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Everything posted by nivex
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there are multiple posts regarding this already thanks
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Changed Status from Pending to Closed
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sounds good thanks. not much I could do
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- 572 comments
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- 1
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- #rust
- #rust plugin
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yes it appears so as it seems to be a server side issue. i'll likely have to use some sort of delay
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no problem. any other questions?
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- 572 comments
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- 1
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- #rust
- #rust plugin
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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fixed in next update thanks!
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hi, this can only happen if these are set false: Do Not Destroy Player Built Deployables Do Not Destroy Player Built Structures
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ill look into it thanks!
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@Neighighon second thought that replacement of code would disable other features of the plugin, too. which is bad find this code: if (EventTerritory(center)) { Message(user, "Near Abandoned Base"); return Response.Skipped; } and remove it and you'll be good ill make this optional next update as, Check If Abandoned Bases Are Too Close Together enabled by default
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Changed Status from Pending to Closed
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i need error messages for this from the server log
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there isn't really a viable parameter to control, other then the Radius of each event which has multiple options. though changing this will cause other issues with the dome not encompassing some base entirely. the only real solution would be to remove the check entirely private bool EventTerritory(Vector3 position) => false; you would need to replace the existing method with this one glad to hear its working well for you!
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yes, Kill Inactive Sleepers would have killed him at the 7 day mark, but it wouldn't have killed anyone before then unless it was configured to do so. something doesn't add up in their story this plugin doesn't cause your backpack to drop. the setting is referring to the players regular backpack, but it does affect the Backpacks plugin too but only if it drops by some other means. either way, if its disabled then it won't do either
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Permission 'abandonedbases.convert.free' doesn't exist
nivex replied to saintmichel13's Support Request in Support
ugh lmao. I hate when I forget to register a permission, sorry about that. its fixed in the next update you can add this line above: and it will work