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Everything posted by nivex
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not sure. I haven't received any other reports about it, nor do I see an issue in the code 10 minutes is a really short despawn time so I suggest increasing that to at least 20 minutes I've seen it many times where players insist they came back in time but didn't so that wouldn't surprise me, and I've also seen many people who completely ignore the fact their backpack was moved to begin with Eject Corpses From Enemy Raids (Advanced Users Only) either way, disable this if it continues. whatever is conflicting with the plugin should stop then
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yea I don't see how it's this plugin causing it. remove the plugin and try with none installed.
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Changed Status from Pending to Closed
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@Hawkhillsounds like a good plan but i do suggest removing any useless items from the higher difficulties. mainly beginner items such as burlap etc also you will always have that 1 player that complains the loot isn't good so unless everyone is complaining then just ignore them. they just want instant gratification and thats not the way to go using this plugin however make sure there's specific loot that always spawns. the Base Loot tables should be used for this, with the Always Spawn Base Loot Table enabled in each profile. the loot in this file should have a range of min and max amounts so that a random amount of each item will spawn. so for example rockets with min 1 and max 3 for easy bases and whatever else. obviously the amounts will differ server to server as each has a different gather rate and mods that offer varying gather rates so there's no universal numbers to use if it becomes popular and people are constantly raiding the bases then you've done it right. if they're not then you should revisit it i suggest to spawn 3-5 bases at all times as well to retain more players and not focus efforts solely on purchasing bases. a mixture of both is ideal on almost every server because raiding is one of the most important objectives in the game and this provides an abundance of that so its very appealing to players and they wont disappoint i strongly advise against anyone using loot in their copypaste files. it should be spawned from the loot tables. this allows the loot to be in different boxes each time. static loot in the same boxes every time is predictable and boring no matter the intention behind it. some randomness goes a long way to retaining players and retaining players is my main selling point these are just common mistakes i've observed users doing so i try to provide valid points so that others understand the negatives of them and don't repeat them
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hi, how to reproduce this? I installed, restarted, and MLRS is still there and cannot be destroyed using anything including a torch, with or without TruePVE installed, and with or without bases spawned
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it is a major pain in the butt and it is the number one complaint by far but there really isn't much that can be done about it because it's dependent on the map having enough flat terrain you can adjust the max depth option under water settings in the profiles but that will just prevent bases from spawning if the map has poor terrain elsewhere oxide/data/RaidableBases/Profiles/ imo just leave it alone. it's not ideal but there's nothing that can really be done unless you use a better map
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@Hawkhillthanks. no plans to include bases in the plugin. that would require all of the config, profiles and loot tables to go with it and I already have tiered packages that provide all of that you can change the walls in the profiles to wood, stone or ice, oxide/data/RaidableBases/Profiles/ ice walls were bad on server performance so I suggest not using them if they stll are (client bug, not plugin bug)
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when it's ready =p
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yes, in the next version as the message says
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Changed Status from Pending to Closed
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ah okay glad its solved then
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Changed Fixed In from 2.0.0 to Next Version
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no problem
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good stuff. where did they place the ladders at? I am always looking for new ideas to improve the custom spawn points as pretty much anything can block their spawn =/
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im not able to reproduce this issue. i had 10 bases spawn without issue there is a bug where debug does not work, here is the fix and this will help figure out your issue too: add this code to line 998 in the .cs file on a new line afterwards install the edited .cs and run rbe debug when you experience the issue again
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ok will check this out thanks
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yes i will add this thanks for letting me know
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thanks i'm already aware and will try to get it fixed
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all spawns are evaluated under the queue with no exceptions please provide the config
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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heya. this is fixed in the next update