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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    there's nothing to do but wait for the update @CryEnginesome monuments have no radius and there's no detection of custom monuments in 2.6.1 and it is fixed in next update. i was using hardcoded radii for everything in prior updates which just isn't ideal. the next update does everything dynamically so it's more accurate than before
  2. nivex

    Raidable Bases

    not sure with the recent changes to them. just disable the option for Move Cookables Into Ovens if it is broken and I'll fix it no such thing as an old config. no need to ever delete your config or start fresh unless you messed it up and don't know how to fix it. in which case you can still ask for help there's no need to change land level as far as i can see for the rest you will have to show me screenshots or just ask for help if you dread resetting the config again =p I don't understand. how is it going to spawn if it can't find a spawn point? and you put the filename under Spawns Database File by replacing none with the name of the file (do not put the file extension), so if the spawns file is mybuyablespawns.json then you put mybuyablespawns
  3. nivex

    Raidable Bases

    @Kobaniignore them they aren't really there. just a client bug and no one knows how to fix it
  4. Changed Status from Pending to Closed Changed Fixed In to Next Version
  5. ya that's what's preventing it from kicking the player if (ri.player.IsNull() || RemoveFauxAdmin(ri.player) you can change that to this in the .cs file: if (ri.player.IsKilled() || RemoveFauxAdmin(ri.player) to fix it until i can finish my update
  6. ok thanks
  7. nivex

    Raidable Bases

    @Kobani "Allow Npcs To Shoot Players Outside Of The Dome": false, set it false in the profiles, oxide/data/RaidableBases/Profiles/ you can use Spawns Database plugin to create spawn points and put that filename in the config under Spawns Database File
  8. hi, i'd need the full error message from the server log. that there is from oxide which has no trace message.
  9. nivex

    Raidable Bases

    2.6.1 released enjoy it's becoming more apparent that many of you don't report issues because you don't want to bother me. just report the issue and don't worry about it. i don't mind helping. just be as descriptive as possible.
  10. Boxes Are Invulnerable setting in the easy profile could do this
  11. Changed Status from Pending to Closed Changed Fixed In to Next Version
  12. ah, it's not using the contrast properly. it's fixed in next update. var labelColor = config.UI.Buyable.Contrast ? GetContrast(text == null ? "#808080" : config.UI.Buyable.GetText(mode)) : Color(config.UI.Buyable.GetText(mode)); to var labelColor = config.UI.Buyable.Contrast ? GetContrast(text == null ? "#808080" : config.UI.Buyable.Difficulty ? config.Settings.Management.Colors2.Get(mode) : config.UI.Buyable.GetButton(mode)) : Color(config.UI.Buyable.GetText(mode));
  13. nivex

    Raidable Bases

    the new spawn issues are fixed in next update =p I am trying to fix something else before updating but if I can't figure it out soon then I will just release it since this other issue I'm working on is not that important anyway.
  14. nivex

    Raidable Bases

    you are using outdated tier then. update and install copypaste files only. @romanulrichas @MON@H stated this is an option now. will add message
  15. nivex

    Raidable Bases

    @aimacak the base floating is because the foundation on far left should not be there. foundations must be same height everywhere. remove it and it will be ok
  16. nivex

    Raidable Bases

    @onehitterquitterthere shouldn't be many issues at all. this issue is because the game has the sunken ship layer sent to World so the plugin thinks its land since World = Land. idk why it didn't check if it was flat land though. I will figure it out @GamingHQnice glad to hear you like it @aimacakyes, it puts the files in the Editable_Lists directory so you can modify them and then copy them where you want them. it is explained in the documentation
  17. nivex

    Raidable Bases

    haha that is it i think. ok thanks. ill fix it in next update so just ignore it for now. will post a fix to edit cs later. im too tired to mess with it anymore now
  18. nivex

    Raidable Bases

    not sure, i'm blocking that floating plank collider so i don't know what it is spawning on. the image is not clear can you see what it is spawned on? despawn base and look nearest objects
  19. nivex

    Raidable Bases

    i dont know, i can't see the depth of the water there @aimacak
  20. nivex

    Raidable Bases

    once again please read the 2.6.0 update notes all spawn issues fixed. this does not mean you won't have issues if your map lacks flat terrain, or your config/profiles is setup wrong don't set bases to spawn too close together, or too far apart. distance should be 150-500 at most and 500 may not work on some maps that lack flat terrain bases will ALWAYS favor the beach and water areas because they have the most concentration of flat land. i will not make it easy to change this because you can break the plugin from working at all my advice for everyone is to quit changing so many settings and go back to the settings you had beforehand. most edits are going to break it even more if not done properly. if you need advice on what to adjust a setting to then please ask away I do not mind helping at all do not modify elevation level (now known as Land Level) it will not help unless you need to lower it slightly i assure you that i spent many hours into this 2.6.0 to make the spawns work as elegantly as possible and that you can do more now with the spawns than you ever could before. i spawned 96 bases on a map where previously only 16 would spawn. that is how massive this update is.
  21. nivex

    Raidable Bases

    @aimacakdownload it again. the first upload failed read the update notes, elevation is now land level and is in profiles. do not modify bases will spawn where they can at random too i've tested this for days now and it works great if they spawn in that area then it is what it is. they will eventually spawn elsewhere
  22. nivex

    Raidable Bases

    @aimacakprobably just buggy. set height back to 1.0 and do not adjust elevation level above 2.5. setting it to 6.5 means it can float off the ground. @byond1991ask again if it happens in 2.6.0 please yes that means 2.6.0 is released and many things are fixed. PLEASE READ THE NOTES I TOOK A LOT OF TIME FOR ALL OF THIS
  23. nivex

    Raidable Bases

    using the colors you posted for the buttons colors and the default white for the text colors, along with the alpha being set to 0.7 here i've swapped the text colors with the button colors, the panel and button alpha to 0.1 and the text alpha is 1.0 (no option to change it) but it is a bit hard to see. so i opted to use bold text instead for better readability either way itll be more configurable
  24. nivex

    Raidable Bases

    @aimacakthere aren't settings for each label text color unless you use contrast, otherwise only the button colors can be changed and Text Color is used for the labels. you're meant to only change the buttons color and have the contrast adjusted if necessary. i will see if i can add support for all labels to use their own color i've fixed the alpha in next update spawning issues are fixed next update. i'm just trying to work out one last issue with the elevation level. you definitely cannot use 4.0 next update.
  25. nivex

    Raidable Bases

    @Gordon Freemanyou can't remove anything from the queue and it would break the plugin if you did. it is fixed next update @aimacakyes sometimes the language API does not work. as far as I know this is an Oxide issue but deleting the language file or restarting the server will fix it.
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