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nivex

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Everything posted by nivex

  1. nivex

    removing Raid bases

    hi. yes, you can delete the original files from the copypaste folder and/or the profiles. sorry for the late response
  2. nivex

    Campers Exploit

    hi. i'll add this option
  3. nivex

    Hooks

    Changed Status from Pending to Closed
  4. nivex

    Hooks

    no problem
  5. nivex

    Raidable Bases

    I can confirm that Facepunch fixed the performance issue from the 2.4.7 update regarding the grid 2.4.7 works @Lisacoif you have issues please be as specific with as many details as possible
  6. Changed Status from Pending to Closed
  7. good thanks for letting me know guys
  8. nivex

    hbhf sensor

    Tesla Coil => Requires A Power Source if this is true then it's not the plugin causing it I think I found the issue with HBHF sensors but from my understanding they were always working so I don't know for certain
  9. nivex

    Raidable Bases

    @tyneariaaye change the anchors in the config under UI => Buyable UI @BEEF SUPREMEhi, no, bases do not persist. there are plans to make this optional as it has been requested dozens of times but no eta on this unfortunately. it's fairly complicated and I have high priority issues to deal with first. someone did contribute towards this so that will help when I get to it @mrdecoder @Rubiks-Q-Bert @chuck norristhis can only be caused by an error. can one of you provide me with it? it would likely be in the server logs and not in your oxide logs @spencer clearyive responded to your support thread @CHUCK DIXX no, it would need to be highly customized to do this. likely better suited in its own plugin. i will note this for later as ive thought about creating it a few times now sorry to everyone for the late replies. I was recovering from a serious medical issue
  10. heya. ya I am certain it is the Rust update which should be resolved soon. there's no reason the grid should cause any lag as it runs in a coroutine precisely to prevent that in the first place
  11. nivex

    Hooks

    heya. List<BaseEntity> entities is actually HashSet<BaseEntity> entities just an oversight that I forgot to change when I changed it to HashSet i've fixed this in the next update. however you can simply use : private void OnRaidableBaseCompleted(Vector3 raidPos, int mode, bool allowPVP, string id, float spawnTime, float despawnTime, float loadTime, ulong ownerId, BasePlayer owner, List<BasePlayer> raiders)
  12. nivex

    block error

    Changed Status from Pending to Closed
  13. nivex

    automatic spawn

    Changed Status from Pending to Closed
  14. nivex

    automatic spawn

    well that is weird indeed. i wish i knew what fixed it for you.
  15. well I forgot the first comment before responding. lol im tired. still, i have no idea why that'd happen. definitely seems a game bug to me
  16. Changed Status from Closed to Pending
  17. nivex

    Raidable Bases

    2.4.7 released Blocked spawns on rail and railside topologies Fixed UnityEngine.Object.GetName NullReferenceException causing bases to not spawn
  18. Changed Status from Pending to Closed
  19. yea I don't see how this is related to Raidable Bases it is as you said likely just a teleport issue. ill have to find the game bug and prevent it from being triggered when teleporting... closing this though. you can discuss it further in the NTeleportation thread if you have more info. otherwise stay tuned for an update on umod
  20. nivex

    Loot & Corpse Timers

    Changed Status from Pending to Closed
  21. nivex

    Loot & Corpse Timers

    hi. sure. you can find these settings in the profiles, oxide/data/RaidableBases/Profiles/ "Eject Enemies From Purchased PVE Raids": true, "Eject Enemies From Purchased PVP Raids": false, "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false, and these settings can be found in the config "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": false, "Lock Treasure To First Attacker": true,
  22. nivex

    Raidable Bases

    looks to be another rust bug causing this issue NullReferenceException at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) this should never happen. easy fix though. I will just trap the error. releasing 2.4.7 here shortly in a few minutes
  23. @DiDreamersorry I don't understand. do you mean KpucTaJl fixed it?
  24. nivex

    Despawn issues

    heya. i will need an error to fix this. i am releasing 2.4.7 shortly to fix a spawn issue due to a game bug
  25. nivex

    no bases spawning

    Changed Status from Pending to Closed Changed Fixed In to Next Version
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