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nivex

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Everything posted by nivex

  1. you will need to set Protection Radius back to 50.0 in the profiles. looks like one is set to 50.0 and the other is less. if you want it to be less than 50.0 then make sure it covers the entirety of the compound
  2. well, unless you're using really large bases they're not supported without using custom spawn points on custom maps you can increase Protection Radius in profiles to accommodate for the size, but if not done correctly it will break the plugin (the bases won't spawn from that profile) you'd have to show me a screenshot of this make sure you update to 2.8.4
  3. hi, dome is just a visual bug and was fixed in 2.8.4 so you need to update it wouldn't have any affect on damage
  4. that's not really much to go off of sorry what messages what other details
  5. nivex

    Raidable Bases

    @HunterZ ya, edit the water settings posted by aimacak: "Allow Bases To Float Above Water": false, "Maximum Water Depth Level Used For Float Above Water Option": 0.01, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true,
  6. nivex

    Raidable Bases

    @s3lphctr1 that wasn't changed in 2.8.4. it shouldn't be possible as there's two functions that run to ensure everything is despawned. it must be another plugin, improper restart but without errors or more information there isn't anything I can do. use something like Timed Execute to unload the plugin a few minutes before server restarts
  7. nivex

    Bases wont spawn...

    Changed Status from Pending to Closed
  8. nivex

    Bases wont spawn...

    lol no problem maybe I should rename that to "Enabled" then?
  9. nivex

    Bases wont spawn...

    heya, you need to enable Always Maintain Max Events well done though, that's impressive!
  10. Changed Status from Pending to Closed
  11. no problem enjoy
  12. nivex

    Raidable Bases

    @BloodRaiNxp np, i'd look for any plugin that deals with turrets. such as one that modifies turret interference, or even turns the turret on when it spawns.
  13. nivex

    Raidable Bases

    @BloodRaiNxp turret interference is disabled on raid base turrets already another plugin would be causing your issue if it's not working
  14. hi, you can change the difficulty of each in the profiles, oxide/data/RaidableBases/Profiles "Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare) by default they're all 0 / easy
  15. nivex

    Raidable Bases

    @CupsOhJoe that's up to you "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": true, I recommend this so PVP isn't locked
  16. Changed Status from Pending to Closed
  17. you can check the file's date and time on the server after editing the file to ensure that it saved properly as it would have the server's current date and time then
  18. hm well might've been that the file didn't save on the server after being edited for some reason then. glad it's sorted!
  19. overwriting the file fixed the issue? what FTP client?
  20. ya. i actually edited the Nightmare.json and pasted in your data rather than uploading and overwriting, but either will work fine
  21. using an FTP client is fine. it's actually preferred since cache issues can be a real headache on some hosts.
  22. how are you uploading these files? close the page, close your browser, relaunch and go back to the file manager. unload the plugin, upload the files and then load the plugin again
  23. lol don't be so drastic. I have no problem helping you how many files are in the Difficulty_Loot folder? there should only be 5 Easy.json, Medium.json, Hard.json, Expert.json, and Nightmare.json nothing else
  24. reloading will unload the plugin first. that is normal and is how oxide works I'm not having any of the issues you're describing. loot table loads fine without resetting, and there is no double output
  25. ok, what is printing that output then. that's not oxide output

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