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nivex

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Everything posted by nivex

  1. nivex

    NPC Kits Conflict

    ok, i will just add another option to block it then Block Npc Kits Plugin ah. yes, the npcs i am using are the heavy scientists. i can try using the roam scientists instead.
  2. nivex

    scientist loots

    that would be an issue from another plugin. this plugin spawns only whats configured as shown here: if (murderer && Options.NPC.MurdererDrops.Count > 0) { Options.NPC.MurdererDrops.ForEach(ti => { if (UnityEngine.Random.value <= ti.probability) { SpawnItem(ti, containers); } }); } else if (!murderer && Options.NPC.ScientistDrops.Count > 0) { Options.NPC.ScientistDrops.ForEach(ti => { if (UnityEngine.Random.value <= ti.probability) { SpawnItem(ti, containers); } }); }
  3. nivex

    NPC Kits Conflict

    I don't really understand the last couple sentences sorry
  4. nivex

    Raidable Bases

    The roam range parameter is Aggression Range in the config. this range and deaggresion range increases dramatically when attacked. this allows them to exit the dome and chase the players. no problem. because it is controlled by code that I was missing. it's fixed in the next update (2.2.8) when it's released (soon) I will continue to support both versions. Though I ran into issues after submitting premium 2.2.7 and wanted to focus on fixing it before implementing those changes in the free version.
  5. nivex

    Raidable Bases

    @Neighighthis exists already. Aggression Range is the option
  6. Changed Status from Pending to Closed Changed Fixed In to 2.2.7
  7. nivex

    Raidable Bases

    @EmigoI think all npcs. I'm trying to fix it now but I tried before and couldn't find anything useful on it @zulgno. download 2.2.7 to use the npcs again
  8. Changed Status from Pending to Closed
  9. fixed in next update thanks
  10. Changed Status from Pending to Closed
  11. fixed in next update thanks
  12. nivex

    Raidable Bases

    I responded to the ticket
  13. nivex

    Raidable Bases

    I don't know yet. The AI does not provide a clear way to do this
  14. damage and accuracy is just part of the new AI. I do not know how to change the accuracy yet. but I do know about it already guns should be given to scientists only. they will not work on the murderer, just like melee will not work on the scientist. this is intended
  15. nivex

    turrets have no damage :(

    i haven't forgotten this. just extremely busy with other tickets atm
  16. nivex

    no spawn

    Changed Status from Pending to Closed
  17. nivex

    no spawn

    hi pinky. as stated in the update the NPCS are disabled until they can be reimplemented. I have scientists working, but murderers (scarecrows) are not done yet I will release the update to enable the NPCS when it is ready
  18. alright ill see what i can do. thanks for reporting it
  19. nivex

    Unlimited PVP

    awesome thanks for letting me know
  20. nivex

    NPC not spawning

    yea sorry about that guys. getting scientists with guns to work was rather easy. but getting melee to work has been very difficult...
  21. nivex

    Unlimited PVP

    are you still having this issue @Neighigh? I was not able to reproduce it
  22. nivex

    AbandonedBases - Unloaded

    do you see any errors
  23. nivex

    Raidable Bases

    I will try this, thanks can you open a ticket regarding this and post DM any relevant files to me personally so they aren't shared here in case they're mine?
  24. nivex

    Raidable Bases

    @MNfreakTimonly debug was removed from 2.2.6 so that should just be a coincidence @Vasilyi Yrupini need to know what instrument it is. and that looks like a game bug to me @RobJin the UI section of the config you can set Cursor Enabled to true if you do not want to use the enter key each time
  25. nivex

    Wipe and Rank Ladder

    the command is /rb wipe and to reset without wipe is /rb resetall forgot to put them in the documentation
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