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nivex

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Everything posted by nivex

  1. nivex

    Crazy amount of lag

    heya. I am aware and working on a fix thanks
  2. @DiDreamerif you are still having this issue then it is because of your Kits plugin. it is bugged and needs to be fixed. [HookMethod("isKit")] public bool isKit(string kitName) { return kitsList.Exists(p => p.Name == kitName); } this is the fix for the Russian version Kits plugin
  3. nivex

    Raidable Bases

    @chuck norrisI also need error messages from you, the one above is from Oxide and doesn't tell me enough
  4. nivex

    Raidable Bases

    hi. I need error messages
  5. ok i found the issue if (!InRange(collider.transform.position, sac.position, sac.safeRadius)) { goto next; } the issue is the position of the train track on the server starts much further away than the specified radius, and is therefore excluded, regardless of a portion of the train track being contained within the specified radius. a mere oversight sac contains both safeRadius (Protection Radius) and buildRadius (Player Cupboard Detection Radius) which differ greatly. rather than checking each one individually I am attempting to check them both at the same time to save on server performance. I just need to figure out an elegant solution to this distance check float dist = (collider.transform.position - sac.position).magnitude; if (dist > sac.safeRadius && dist <= sac.buildRadius) { goto next; } i've come up with this but i'm uncertain if it will cause any other issues so i'll have to think on it
  6. they are lockouts and you can configure lockout in the config. just search for lockout to find all of the settings. all are showing because someone enabled global lockouts
  7. well that sneaky little shit how'd he get in there?! it should show train_track in place of the green X LOL idk why it's blocking every other one and not this one yet
  8. well as i said train_track is already blocked. you are using 2.4.4? I'll fix it =p
  9. im looking into this issue thanks guys would be great if you could give me the name of the prefab though. i only blocked train_track
  10. nivex

    Raidable Bases

    heya. no. this is disabled by design
  11. Changed Status from Pending to Closed
  12. nivex

    Abandoned Bases

    @Albonationit's an interesting combination of ideas. I'll consider it and I'm sure it'll appeal to many others too
  13. heya. aye, this is intended to function this way as it is technically 30 items. i can note this down to change later
  14. nivex

    Raidable Bases

    2.4.4 released with even more fixes, including players being spammed while mounted which I forgot to put in the update notes
  15. nivex

    Abandoned Bases

    guess I should have stated these issues were fixed when I released 1.1.9 on the 12th I am aware of the issues with guntraps and tesla coils not doing damage, and also with the exception being thrown from OnPlayerSleep. releasing update for this shortly @Albonationcan you provide details on what this option should do? the plugin already protects offline players so long as they haven't been offline more than the configured time @Rust AdminI've added the Allow Players To Use MLRS option in next update
  16. nivex

    update

    Changed Status from Pending to Closed
  17. nivex

    update

    to clarify, all future updates are free for all of my products
  18. Changed Status from Pending to Closed Changed Fixed In to Next Version
  19. I've went ahead and blocked handling for Cargo Train Event's owner ID 1337422 If this doesn't solve the issue then Nikedemos will be able to help you
  20. Changed Status from Pending to Closed
  21. Changed Status from Pending to Closed Changed Fixed In to Next Version
  22. nivex

    stack size in the loot table

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  23. Changed Status from Pending to Closed Changed Fixed In to Next Version
  24. no need to delete the topic. it was caused by the NullReferenceException that you saw. if it happens again just reload the plugin it is fixed in the next update
  25. Changed Status from Pending to Closed Changed Fixed In to 2.4.3
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