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nivex

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Everything posted by nivex

  1. ok i found the issue if (!InRange(collider.transform.position, sac.position, sac.safeRadius)) { goto next; } the issue is the position of the train track on the server starts much further away than the specified radius, and is therefore excluded, regardless of a portion of the train track being contained within the specified radius. a mere oversight sac contains both safeRadius (Protection Radius) and buildRadius (Player Cupboard Detection Radius) which differ greatly. rather than checking each one individually I am attempting to check them both at the same time to save on server performance. I just need to figure out an elegant solution to this distance check float dist = (collider.transform.position - sac.position).magnitude; if (dist > sac.safeRadius && dist <= sac.buildRadius) { goto next; } i've come up with this but i'm uncertain if it will cause any other issues so i'll have to think on it
  2. they are lockouts and you can configure lockout in the config. just search for lockout to find all of the settings. all are showing because someone enabled global lockouts
  3. well that sneaky little shit how'd he get in there?! it should show train_track in place of the green X LOL idk why it's blocking every other one and not this one yet
  4. well as i said train_track is already blocked. you are using 2.4.4? I'll fix it =p
  5. im looking into this issue thanks guys would be great if you could give me the name of the prefab though. i only blocked train_track
  6. nivex

    Raidable Bases

    heya. no. this is disabled by design
  7. Changed Status from Pending to Closed
  8. nivex

    Abandoned Bases

    @Albonationit's an interesting combination of ideas. I'll consider it and I'm sure it'll appeal to many others too
  9. heya. aye, this is intended to function this way as it is technically 30 items. i can note this down to change later
  10. nivex

    Raidable Bases

    2.4.4 released with even more fixes, including players being spammed while mounted which I forgot to put in the update notes
  11. nivex

    Abandoned Bases

    guess I should have stated these issues were fixed when I released 1.1.9 on the 12th I am aware of the issues with guntraps and tesla coils not doing damage, and also with the exception being thrown from OnPlayerSleep. releasing update for this shortly @Albonationcan you provide details on what this option should do? the plugin already protects offline players so long as they haven't been offline more than the configured time @Rust AdminI've added the Allow Players To Use MLRS option in next update
  12. nivex

    update

    Changed Status from Pending to Closed
  13. nivex

    update

    to clarify, all future updates are free for all of my products
  14. Changed Status from Pending to Closed Changed Fixed In to Next Version
  15. I've went ahead and blocked handling for Cargo Train Event's owner ID 1337422 If this doesn't solve the issue then Nikedemos will be able to help you
  16. Changed Status from Pending to Closed
  17. Changed Status from Pending to Closed Changed Fixed In to Next Version
  18. nivex

    stack size in the loot table

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  19. Changed Status from Pending to Closed Changed Fixed In to Next Version
  20. no need to delete the topic. it was caused by the NullReferenceException that you saw. if it happens again just reload the plugin it is fixed in the next update
  21. Changed Status from Pending to Closed Changed Fixed In to 2.4.3
  22. nivex

    Raidable Bases

    Fixed new bases despawning shortly after plugin load Fixed issue with no containers being found due to above issue Fixed issue where loot table stacksize option would not work Fixed issue where loot could be nearly identical Fixed performance issue with buyable events Fixed bases not spawning (collider.name throwing exception) Fixed npcs taking damage from external high wall ice (SimpleBuildingBlock => ShortPrefabName) Fixed QueueNotification.NullReferenceException (check BasePlayer.IsConnected) Blocked spawning on the train_track prefab Removed support for syringes (will support native Rust in future) Added `Event Messages => Ineligible For Rewards` to specify to players why they were not rewarded Added `Npcs => Kill Underwater Npcs` (true) pending a test to confirm no issues and ill release this
  23. nivex

    stack size in the loot table

    ok i do believe both of these issues are fixed in the next update
  24. nivex

    Raidable Bases

    just fixed the issue with bases despawning for no reason, and fixed the issue where you'd get the message that no containers could be found this happens within 30 seconds of the plugin loading if a base pastes before that time is up both issues fixed (the first issue fixes the second as its directly related. despawn = no boxes ) also I can't remember who reported this to me RIP so I can't tag them to let them know
  25. nivex

    stack size in the loot table

    i can not reproduce this as of right now. i've decided to fix a different loot bug https://codefling.com/files/support/2823-contents-of-the-boxes-became-almost-identical/ in hopes that it also fixes this issue as i believe it to be related since it seems i broke a lot of functionality somehow
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