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nivex

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Everything posted by nivex

  1. reloading will unload the plugin first. that is normal and is how oxide works I'm not having any of the issues you're describing. loot table loads fine without resetting, and there is no double output
  2. ok, what is printing that output then. that's not oxide output
  3. is that carbon or oxide?
  4. hi, attach one of the files you edited attach one of these default files, too
  5. nivex

    Buy raid Permssion

    Changed Status from Pending to Closed
  6. nivex

    Buy raid Permssion

    np problem nice, and glad they enjoy it !
  7. nivex

    Buy raid Permssion

    hi you have the option enabled in config? I can take a look later. not home atm
  8. Changed Status from Pending to Closed
  9. no problem
  10. pvp events don't eject players by default. "Convert PVP To PVE": false, this is true by default which is why it's not working, under buyable events
  11. heya you need to enable eject settings, oxide/data/RaidableBases/Profiles/ for buyable events: Eject Enemies From Purchased PVE Raids Eject Enemies From Purchased PVP Raids for public events: Eject Enemies From Locked PVE Raids Eject Enemies From Locked PVP Raids
  12. server.fps to see the fps fps.limit to see the limit server.fps needs to be over 15 show me where it says free
  13. once you fix the FPS issue it will load everything including copypaste
  14. oh ok. well it says the reason in your image it won't load when your FPS is under 15
  15. heya, use rbe debug to see why
  16. nivex

    Raidable Bases

    @RusticHaven heya 1. Eject Corpses From Enemy Raids, in the profiles. this should never be done on a PVE server (yours is PVP so its fine) 2. all messages can be edited in the language file. if there is no message then it won't be displayed. to disable it should be this PVP servers should disable these too (config) Lock Treasure To First Attacker => false, this is for public raids Lock Raid To Buyer And Friends, this is for private /buyraid
  17. nivex

    Raidable Bases

    TC, BBQ, oven/furnaces, fridges and lockers are supported np
  18. nivex

    Raidable Bases

    I like to look at the counts in the boxes using radar to make sure that the placement of the boxes is good and that I have a specific amount of loot per box it should be noted that lockers, ovens, TC and such can hold items too so factor those in too the amount shown on the UI is the amount required for players to complete the event. the amount shown in the server console is the total amount of items spawned. @OlRandal thanks as always @aimacak
  19. nivex

    Raidable Bases

    @CupsOhJoe ok ill check it out
  20. Changed Status from Pending to Closed
  21. yes no problem. check before the cast if (!entity || info == null) return; BasePlayer player = info.InitiatorPlayer; you should use entity.ShortPrefabName instead of entity.name too
  22. that's close, but you need to use what I suggested void OnEntityDeath(BaseCombatEntity entity, HitInfo info) { if (!entity || info == null) return; if (!entity.name.Contains("barrel")) return; if (UnityEngine.Random.Range(0f, 1f) <= ConfigFile.chanceOfBear) { SpawnBear(entity.transform.position); BasePlayer player = info.InitiatorPlayer; if (player != null) PrintToChat(player, msg("Bearrel", player.UserIDString)); } }
  23. you need to null check your code then
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