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nivex

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Everything posted by nivex

  1. ok, no ETA, but I will note it down
  2. I'm not aware of anything if you had a plugin that could issue that as a console command from the player then maybe but the primary issue with this is the players would just exploit it in one of two ways 1. cause the heli to deal free damage to the base, in which case you'd have to enable Block Helicopter Damage To Bases 2. hide securely in the base while fighting the heli, essentially getting a free kill on it. if the base is immune to damage from the above option then there is no risk to the player I'm not opposed to either idea but 1 and 2 really take the fun out of the idea. what do you think?
  3. nivex

    Raidable Bases

    @QingNing heya, use the commands rb.config list rbe debug
  4. nivex

    Raidable Bases

    @Dead Nasty so there's 2 potential issues here 1. if bases are spawning in cliff sides then the base wasn't copied from its center. you can easily fix this by using the center option within Fortify and resaving the base. I actually did this with all of my bases in my tier packages in 1.0.8 so make sure to update with those new copypaste files if you haven't already 2. and seperate issue is that rocks should not spawn on top of any rock unless it is less than 2 meters in height. it was reported by one other user that a base spawned on top of a 9 meter tall rock, but I was not able to observe or reproduce this. I assume thats what you're referring to since you did not specify a cliff, but both are worth mentioning.
  5. nivex

    Abandoned Bases

    @Dead NastyI worked with imthenewguy to come up with a solution for this
  6. nivex

    Abandoned Bases

    @Dead Nasty there is no safe way for me to do this given other bases can be in the bubble. I can remove any entities they deploy within the events base, but not outside of it because there's no elegant way to determine if another base built that or if a raider did. I can do it for those who are actively participating in the event, but then it will miss all entities deployed before they become an active participant. so that wont work either Deployable Nature can hook OnAbandonedBaseEnded to remove the entities safely when the event ends
  7. nivex

    Raidable Bases

    no problem you too
  8. nivex

    Raidable Bases

    @Hawkhill ok great I will remove the blacklist on the instruments then Player Building Restrictions is in the profiles to prevent them from upgrading their own buildings. if you have a plugin that bypasses the OnStructureUpgrade hook then it may not work
  9. hi, the convar server.pve true does this it cannot be bypassed. you would have to set server.pve false and use a plugin like TruePVE to control PVE elements of the server.
  10. @KlotzQc heya. the same answer applies to you or anyone else with this issue if it's not explicitly blocked in the config or profiles then it is caused by another plugin.
  11. nivex

    Raidable Bases

    @Hawkhill yup if (e.IsKilled() || setupBlockedPrefabs.Exists(e.ShortPrefabName.Contains))
  12. heya, it means you can't convert that base again. it must decay on its own if the TC no longer exists if the base doesn't decay then some other plugin (or decay / upkeep convar) is blocking it. TruePVE and Abandoned Bases don't handle decay:)
  13. nivex

    Raidable Bases

    instruments get deleted by the plugin because they were causing client crashes in the past. is this no longer an issue? you can delete this and see || e is StaticInstrument
  14. nivex

    Raidable Bases

    hahaha yea I don't check for those. I'll add it next update but it'll be over by then
  15. heya I've tried to add bradley before but the pathing proved too difficult given the complexity of the terrain that the bases can spawn on. helicopters would be best suited in its own plugin since thats a complex task as well I don't think you add EpicLoot into Raidable Bases loot tables. I'm pretty sure that you configure EpicLoot to add the loot when the base spawns instead have a look at the options. there are several you can modify to make the raids more difficult. Building Blocks Are Immune To Damage Bear Traps Are Immune To Timed Explosives Rearm Bear Traps When Damaged Explosion Damage Modifier Boxes Are Invulnerable Until Cupboard Is Destroyed Allow Friendly Fire and my favorite, Player Damage To Base Multipliers beyond this, it's better to create your own complex bases specific to your servers needs. the best way to achieve this is to have your players build them for you. definitely try to keep the size down though. if the base is too large then it will start to tank performance fairly quickly
  16. nivex

    Raidable Bases

    @Zohan heya, this is normal. the dome is delayed in 2.7.9 until the base has finished being setup by the plugin
  17. nivex

    Raidable Bases

  18. lookin good in the screenshots the download has a profile instead of the copypaste file
  19. nivex

    Raidable Bases

    2.7.9 should resolve the latest issues. enjoy Sphere Colors are limited by Rust but are still very cool. yes, the dome will respawn if the colors change. you need to configure the colors yourself. there are several options to choose from but you can only choose 2 at any given time. options are When Inactive, When Active, When Locked, When Unlocked, When PVE, and When PVP these options can work with Create Dome Around Event Using Spheres being set to 0 too. sphere colors can bug out around water so if you don't see them that's why. that is a game bug
  20. heya Lock Raid To Buyer And Friends needs to be set true as well if it doesn't work then it's not configured as such
  21. @Timothy Parsons I've had no issues using this on Carbon except the arrows that move around each UI. use carbon commands instead and any command in this plugin will work regardless.
  22. 1. combined. base loot is for individual profiles with that profile name. and difficulty is for all profiles with that difficulty 2. normal is free version only 3. no. you must scale probability porportional to the required amount 4. no either will disable the item.
  23. nivex

    Raidable Bases

    Events do not drop loot unless the players destroy the boxes first. if you don't want that loot then you can destroy it when the base despawns with Despawn Dropped Loot Bags From Raid Boxes When Base Despawns. I will take a look.
  24. Added `Show Direction To Coordinates` (false) this is the new option. just enable it in the next update!:)
  25. nivex

    Raidable Bases

    @FreeManStars Divide Rewards Among All Raiders when false will give everyone who participated the full reward. Only Award Owner Of Raid gives only the owner the reward. this is not recommended.
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