-
Posts
5,322 -
Joined
-
Last visited
-
Days Won
185
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by nivex
-
please remove the plugin from the attachments friendly fire is not controlled by this plugin. if you're in PVP then friends will take damage. Automatic Conversions Disabled Between These Times will not show attack notifications while blocked during these hours. your config matches your requirements
-
ok, attach your config
-
no problem there is a 10 second cooldown between messages =p this is so players don't get spammed with them accidentally.
-
@Raiven_007 I appreciate you helping chuck's issue was the server's fps was too low. if the server's FPS is under 15 then the plugin won't load the profiles, because that would just make it worse. json validators are nice, but they're not that accurate and the only validator that is guaranteed to work is the one doing the conversion, Newtonsoft's library. your issue would be this library or Oxide which uses it
-
@Merdynn heya, maybe in the future. there are some mechanics in place to help with this though 1. Lock Treasure Max Inactive Time will do this when the owner goes inactive for this duration. this should be 20+ minutes 2. players can use the /rbe despawn command to despawn bases that they have purchased if they have the raidablebases.despawn.buyraid permission 3. if you disable Prevent Players From Hogging Raids then they can simply go to another raid instead, and #1 will do the work by reopening the event to others once that time expires
-
Changed Status from Pending to Closed
-
hey, no they will be immune to this in the next update you can use this plugin for the time being. it works for rb bases only by default NoInterference.cs
-
- 599 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
heya. abandonedbases.attack will tell the players how much time is remaining if they try to attack the base. shooting it once is the recommended way to see this. if the base is expired then it will convert. when the timer expires it will despawn the base. if a player attacks their own base or any ally base then it will not do anything (clan/team/friend) players cannot convert bases inside of zone manager zones players cannot convert bases if disabled by Automatic Conversions Disabled Between These Times players cannot convert if another abandoned event is nearby, Check If Abandoned Bases Are Too Close Together players cannot convert any base that has no TC this plugin does not provide any protection. TruePVE does that, and this plugin will tell TruePVE to allow the damage when the base is converted after the player hunts it down Run On Server Startup and Run Every X Seconds are both disabled by default. if disabled then the plugin will not convert or destroy anything unless a player hunts that base first, but the player requires abandonedbases.attack abandonedbases.convert permissions allow the player to use /sar, /sar claim and /sar cancel depending on the permissions they have abandonedbases.convert - /sar, convert a base they have TC auth at abandonedbases.convert.cancel - /sar cancel, cancel an event they have TC auth at abandonedbases.convert.claim - /sar claim, cancel AND claim and event they have TC auth at and this becomes theirs, effectively "take over" the base.
-
- 599 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
NoInterference.cs hi, you can use this until oxide adds the hooks required this works for raid base turrets only by default it has a config
-
Changed Status from Pending to Closed
-
no problem!
-
ya, they're the same. official and unofficial skins are still workshop skins. unofficial skins need to be added manually. you can add them manually to the ImportedWorkshopSkins file in oxide/data/RaidableBases/ folder if you have SkinBox then you can copy from that file into the RB file instead
-
hi, it is random. Require All Bases To Spawn Before Respawning An Existing Base enable that and it will randomly rotate between each base until all of them have spawned, and then start over again.
-
"Use Workshop Skins": false, those items have workshop skins only. so with this set false it will not apply a skin. here's a complete list of every item that has workshop skins only: attire.hide.boots, attire.hide.helterneck, attire.hide.pants, attire.hide.poncho, attire.hide.skirt, attire.hide.vest, barricade.concrete, barricade.sandbags, bone.club, bow.hunting, box.wooden, burlap.headwrap, burlap.shoes, burlap.trousers, coffeecan.helmet, crossbow, deer.skull.mask, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.toptier, door.hinged.wood, explosive.satchel, fridge, fun.guitar, furnace, grenade.f1, hammer, hat.miner, icepick.salvaged, jackhammer, knife.bone, knife.combat, lmg.m249, locker, longsword, pants.shorts, pistol.eoka, pistol.python, rifle.l96, rifle.lr300, rifle.m39, rifle.semiauto, riot.helmet, roadsign.gloves, roadsign.jacket, roadsign.kilt, rocket.launcher, rug, rug.bear, salvaged.sword, shirt.collared, shirt.tanktop, shotgun.double, smg.2, smg.mp5, smg.thompson, table, target.reactive, vending.machine, wall.frame.garagedoor, water.purifier
-
hi, post your config and loot table with the m249, l96, etc