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nivex

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Everything posted by nivex

  1. nivex

    despawning bbases

    hi, this can only happen if these are set false: Do Not Destroy Player Built Deployables Do Not Destroy Player Built Structures
  2. nivex

    Unlimited PVP

    ill look into it thanks!
  3. nivex

    Unlimited PVP

    @Neighighon second thought that replacement of code would disable other features of the plugin, too. which is bad find this code: if (EventTerritory(center)) { Message(user, "Near Abandoned Base"); return Response.Skipped; } and remove it and you'll be good ill make this optional next update as, Check If Abandoned Bases Are Too Close Together enabled by default
  4. nivex

    Unlimited PVP

    Changed Status from Pending to Closed
  5. nivex

    Unlimited PVP

    np glad its sorted
  6. nivex

    Рейдовые базы

    i need error messages for this from the server log
  7. nivex

    Unlimited PVP

    there isn't really a viable parameter to control, other then the Radius of each event which has multiple options. though changing this will cause other issues with the dome not encompassing some base entirely. the only real solution would be to remove the check entirely private bool EventTerritory(Vector3 position) => false; you would need to replace the existing method with this one glad to hear its working well for you!
  8. nivex

    Raidable Bases

    @chuck norrisI've added a delay to prevent this issue in the next update
  9. nivex

    Possible Kill Inactive bug

    yes, Kill Inactive Sleepers would have killed him at the 7 day mark, but it wouldn't have killed anyone before then unless it was configured to do so. something doesn't add up in their story this plugin doesn't cause your backpack to drop. the setting is referring to the players regular backpack, but it does affect the Backpacks plugin too but only if it drops by some other means. either way, if its disabled then it won't do either
  10. ugh lmao. I hate when I forget to register a permission, sorry about that. its fixed in the next update you can add this line above: and it will work
  11. nivex

    No loot table

    hi all loot tables are in oxide/data/RaidableBases/ folder.
  12. nivex

    problem

    Changed Status from Pending to Closed
  13. nivex

    Raidable Bases

    It's implemented. If it's not spawning then something is blocking it
  14. nivex

    Raidable Bases

    type rbe debug i mightve forgotten to implement this fully actually
  15. nivex

    Raidable Bases

    @Swedish Chefcan you post a screenshot?
  16. nivex

    Abandoned Bases

    @thepiercedweirdo thanks, fixed the display messages placing a TC does not claim a base typing /sar claim is how you claim a base. which requires abandonedbases.convert.claim permission, and is affected by Require Event Be Finished Before It Can Be Canceled which is true by default EDIT: also, I added additional messages for your players to clarify such things when they place a TC in the next update as well if they do not have permissions, then they'll be told: if Require Event Be Finished Before It Can Be Canceled is true, then they'll be told: otherwise, they'll be told: I may automate this when they place a TC in the future, but for now no. I have to make sure that it will work first.
  17. nivex

    Raidable Bases

    Fixed in 2.2.1 sorry about that @恶@nashslash
  18. Changed Status from Pending to Closed Changed Fixed In to 2.2.1
  19. Fixed in 2.2.1 sorry about that
  20. nivex

    bases not spawning

    Changed Status from Pending to Closed Changed Fixed In to 2.2.1
  21. nivex

    bases not spawning

    Fixed in 2.2.1 sorry about that
  22. nivex

    loot

    Changed Status from Pending to Closed
  23. Changed Status from Pending to Closed Changed Fixed In to Next Version
  24. added option `stacksize` to all loot tables in next update for this behavior. all default stacksize are set to -1 or disabled. set to desired value to have it split into multiple boxes.
  25. nivex

    Can't buy with scrap

    Changed Status from Pending to Closed Changed Fixed In to Next Version
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