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nivex

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Everything posted by nivex

  1. nivex

    Constant Physics.PhysX errors

    send me a base with the issue and I can look at it when I wake up
  2. nivex

    Constant Physics.PhysX errors

    I don't think it's copypaste files, but maybe I see this in Convoy.cs rigidbody.mass = 1; rigidbody.mass = 1; rigidbody.mass = 3500; and this is your error
  3. nivex

    Raidable Bases

    @Dr.D.Bugok thanks @aimacaknever heard of that trap issue
  4. nivex

    Abandoned Bases

    @KayKay tool cupboard is not required to damage the entities if it says ineligible then the event ended, or the boxes are not part of the event, and is why you can't damage it any further
  5. nivex

    Constant Physics.PhysX errors

    I would unload other server events and see if the issue stops. if you do not get results then disable them before a server restart and see if the issue stops. you can load them back if they are not the cause.
  6. nivex

    Raidable Bases

    @beetle I can re-add the options to scale auto turret damage yea this update has me down
  7. nivex

    Raidable Bases

    I have reverted the version to 2.7.4 due to the issues I suggest you revert yours too I will release an update when I've fixed all the issues with 2.7.6
  8. nivex

    Raidable Bases

    there are several issues people are having with 2.7.5/2.7.6 use 2.7.4 for now
  9. no, you are describing two issues: 1. server delay for X seconds during spawn - this is reported by others, and the problem is the server. the server cannot handle it or you would not be having this issue. reduce the paste batch from 3 to 1, or upgrade to a better machine 2. constant npc delay is separate and there are no reports of this. this might be a plugin bug but its very unlikely. the server cannot handle the load is the most likely reason edit .cs and on line 12132 change: return true; to return null;
  10. nivex

    Constant Physics.PhysX errors

    ok let me know.
  11. nivex

    VIP restriction

    hi, no, the permission applies to everyone that has it you can't do it individually
  12. ya, I have tried it and there is no delay even with 5 bases spawned on them map and many other plugins installed I cannot reproduce this, especially with it as the sole plugin. there are no issues for me.
  13. nivex

    Raidable Bases

    I've no more time to help now I must sleep good luck
  14. nivex

    Raidable Bases

    @Killeroox your config has an issue then it works
  15. nivex

    Raidable Bases

    @Killeroox what?
  16. nivex

    Constant Physics.PhysX errors

    actually it looks like you have a plugin modifying mass, so whenever my plugin tries to read that invalid mass the game throws a shit fit not sure though, but that's most likely what it is I can just stop using the mass then and use a fix variable I suppose
  17. nivex

    Constant Physics.PhysX errors

    no idea, never seen that before delete this line from the .cs TryPushMountable(vehicle, target); if it still happens then it's not my plugin
  18. nivex

    Raidable Bases

    @Clockwurk there are no custom difficulties but you can rename them in the language file
  19. nivex

    Raidable Bases

    I had posted a plugin a few times in previous replies to disable the turret interference when you update to 2.7.5 that plugin is no longer necessary to block interference at raid bases
  20. nivex

    Raidable Bases

    @Yac Vaguer thank you, added in zip for next update too @Clockwurk use Allow PVP settings in the profiles don't use them in the config or it will override it
  21. nivex

    Raidable Bases

    2.7.5 released many good changes in this version along with some much needed fixes like the notorious disconnect bugs. those disconnects bugs took a very long time to figure out. thanks @shaitobufor the assistance everyone please read the update notes carefully so you don't miss out.
  22. hi, I can't help you with that unless you have an error. that is controlled by the physics of the game
  23. nivex

    Abandoned Bases

    @FreeManStars as I said before this is fixed in the next update
  24. nivex

    Abandoned Bases

    @KayKay haha that sounds like hell I will fix it edit, fixed: turret auth is no longer cleared at all ammo added by the plugin is removed from the turret only
  25. nivex

    Raidable Bases

    @Clockwurk you can configure it by the day of the week but not by how many days since wipe. Raids Can Spawn On settings in config you can use battlemetrics scripts to configure this too using the command rb.config nightmare sunday true would set Nightmare Raids Can Spawn On Sunday to true in the config
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