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Everything posted by nivex
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hi, the bundle includes the plugin and a tier. you decide which tier you want to include in said bundle. each tier inherits the previous tier currently. they will be made unique soon. the difference is the amount of bases in each: tier 1 (10 bases, 2 per diff), tier 2 (25 bases, 5 per diff), and tier 3 (50 bases, 10 per diff)
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@TheProfessorsorry for the delay but there are currently bugs that must be resolved before I can release the update. I am unable to reproduce one major bug so I do not have an ETA yet but I'd hope it to be within a week if at all possible
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I mean to uninstall everything except Raidable Bases and CopyPaste
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- 583 comments
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- 1
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- #rust
- #rust plugin
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best bet is to use only raidable bases and copypaste to make sure its another plugin causing the issue, or your config
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@Covfefe post #1 - i'll look into it to make sure this is not happening Use Cumulative Probability - in laymen terms you want the total probability of all 5 to equal 100%, and each should be the specific amount from 100% that you want to allow. so for example you could put 40.0 for easy, 30.0 for medium, 15.0 for hard, 10.0 for expert and 5.0 for nightmare post #2 - this works. if it's not showing for you then it's because you're using a cheat (vanish, noclip, anything within past 30 seconds, god, or godmode plugin). i've changed it in 2.4.3 to allow cheating if you have permission raidablebases.canbypass post #3 - known issue - trying to fix this. it's what all of the position issues are from. disabling walls will not fix it as the center is still wrong
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oops sorry I forgot to respond to this. I will note this for later ty for the suggestion
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heya thanks for reporting this. it is fixed in the next update
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heya. well if the npcs are spawning naked then a plugin is stripping them
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Changed Status from Pending to Closed
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nice glad its sorted out!
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thanks, fixed in next update @bobbybaker82 @MNfreakTimthanks, disabling that option should fix it as suggested @Covfefesorry this is a known issue that I'm trying to fix. Scheduled Events spawns bases based on a schedule, whereas Maintained Events tries to make sure that the specified number of bases are always spawned
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I probably have a wrong setting somewhere.
nivex replied to Fusion 3.64's Support Request in Support
hi, this is a known issue and will be fixed in the next update -
@beetle@Adam Lewis@chuck norris@MNfreakTimthese issues will be fixed in the next update. I suspect they're all related to the same issue regarding placement of the arena walls. as for grid spawn points on your map (not custom spawn points) this is due to your maps design. i could make an option to avoid spawning on the coast but this would cause extreme issues on most maps because they have terrible terrain. when i write the coroutine to find spawn points i will set priority for inland spawn points as an elegant solution to this issue
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ya this is the issue that i just mentioned. hoping to fix it soon. seems rather difficult but i will be simplifying it to avoid over-complicating it
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Changed Status from Pending to Closed