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nivex

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Everything posted by nivex

  1. not sure what you're referring to players can already drop a TC and type /sar claim quote it
  2. nivex

    Raidable Bases

    @captian Salty sometimes the difficulty setting gets reset when updating. no idea why since I never do that. first setting in each profile, oxide/data/RaidableBases/Profiles/
  3. nivex

    Raidable Bases

    nice, thanks updated to 2.8.4 enjoy
  4. nivex

    Raidable Bases

    @Kobani ah right, there are two places it is checked! keep the fix before, it is needed change this also: if (IsAssetBlocked(e, colName, entityName)) to if (worldRadius > 0f && IsAssetBlocked(e, colName, entityName)) it should be good and if so I will update it
  5. nivex

    Raidable Bases

    @Kobani nothing else was changed regarding custom spawns use rbe debug
  6. nivex

    Raidable Bases

    hm ok, maybe it's the rock check again. try this in .cs file if (!SpawnsController.IsAreaSafe(v, spq.safeRadius, spq.buildRadius, spq.pasteData.radius, queueLayers, out var cacheType, spq.type, spq.options.CustomSpawns)) change it to this: if (!SpawnsController.IsAreaSafe(v, spq.safeRadius, spq.buildRadius, spq.spawns.IsCustomSpawn ? 0f : spq.pasteData.radius, queueLayers, out var cacheType, spq.type, spq.options.CustomSpawns))
  7. Changed Status from Pending to Closed
  8. nivex

    Raidable Bases

    @Merdynn yes. those settings are in each profile
  9. nivex

    Raidable Bases

    it randomly choses one
  10. nivex

    Raidable Bases

    you can put as many items in a loadout as you want or you can use as many kits as you want instead if you want to use silencers on guns then you need to use kits they even have Damage Multipliers for explosives, guns and melee @Merdynn "Weapon Accuracy (0 - 100)": { "Allow Npcs To Play Catch When Equipped With Explosives": false, "Aggression Range": 70.0, "Health For Murderers": 150.0, "Health For Scientists": 100.0, "Murderer Kits": [ "Scientist Kits": [ "Decrease Damage Linearly From Npcs With A Maximum Effective Range Of": 0.0, "Decrease Damage Linearly From Players With A Maximum Effective Range Of": 0.0, "Damage Multipliers": { "Explosive Damage Multiplier": 1.0, "Gun Damage Multiplier": 1.0, "Melee Damage Multiplier": 1.0 }, "Maximum Respawn Npc X Seconds After Death": 0.0, "Minimum Respawn Npc X Seconds After Death": 0.0,
  11. hi. it is too close to another event Check If Abandoned Bases Are Too Close Together
  12. nivex

    Raidable Bases

    you can increase their difficulty immensely and have them respawn after X seconds including when the event is completed
  13. nivex

    Raidable Bases

    @Merdynn you can modify those settings already npcs can be given kits that included silenced weapons Aggression Range to set the aggro distance murderers can use melee weapons and have their health increased kits can match too =p
  14. nivex

    Raidable Bases

    what is it that you want the npcs to do
  15. nivex

    Raidable Bases

    @Merdynn heya thanks nah, no option for that. mine are heavily integrated into the plugin so it's not something I want to do sorry
  16. heya, Disable All Prefab Loot Spawns set this to true in the profiles, oxide/data/RaidableBases/Profiles/
  17. nivex

    Raidable Bases

    @Andres S I don't know what causes this without some errors to go off of you can DM me your server logs and oxide logs and I can take a look server logs are in the root (log.txt, latest.log, /logs/ in timestamped folders, etc) oxide logs are in oxide/logs/ but those don't contain traces from behavior exceptions
  18. Changed Status from Pending to Closed
  19. nivex

    Garbage left after base despawn

    Changed Status from Pending to Closed
  20. Changed Status from Pending to Closed
  21. Changed Status from Pending to Closed
  22. Changed Status from Pending to Closed
  23. Changed Status from Pending to Closed
  24. nivex

    copy paste

    Changed Status from Pending to Closed
  25. nivex

    Grid with few spawn points

    Changed Status from Pending to Closed
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