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nivex

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Everything posted by nivex

  1. nivex

    Bundle

    yes that's right. tier 3 + plugin = bundle, and has everything
  2. nivex

    Bundle

    hi, the bundle includes the plugin and a tier. you decide which tier you want to include in said bundle. each tier inherits the previous tier currently. they will be made unique soon. the difference is the amount of bases in each: tier 1 (10 bases, 2 per diff), tier 2 (25 bases, 5 per diff), and tier 3 (50 bases, 10 per diff)
  3. nivex

    Raidable Bases

    probably file permission issue. you would have to post the messages shown when trying to load the plugin.
  4. nivex

    update

    hi, updates for what?
  5. nivex

    Ladders are blocked

    @TheProfessorsorry for the delay but there are currently bugs that must be resolved before I can release the update. I am unable to reproduce one major bug so I do not have an ETA yet but I'd hope it to be within a week if at all possible
  6. nivex

    Raidable Bases

    @DiDreamer@roccoah yes, this reminds me, there is a Russian Kits plugin that does not work because their API for isKit is bugged. replace the API with this to fix it: [HookMethod("isKit")] public bool isKit(string kitName) { return kitsList.Exists(p => p.Name == kitName); }
  7. nivex

    Raidable Bases

    @chuck norrisCopyPaste is what pastes the bases so you will need to look for an error
  8. nivex

    buy raid

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  9. nivex

    buy raid

    Added `Buyable Events => Use Permission (raidablebases.buyraid)` (false)
  10. nivex

    buy raid

    hm well I could make it optional to use a permission, and disable it by default
  11. nivex

    FIX PLEASE

    I mean to uninstall everything except Raidable Bases and CopyPaste
  12. nivex

    Abandoned Bases

    As stated in Discord, I may add the option in the future
  13. nivex

    buy raid

    it has never required a permission, and adding a permission at this stage of the plugin would only serve to severely confuse those who have been using it without a permission
  14. nivex

    FIX PLEASE

    best bet is to use only raidable bases and copypaste to make sure its another plugin causing the issue, or your config
  15. nivex

    Raidable Bases

    @Covfefe post #1 - i'll look into it to make sure this is not happening Use Cumulative Probability - in laymen terms you want the total probability of all 5 to equal 100%, and each should be the specific amount from 100% that you want to allow. so for example you could put 40.0 for easy, 30.0 for medium, 15.0 for hard, 10.0 for expert and 5.0 for nightmare post #2 - this works. if it's not showing for you then it's because you're using a cheat (vanish, noclip, anything within past 30 seconds, god, or godmode plugin). i've changed it in 2.4.3 to allow cheating if you have permission raidablebases.canbypass post #3 - known issue - trying to fix this. it's what all of the position issues are from. disabling walls will not fix it as the center is still wrong
  16. oops sorry I forgot to respond to this. I will note this for later ty for the suggestion
  17. nivex

    Zone/base overlap

    heya thanks for reporting this. it is fixed in the next update
  18. nivex

    FIX PLEASE

    heya. well if the npcs are spawning naked then a plugin is stripping them
  19. Changed Status from Pending to Closed
  20. nice glad its sorted out!
  21. nivex

    Raidable Bases

    thanks, fixed in next update @bobbybaker82 @MNfreakTimthanks, disabling that option should fix it as suggested @Covfefesorry this is a known issue that I'm trying to fix. Scheduled Events spawns bases based on a schedule, whereas Maintained Events tries to make sure that the specified number of bases are always spawned
  22. hi, this is a known issue and will be fixed in the next update
  23. nivex

    Raidable Bases

    @beetle@Adam Lewis@chuck norris@MNfreakTimthese issues will be fixed in the next update. I suspect they're all related to the same issue regarding placement of the arena walls. as for grid spawn points on your map (not custom spawn points) this is due to your maps design. i could make an option to avoid spawning on the coast but this would cause extreme issues on most maps because they have terrible terrain. when i write the coroutine to find spawn points i will set priority for inland spawn points as an elegant solution to this issue
  24. ya this is the issue that i just mentioned. hoping to fix it soon. seems rather difficult but i will be simplifying it to avoid over-complicating it
  25. nivex

    loots changed

    Changed Status from Pending to Closed
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