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nivex

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Everything posted by nivex

  1. no problem enjoy!
  2. nivex

    Raidable Bases

    @Emigo hi, not until oxide adds a hook
  3. line 2755 if (!brain.CanLeave(brain.AttackPosition) || !brain.CanShoot()) replace with if (!brain.CanShoot()) Allow Npcs To Leave Dome When Attacking is bugged and wasn't letting them attack because they can't leave the dome. stationary npc works fine because they can't leave anyway you don't need to remove your previous edit if you don't want to. it's fine as is. it didn't compile because I gave you code from the next version I'm working on by accident lol
  4. ok, trying to figure it out
  5. the profile and config are missing so I can't check them again
  6. hi, edit the .cs file it's quite easy. I gave you the line number to start at the first block of the code is what needs replaced with the second block of code if you edit this directly on the server then oxide will reload the plugin when you save it
  7. nivex

    Raidable Bases

    I don't remember who asked about npcs walking through high walls but I've fixed that in the next update just keep in mind that npcs can spawn outside of the walls which is intended. if you increase Arena Walls Radius to 40 or 45 and your Protection Radius is 50 then they will initially spawn within the arena walls
  8. ya it's bugged I've fixed it in the next update line 2972 in .cs if (player.IsKilled() || AttackTarget == player) { return false; } should be this if (player.IsKilled()) { return false; } if (AttackTarget == player) { return true; }
  9. np. ok, will take a look for you
  10. nivex

    unexpectedly

    your player mentioned the TC wasn't looted and the raid ended. it's not required unless Require Cupboard To Be Looted Before Despawning is enabled so I think there's a miscommunication here either way, the server still needs restarted regularly. tell me what the memory goes down to after a server restart
  11. nivex

    Raidable Bases

    ok thanks
  12. hi, post the profile for this and your config
  13. nivex

    unexpectedly

    modded servers should be restarted daily. otherwise issues like this can happen, or worse. the machine doesn't need to be restarted daily. just the rust server
  14. nivex

    unexpectedly

    very odd. yes it appears that the server had a hiccup and prematurely ended the raid. this means that CanUndo returned true when it shouldn't have. this just can't happen under normal server conditions i've seen this happen on rare occasion over the years. I'd like to try and fix it, but I think I'm chasing a rabbit down a hole how many plugins are you using? what is your entity count? how often do you restart? do you have an item leak? an item leak can increase memory usage, cause performance issues, in turn causing the server to behave oddly are you using a shared or dedicated server? do you have plugins that remove loot from containers that might contribute towards this problem? do you know if the user saw the event "Destroying raid base at in X minutes" message?
  15. nivex

    unexpectedly

    hi, attach the oxide/log/RaidableBases/despawn file attach the config too also, which base was this, in what grid and owned by which player?
  16. nivex

    Raidable Bases

    ah ok
  17. nivex

    Raidable Bases

    @Delltus no problem, was going to mention PVP Delay Between Zone Hopping needed to be configured too:)
  18. nivex

    Building skins

    Changed Status from Pending to Closed
  19. nivex

    Building skins

    hi, there is an option for this in the next update
  20. nivex

    Raidable Bases

    @Delltus hi, zone pvx info is for pvp zones from zone manager - not pvp delay. it's also not maintained, hasn't been updated in 1 year and one of the hooks is out of date raid bases has its own pvp delay ui "Delay UI": { "Enabled": true, "Offset Min": "-34.488 87.056", "Offset Max": "179.631 124.804", "Font Size": 14, "Panel Alpha": 0.98, "Text Color": "#FF0000", "Background Color": "#252121", "Title Background Color": "#000000" },
  21. Changed Status from Pending to Closed
  22. no problem
  23. hi, this isn't possible abandonedbases.attack.time grants the time until abandoned and last seen time admins do not require abandonedbases.attack.time i will add a separate permission in next update
  24. nivex

    Abandoned Bases

    @KayKay hi, players require a permission from your config. these permissions allow their base to become abandoned once they've been offline for the configured amount of time. any of these will work from your config: abandonedbases.default abandonedbases.mod abandonedbases.vip if they have multiple permissions then the highest amount of time is prioritized it's recommend that the default group be given a permission, such as abandonedbases.default, and vip groups be given a higher amount of time o.grant group default abandonedbases.default events can be configured to start automatically in the config: Run Once On Server Startup (disabled by default) Minimum Required Players Online will require X number of players be connected first I recommend setting this to at least 5 (or 25% of your average player base size) you can skip this option in favor of the below option instead Run Every X Seconds (disabled by default) this should set to at least 3600 this cannot be set less than 900 this should never be set less than 1800 as some scans can take up to 30 minutes on high entity count servers abandonedbases.attack permission this permission will allow a player to attack a base, and if the timer has expired then the base will immediately convert into an event instead of waiting for Run Every X Seconds to start it this does pair with Run Every X Seconds, and works without it too so they can hunt for raids as they would do in vanilla Automatic Conversions Disabled Between These Times will prevent an event from starting during these times you can read the update notes for a refresher on how exclude and immune permissions work
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