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nivex

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Everything posted by nivex

  1. heya I've tried to add bradley before but the pathing proved too difficult given the complexity of the terrain that the bases can spawn on. helicopters would be best suited in its own plugin since thats a complex task as well I don't think you add EpicLoot into Raidable Bases loot tables. I'm pretty sure that you configure EpicLoot to add the loot when the base spawns instead have a look at the options. there are several you can modify to make the raids more difficult. Building Blocks Are Immune To Damage Bear Traps Are Immune To Timed Explosives Rearm Bear Traps When Damaged Explosion Damage Modifier Boxes Are Invulnerable Until Cupboard Is Destroyed Allow Friendly Fire and my favorite, Player Damage To Base Multipliers beyond this, it's better to create your own complex bases specific to your servers needs. the best way to achieve this is to have your players build them for you. definitely try to keep the size down though. if the base is too large then it will start to tank performance fairly quickly
  2. nivex

    Raidable Bases

    @Zohan heya, this is normal. the dome is delayed in 2.7.9 until the base has finished being setup by the plugin
  3. nivex

    Raidable Bases

  4. lookin good in the screenshots the download has a profile instead of the copypaste file
  5. nivex

    Raidable Bases

    2.7.9 should resolve the latest issues. enjoy Sphere Colors are limited by Rust but are still very cool. yes, the dome will respawn if the colors change. you need to configure the colors yourself. there are several options to choose from but you can only choose 2 at any given time. options are When Inactive, When Active, When Locked, When Unlocked, When PVE, and When PVP these options can work with Create Dome Around Event Using Spheres being set to 0 too. sphere colors can bug out around water so if you don't see them that's why. that is a game bug
  6. heya Lock Raid To Buyer And Friends needs to be set true as well if it doesn't work then it's not configured as such
  7. @Timothy Parsons I've had no issues using this on Carbon except the arrows that move around each UI. use carbon commands instead and any command in this plugin will work regardless.
  8. 1. combined. base loot is for individual profiles with that profile name. and difficulty is for all profiles with that difficulty 2. normal is free version only 3. no. you must scale probability porportional to the required amount 4. no either will disable the item.
  9. nivex

    Raidable Bases

    Events do not drop loot unless the players destroy the boxes first. if you don't want that loot then you can destroy it when the base despawns with Despawn Dropped Loot Bags From Raid Boxes When Base Despawns. I will take a look.
  10. Added `Show Direction To Coordinates` (false) this is the new option. just enable it in the next update!:)
  11. nivex

    Raidable Bases

    @FreeManStars Divide Rewards Among All Raiders when false will give everyone who participated the full reward. Only Award Owner Of Raid gives only the owner the reward. this is not recommended.
  12. nivex

    Raidable Bases

    @Craft Apply All Cooldowns and/or Apply Cooldown To Entire Clan And Team Set a cooldown time
  13. Changed Status from Pending to Closed Changed Fixed In to Next Version
  14. no problem next update it will divide the loot so the locker will not have anymore loot than a box will
  15. hi, disable Move Items Into Lockers in the config file I'm working on a solution so they don't swallow up all the items since they can hold over 40 items
  16. Changed Status from Pending to Closed Changed Fixed In to Next Version
  17. hi, I can make this an option
  18. heya, that's good. you need to set the eject settings in the profiles too, oxide/data/RaidableBases/Profiles "Eject Enemies From Purchased PVE Raids": true, "Eject Enemies From Purchased PVP Raids": false, "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false,
  19. nivex

    Raidable Bases

    @FreeManStars heya. you're in the Raidable Bases forum, and Raidable Bases has no such message. that information is in the Status UI. Abandoned Bases requires abandonedbases.attack and abandonedbases.attack.time. it will not show if 1) you are an ally, 2) for ignored prefabs, 3) when in a zone, 4) too close to an event, or 5) the player is immune. TruePVE or NextGenPVE is also required to be installed and loaded
  20. @HunterZ hi, only the bases differ
  21. nivex

    NEW FEATURE

    Changed Status from Pending to Closed
  22. nivex

    NEW FEATURE

    no problem
  23. nivex

    NEW FEATURE

    hi, you can edit Prefix in the language file
  24. no problem
  25. ok. requirements have minimums too. in this case it's either 2 foundations or a foundation + 1 high wall. it has been this way, but I don't mind changing it. keep foundations required to 1 compound.Count is in the .cs file change < 2 to < 1 I can change it in next update too, but I won't set it below < 1
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