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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    Fixed new bases despawning shortly after plugin load Fixed issue with no containers being found due to above issue Fixed issue where loot table stacksize option would not work Fixed issue where loot could be nearly identical Fixed performance issue with buyable events Fixed bases not spawning (collider.name throwing exception) Fixed npcs taking damage from external high wall ice (SimpleBuildingBlock => ShortPrefabName) Fixed QueueNotification.NullReferenceException (check BasePlayer.IsConnected) Blocked spawning on the train_track prefab Removed support for syringes (will support native Rust in future) Added `Event Messages => Ineligible For Rewards` to specify to players why they were not rewarded Added `Npcs => Kill Underwater Npcs` (true) pending a test to confirm no issues and ill release this
  2. nivex

    stack size in the loot table

    ok i do believe both of these issues are fixed in the next update
  3. nivex

    Raidable Bases

    just fixed the issue with bases despawning for no reason, and fixed the issue where you'd get the message that no containers could be found this happens within 30 seconds of the plugin loading if a base pastes before that time is up both issues fixed (the first issue fixes the second as its directly related. despawn = no boxes ) also I can't remember who reported this to me RIP so I can't tag them to let them know
  4. nivex

    stack size in the loot table

    i can not reproduce this as of right now. i've decided to fix a different loot bug https://codefling.com/files/support/2823-contents-of-the-boxes-became-almost-identical/ in hopes that it also fixes this issue as i believe it to be related since it seems i broke a lot of functionality somehow
  5. nivex

    stack size in the loot table

    fps bug possibly fixed trying to fix the loot issues now
  6. Changed Status from Pending to Closed Changed Fixed In to Next Version
  7. no problem. it is in the next update
  8. nivex

    Raidable Bases

    @romanulrichno problem! I am going as fast with this fix as possible and I'm just waiting on confirmation that it's actually fixed my patreon is https://www.patreon.com/nivex
  9. nivex

    Raidable Bases

    FPS issue affecting Buyable Events has been found and fixed in next update Moving onto issue with stacksize not working properly now... then I will release the update as-is before any requests since these are important fixes
  10. no problem
  11. nivex

    Raidable Bases

    @CovfefeI still want the location shown, changed in next update to:
  12. which base is this happening at? type /rb to see
  13. private void SetupEntities() { float invokeTime = 0f; foreach (var e in entities) { if (e.IsKilled() || e.net == null) continue; Instance.AbandonedReferences[e.net.ID] = this; if (e is AutoTurret) Instance.timer.Once(invokeTime += 0.1f, () => SetupTurret(e as AutoTurret)); if (config.Abandoned.DespawnTime <= 0f) continue; if (config.RemoveOwnership) e.OwnerID = 0; } Instance.Subscribe(); } you can replace the existing method in the .cs with this one for the time being
  14. TruePVE is not blocking it so it must be the raid plugin. Plugins must use the EventTerritory API from this plugin to be compatible. TruePVE is told by this plugin what it can and cannot do, so it can't be TruePVE. Rules and flags are ignored it is intended that this option only removes ownership from boxes atm I will change this and add another separate option to only remove from boxes
  15. what is the message they're receiving?
  16. nivex

    stack size in the loot table

    thanks, I will check this out once I fix the FPS bug
  17. thanks, fixed in next update. you can safely ignore this
  18. heya. can you explain this in more detail please
  19. nivex

    Raidable Bases

    you can type /rb wipe did you have a weird wipe where the plugin didn't load to start with and was loaded after it was fixed? if not then it may be bugged npcs do not move inside of bases by design. i am not sure how to make them move or if its even possible yet but i know Rust mentioned it being a possibility at some point before. vision will likely require Rust AI to be improved but ill definitely check into improving it myself when able
  20. nivex

    stack size in the loot table

    heya. ill look into this thanks for reporting it with details!
  21. nivex

    Bundle

    Changed Status from Pending to Closed
  22. I have not heard from back Nikedemos yet
  23. Changed Status from Pending to Closed Changed Fixed In to Next Version
  24. nivex

    Raidable Bases

    @Sahyattsorry for the late response I must have looked over your edit to your message. Force All Bases To Spawn At Height Level set this back to -1.0 as you have it set to 0.0 currently
  25. nivex

    Raidable Bases

    there is nothing I can fix. I spawn npcs properly on the navmesh. Facepunch must fix NavAgent.isOnNavMesh to remove this bogus warning message
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