-
Posts
4,772 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by nivex
-
hi, this can only happen if these are set false: Do Not Destroy Player Built Deployables Do Not Destroy Player Built Structures
-
ill look into it thanks!
-
@Neighighon second thought that replacement of code would disable other features of the plugin, too. which is bad find this code: if (EventTerritory(center)) { Message(user, "Near Abandoned Base"); return Response.Skipped; } and remove it and you'll be good ill make this optional next update as, Check If Abandoned Bases Are Too Close Together enabled by default
-
Changed Status from Pending to Closed
-
i need error messages for this from the server log
-
there isn't really a viable parameter to control, other then the Radius of each event which has multiple options. though changing this will cause other issues with the dome not encompassing some base entirely. the only real solution would be to remove the check entirely private bool EventTerritory(Vector3 position) => false; you would need to replace the existing method with this one glad to hear its working well for you!
-
yes, Kill Inactive Sleepers would have killed him at the 7 day mark, but it wouldn't have killed anyone before then unless it was configured to do so. something doesn't add up in their story this plugin doesn't cause your backpack to drop. the setting is referring to the players regular backpack, but it does affect the Backpacks plugin too but only if it drops by some other means. either way, if its disabled then it won't do either
-
Permission 'abandonedbases.convert.free' doesn't exist
nivex replied to saintmichel13's Support Request in Support
ugh lmao. I hate when I forget to register a permission, sorry about that. its fixed in the next update you can add this line above: and it will work -
hi all loot tables are in oxide/data/RaidableBases/ folder.
-
@thepiercedweirdo thanks, fixed the display messages placing a TC does not claim a base typing /sar claim is how you claim a base. which requires abandonedbases.convert.claim permission, and is affected by Require Event Be Finished Before It Can Be Canceled which is true by default EDIT: also, I added additional messages for your players to clarify such things when they place a TC in the next update as well if they do not have permissions, then they'll be told: if Require Event Be Finished Before It Can Be Canceled is true, then they'll be told: otherwise, they'll be told: I may automate this when they place a TC in the future, but for now no. I have to make sure that it will work first.
- 572 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
Changed Status from Pending to Closed Changed Fixed In to 2.2.1
-
Fixed in 2.2.1 sorry about that
-
Changed Status from Pending to Closed Changed Fixed In to 2.2.1
-
Fixed in 2.2.1 sorry about that
-
Changed Status from Pending to Closed Changed Fixed In to Next Version
-
added option `stacksize` to all loot tables in next update for this behavior. all default stacksize are set to -1 or disabled. set to desired value to have it split into multiple boxes.
-
Changed Status from Pending to Closed Changed Fixed In to Next Version