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Everything posted by nivex
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heya. I am aware and working on a fix thanks
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ok i found the issue if (!InRange(collider.transform.position, sac.position, sac.safeRadius)) { goto next; } the issue is the position of the train track on the server starts much further away than the specified radius, and is therefore excluded, regardless of a portion of the train track being contained within the specified radius. a mere oversight sac contains both safeRadius (Protection Radius) and buildRadius (Player Cupboard Detection Radius) which differ greatly. rather than checking each one individually I am attempting to check them both at the same time to save on server performance. I just need to figure out an elegant solution to this distance check float dist = (collider.transform.position - sac.position).magnitude; if (dist > sac.safeRadius && dist <= sac.buildRadius) { goto next; } i've come up with this but i'm uncertain if it will cause any other issues so i'll have to think on it
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they are lockouts and you can configure lockout in the config. just search for lockout to find all of the settings. all are showing because someone enabled global lockouts
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well that sneaky little shit how'd he get in there?! it should show train_track in place of the green X LOL idk why it's blocking every other one and not this one yet
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well as i said train_track is already blocked. you are using 2.4.4? I'll fix it =p
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im looking into this issue thanks guys would be great if you could give me the name of the prefab though. i only blocked train_track
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Changed Status from Pending to Closed
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- 583 comments
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- 1
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- #rust
- #rust plugin
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heya. aye, this is intended to function this way as it is technically 30 items. i can note this down to change later
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guess I should have stated these issues were fixed when I released 1.1.9 on the 12th I am aware of the issues with guntraps and tesla coils not doing damage, and also with the exception being thrown from OnPlayerSleep. releasing update for this shortly @Albonationcan you provide details on what this option should do? the plugin already protects offline players so long as they haven't been offline more than the configured time @Rust AdminI've added the Allow Players To Use MLRS option in next update
- 583 comments
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- #rust
- #rust plugin
- (and 6 more)
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Changed Status from Pending to Closed
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to clarify, all future updates are free for all of my products
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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I've went ahead and blocked handling for Cargo Train Event's owner ID 1337422 If this doesn't solve the issue then Nikedemos will be able to help you
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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no need to delete the topic. it was caused by the NullReferenceException that you saw. if it happens again just reload the plugin it is fixed in the next update
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Players *still* unable to place ladders on some bases.
nivex replied to TheProfessor's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 2.4.3