-
Posts
5,154 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by nivex
-
make sure you are using the config you attached here, and that you are using version 2.1.0
-
nope. perms are for converting, not for despawning
-
you should update truepve raidable bases isn't related event will end, then the base will despawn when that time expires ive tried this numerous times with automated and manually converted bases (/sab and /sar)
-
I just tried this with your config with Seconds Until Despawn After Looting at 5 and it despawns 5 seconds after TC is killed
-
attach your config
-
@AaronL did you witness the issue occurring in real-time when the problem initially happened, or did you discover the issue later at a different time? what you are describing is a despawn issue which is very different from a spawn issue some failed which is probably another plugin, but I can look anyway
-
you can also set any message in the language file to "" and it won't be shown to players anymore to
-
you can revoke abandonedbases.notices permission from players to hide the global message notification that an event has started it won't do much good if map markers are enabled
-
- 583 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
that is consistent with a plugin like TruePVE blocking step #3, #7 and #9 since these entities are protected while the others are not order of despawn: 1. loot from storage containers is removed 2. turret weapons and ammo are removed 3. turrets are killed so they don't kill players 4. locks are killed 5. npcs are killed 6. dome is killed 7. elevators are killed 8. map marker is killed 9. base is despawned in a prioritized order with highwalls first
-
- 583 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
seems that LockedBoxesImmortal and LockedDoorsImmortal flags in TruePVE were causing despawn issues. typically when there are no more events on the map, and when the server is restarting. big thanks to @NerdiBertifor finding this issue that I've been unable to fix for months! TruePVE 2.1.6 has been released to address this
-
- 583 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
- 583 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
Changed Status from Pending to Closed
-
no problem yes, you can use Player Lockouts in the config
-
Cancel Automated Events If Abandoned Owner Comes Online. you cannot continue raiding - the event ends instantly upon connecting to the server. automated events only - does not work with /sar or /sar purge this is not possible unless you disabled the above option, or the event was started using /sar
-
sorry, that is a bad translation
-
multiple commits regarding the issue were fixed in next update: https://commits.facepunch.com/r/rust_reboot
-
"Only Cupboards Are Required To Cancel An Event": false, set it true. this will start the timer. "Seconds Until Despawn After Looting": 600.0,
-
I tried killing entities one by one but never located one that was the cause this should be fixed in the next Rust update