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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @BetterDeadThanZedthats the maximum for everyone
  2. nivex

    i think its broken.

    rubber banding would have time warnings in the oxide logs there's no issue with objects at 0,0,0 anymore. that would be another plugin there is an issue with bases despawning after a restart (fixed by unloading before a restart) but that's unrelated and fixed next update
  3. that's not the default files. you put a profile in the base loot directory. =p loot files belong in base loot and difficulty loot folders and these are what you edit. difficulty loot is the primary file. base loot contains a few items that always spawn. they cannot be profiles - they must be loot tables. profiles belong in the profiles directory @Vengadorweb
  4. nivex

    Raidable Bases

    @exelonpt "Grids To Block Spawns At": ["A2", "AA1", "Z5"], etc=]
  5. nivex

    Full Bases Not Despawning

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  6. nivex

    Full Bases Not Despawning

    hi, this is fixed next update it happens during a server restart. you can avoid it by unloading the plugin before the restart happens
  7. it really just varies map to map and what that map can handle. proc gen maps are usually pretty good about being able to spawn a lot of bases, but usually does not mean always the substation monuments really eat a lot of space you'll just have to wait for the next update for that fix, or add it in yourself case "Launch Site": case "Arctic Research Base": return 300f; change to case "Launch Site": case "Arctic Research Base": return 300f; case "Substation": return 35f; also you have the rbe debug command to see why its not spawning
  8. nivex

    Raidable Bases

    @BeePssY yes, you can use the spawns database plugin and just set that filename under whatever event type in the config, "Spawns Database File (Optional)": "none", so if the filename is maintainedspawnpoints.jsosn then you would replace none with maintainedspawnpoints. don't include the .json extension
  9. nivex

    Raidable Bases

    np @Emigo @Tiddy oh so I gotta do it. lol. ok ill try
  10. nivex

    Raidable Bases

    @Tiddyit looks nice! can you have it scale down the size so it doesn't include lockouts with no time?
  11. nivex

    Raidable Bases

    @Emigono, but that is fixed next update which will be out soon @Tiddytoo many complaints about users accidentally turning it off. just sick of dealing with that. the ui class needs a rewrite anyway. I would use a better UI yes. I suck at UI. =P
  12. nivex

    Raidable Bases

    it should be fixed next update @chuck norris its most likely topology check blocking it. my bad =p if (!spq.spawns.IsCustomSpawn) { string topology; if (!SpawnsController.TopologyChecks(vector, spq.buildRadius, out topology)) { LastMessage = $"Spawn is on blocked topology ({topology})"; continue; } } this is the fix, the first line with its open and closed curly brackets go around the enclosed lines of code
  13. you can look to see which tables didn't load with the plugin to know which are broken
  14. actually it looks like 3 of them have the same json error
  15. hey. its telling you that one of your loot tables has a json error
  16. nivex

    incorrect npc amounts

    it is working. minus an issue where heads poke through blocks the npcs spawn fine. this issue is on your end.
  17. read the update notes. its pre-release Changed Status from Pending to Closed
  18. nivex

    Raidable Bases

    2.5.0 released you must wait until Rust releases the update! it will not compile until then if you have issues (including previously reported issues) then report them to me again
  19. nivex

    spam in chat

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  20. nivex

    spam in chat

    hopefully this is fixed in the next update 2.5.0
  21. nivex

    Corpses

    if you can't find a setting then its in the profiles oxide/data/RaidableBases/Profiles/ nope, doesn't work like that
  22. nivex

    Corpses

    lol yea, it's a big plugin. corpses don't disappear. they turn into backpacks and get ejected 10 meters outside of the dome. the location is also drawn on the users screen. this only happens when they could not loot it otherwise. so when the raid becomes locked and they can no longer enter. it does not happen otherwise that would be caused by another plugin. Eject Corpses From Enemy Raids (Advanced Users Only) you can disable it by setting this to false
  23. nivex

    will not compile

    ok will get it prepped then
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