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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    oh good to know, thanks
  2. nivex

    Which version ?

    Changed Status from Pending to Closed
  3. nivex

    Constant Physics.PhysX errors

    I see nothing wrong with the base. errors spam when a base pastes and spam when no bases paste, too. it's seemingly random which makes it incredibly difficult to track down I've been looking at logs trying to figure this out. I've seen days where there's no errors, and days where it's nonstop. I have a server owner trying an experiment for me so maybe it'll turn up some results. we'll see. if not, i'll monitor entity spawns and parenting and see which is triggering it. it could be that the problem originates from a different source, and raidablebases exacerbates the problem. it could be an nvidia issue, too I don't know yet
  4. nivex

    Which version ?

    hi...they're both right... if you want free then download from umod if you want paid then download from codefling codefling was reverted to 2.7.4 after some issues umod has no issues
  5. nivex

    Abandoned Bases

    @KayKay as soon as my testers get back to me edit: ok, 2.0.9 released. ENJOY
  6. nivex

    Raidable Bases

    @RustyKnutts if it says normal then it's not from this site read my message again
  7. heya, this is part of rust's new turret interference and isn't broken the next update blocks this interference you can use this until the update is released then it will be blocked by default NoInterference2.cs
  8. nivex

    Raidable Bases

    @RustyKnutts heya, normal is available in the free version only you can install the paid version from this site only automatic update plugins should exclude RaidableBases you can edit the difficulty names in the language file afterwards
  9. nivex

    Constant Physics.PhysX errors

    send me a base with the issue and I can look at it when I wake up
  10. nivex

    Constant Physics.PhysX errors

    I don't think it's copypaste files, but maybe I see this in Convoy.cs rigidbody.mass = 1; rigidbody.mass = 1; rigidbody.mass = 3500; and this is your error
  11. nivex

    Raidable Bases

    @Dr.D.Bugok thanks @aimacaknever heard of that trap issue
  12. nivex

    Abandoned Bases

    @KayKay tool cupboard is not required to damage the entities if it says ineligible then the event ended, or the boxes are not part of the event, and is why you can't damage it any further
  13. nivex

    Constant Physics.PhysX errors

    I would unload other server events and see if the issue stops. if you do not get results then disable them before a server restart and see if the issue stops. you can load them back if they are not the cause.
  14. nivex

    Raidable Bases

    @beetle I can re-add the options to scale auto turret damage yea this update has me down
  15. nivex

    Raidable Bases

    I have reverted the version to 2.7.4 due to the issues I suggest you revert yours too I will release an update when I've fixed all the issues with 2.7.6
  16. nivex

    Raidable Bases

    there are several issues people are having with 2.7.5/2.7.6 use 2.7.4 for now
  17. no, you are describing two issues: 1. server delay for X seconds during spawn - this is reported by others, and the problem is the server. the server cannot handle it or you would not be having this issue. reduce the paste batch from 3 to 1, or upgrade to a better machine 2. constant npc delay is separate and there are no reports of this. this might be a plugin bug but its very unlikely. the server cannot handle the load is the most likely reason edit .cs and on line 12132 change: return true; to return null;
  18. nivex

    Constant Physics.PhysX errors

    ok let me know.
  19. nivex

    VIP restriction

    hi, no, the permission applies to everyone that has it you can't do it individually
  20. ya, I have tried it and there is no delay even with 5 bases spawned on them map and many other plugins installed I cannot reproduce this, especially with it as the sole plugin. there are no issues for me.
  21. nivex

    Raidable Bases

    I've no more time to help now I must sleep good luck
  22. nivex

    Raidable Bases

    @Killeroox your config has an issue then it works
  23. nivex

    Raidable Bases

    @Killeroox what?
  24. nivex

    Constant Physics.PhysX errors

    actually it looks like you have a plugin modifying mass, so whenever my plugin tries to read that invalid mass the game throws a shit fit not sure though, but that's most likely what it is I can just stop using the mass then and use a fix variable I suppose
  25. nivex

    Constant Physics.PhysX errors

    no idea, never seen that before delete this line from the .cs TryPushMountable(vehicle, target); if it still happens then it's not my plugin
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