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Everything posted by nivex
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what is the issue? it is still saying that everything has auto spawned per your configuration and then it stops and states there's nothing left to spawn. seems to work just fine? post your config.
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ya np I did just have someone tell me that a different plugin wasn't rewarding RP properly either but I don't understand why it would work for me and not you or this other person, in two different plugins even very odd =p
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I tested it for you with latest ServerRewards and RaidableBases 2.7.2 see my above reply and try to figure out what the issue is
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this isn't the profile with the issue. this will reward 3 RP, not 1, for bases MediumBase1 - 5
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heya, this is a loot table, and it's all on one line. I would have to see your profile. a few reasons this won't work: 1. did not set the difficulty (first option) in your profile 2. you have profiles mismatched with the wrong difficulty 3. the reward amount is not set to the desired value "Rewards": { "Custom Currency": { "Enabled": false, "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 }, "Economics Money": 0.0, "ServerRewards Points": 3, "SkillTree XP": 0.0, "Do Not Reward Buyable Events": false },
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hi thanks! yes, you can find Arena Walls in each profile and set Enabled for it to false you can use the Loot Amount Multiplier that is also in each profile it isn't possible for me to provide a one-size-fits-all with loot though. every server is different. so might be best to adjust them individually sooner than later
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debug says they auto spawned. it hit the max for easy medium and hard. looks like your server got stuck saving. no, the plugin did not cause this. you most likely have a null entity in the save list and there's no telling how it got there. use the rbe debug command again. if it continues to say the server saving then it will not auto spawn and I can give more instructions. if there is no more server save messages then reload the plugin to see if that resolves it.
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hi, use the rbe debug command in the server console to see why. type it again to toggle it off.
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hi, I've been trying to fix this for months but I cannot fix it when I don't know what is causing it. you can find the bases using AdminRadar plugin, /radar buildings raid and you can remove them by going to the base and typing, /rbe kill_cleanup post your config
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ok, I believe everything is in order for the next update to resolve all outstanding issues though it must be tested. I believe I've fixed the one issue with this update but I must verify that before releasing it. so I will let this run on a high pop server for a few days and if that issue is fixed then I will release it.
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heya! you would need to change the Convert PVP to PVE to true and make sure any other Convert settings were false.=) it is under Buyable Events, Scheduled Events and Maintained Events in the config file.
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@m3dus4 I still don't understand. why do you have them marked as PVP when there's no base? if the map markers are from raid bases plugin and aren't despawning then you have something preventing them from despawning if you're using linux then the libgdiplus is required. otherwise there is no issue where just the map marker doesn't despawn.
- 572 comments
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- 572 comments
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heya, 0.0 to 1.0 is the range where 1.0 is 100% - all items have 1.0 probability by default so it is impossible to spawn them all based on probability. probability is determined once the items are pooled together and selection begins. if you want an item to always spawn then put it in the Base Loot tables and enable Always Spawn Base Loot Table in your profiles. you can disable by changing Move Resources Into Tool Cupboard or you can disable specific items from going into tool cupboard by modifying Resources Not Moved To Cupboards
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hehe MalS is a good character. he just wants you to explain a bit more with some context so it has some substance to it is all I don't do private work I'm sorry but I have too much to do already
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thanks, I'm glad you like it. that's exactly why I write plugins to begin with so people can enjoy them. being able to feed myself is of course nice as well =D
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@aimacak yes, if you enable Use Stack Size Limit For Spawning Items (this is for the servers stacksize, not the loot table stacksize) @santigusa heya, sorry for the trouble. i've had it happen a few times to me but i don't know how it happened yet. i've been trying to fix it for months but can never reproduce it. I think I will write my own paste method so I don't have to use the copypaste plugin. this will at least solve bases not despawn on a server restart. however, if you are using linux then the solution is simple. your host needs to install libgdiplus and that exact issue will be fixed you can use /radar buildings raid to find all of the bases and then use /rbe kill_cleanup next to each of them to remove them
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hi, this is not a bug because putting duplicate items into multiple loot tables is not supported because stacksize exists for this very reason if you want an item to spawn multiple times then you would use the stacksize option eg: explosives min: 1000 max: 5000 stacksize: 1000 this would spawn explosives 5 times into boxes randomly. whether or not these items may stack onto each other is irrelevant as the stacksize option is exclusively used in determining how many times and item will spawn. not how it will stack inside of a container. that is controlled by your servers stacksize. i know, it's a bit confusing, but if i were to implement every use case for everyone then the plugin would need to call Jenny Craig no, those options are for Allow Duplicate Items and are not related to this because you should not putting the same into multiple loot tables anyway. eg: you have explosives in your base loot table, but you absolutely do not want more than the configured 5000 to spawn. these should always be in the base loot table though you have other items and you don't care if they are duplicated or not. these should always be in the difficulty loot table you would enable do not duplicate base loot table in order to prevent explosives from spawning more than 5000