'll work. if the base doesn't spawn with an elevator then youll need to delete and replace the elevators
  21. Block Plugins Which Prevent Item Durability Loss is in the profiles
  22. nivex

    Raidable Bases

    oh someone answered me. thanks
  23. nivex

    Despawning on a restart

    Changed Status from Pending to Closed
  24. nivex

    Raidable Bases

    @aimacakno idea. not mine
  25. nivex

    Despawning on a restart

    heya. bases have always despawned on restart. there is no option for this and i doubt i'll add it anytime soon. it's not as simple as it seems. some people just want the base to spawns somewhere randomly with some loot and call it good. that's easy. it's when people expect the plugin to control everything even after a restart that it becomes an issue, and I simply do not have an elegant solution for that and will not implement some hacky code for it but i can't implement one without the other. i'll constantly be hassled about it if i implement one and not the other

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