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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    heya, no problem @FreeManStars if you set the despawn to 0 then it can't despawn. so it will keep converting until no TC is left anymore, then it will decay on its own. I don't convert bases that have no TC. you can set the number of conversions, or increase the timer instead and I recommend a higher despawn timer instead attack a base with abandonedbases.attack and abandonedbases.attack.time permission and it will tell you the time. if you did not install the plugin soon enough then it will not be accurate for any players that were online prior to the plugin being installed. the plugin won't know the last time someone was on if it was not installed when they were last online. so it will never convert their base. you should install it with a wipe so this doesn't happen. yes midnight to noon and noon to midnight
  2. Changed Status from Pending to Closed
  3. nivex

    Abandoned Bases

    @FreeManStars abandonedbases.basic permission is 3 days then it becomes raidable - give a player this permission or another from the config file - higher lifetime takes priority - so if a player has basic and vip perms then vip takes priority by default it will not automatically convert any bases unless you configure - Run Once On Server Startup - Run Every X Seconds (do not set less than 3600) - you can run a scan manually with sab command once Despawn Timer expires the base will be deleted/despawned. you can set Despawn Timer to 0 to disable this, but then the base won't be deleted. if someone destroys the TC then the base won't be converted a second time. it will simply decay and no one will be able to raid it again once the plugin is reloaded/server restarts.
  4. nivex

    Raidable Bases

    yup, in the next update hope to have it released soon
  5. nivex

    how I can limit raid event

    Changed Status from Pending to Closed
  6. nivex

    how I can limit raid event

    yes, use that then no problem
  7. nivex

    how I can limit raid event

    heya. I don't understand. you want buyable events only? "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": true, "Easy": -1, "Medium": -1, "Hard": -1, "Expert": -1, "Nightmare": -1 }, disable automated events then and configure Buyable Events section
  8. np I've added commands rb.reloadprofiles - this reloads the profiles and the associated base loot tables rb.reloadtables - this reloads all loot tables it won't be allowed to use any reload command when a base is pasting, or when the grid is loading but there will be messages for both
  9. Changed Status from Pending to Closed
  10. nivex

    Raidable Bases

    youll probably like this too then
  11. nivex

    Raidable Bases

    @Hawkhill yes
  12. saying it's not supported doesn't inherently mean it won't work. not supported means it may work, may not work at all, or may not work as expected it's intended that people use the stacksize option to split items into multiple stacks based on min and max amounts sorting out the randomness. I think this gives greater versatility than any other option
  13. nivex

    Raidable Bases

    @Hawkhill issues with this are fixed in the next update you can find a fix in a previous reply if you want to fix it now
  14. dynamic difficulties are not possible atm no ETA on it but I really want to add it asap. just no time nor idea how yet you can rename a difficulty in the language file but that's about it. you can use the explosion marker, but the text cannot be changed, otherwise you can't change the map icon. these are Rust limitations. yes, you can use Spawn Silently to disable the opening announcement messages, dome and map marker. you can disable dome and map marker individually, but you cannot do announcement messages individually. I can add that
  15. Changed Status from Pending to Closed
  16. neat idea, I can note this down
  17. having the same item multiple times in the same loot table is not supported. items are pooled from each loot table and then rolled on. if beancan is in the base loot table with Always Spawn Base Loot Table then it will always spawn, otherwise it will randomly spawn if beancan is in the difficulty loot table then it will be randomly picked if it doesn't have enough items at this point then it will use allow duplicates and block by shortname if set to false it's not supposed to. if you have the same item in multiple loot tables then it's going to pick it based on probability. Allow Duplicate Items is not factored until AFTER the initial items have been picked from each loot table. if at this point you do not have enough items to meet Amount Of Items To Spawn then it will continue trying to spawn the remainder based on Allow Duplicate Items / Do Not Duplicate settings
  18. nivex

    Base Turrets question

    ok. use the convar, use the plugin in the disscussion tab, or wait for the update
  19. nivex

    Raidable Bases

    yea for some reason I hid the error in the last update. it'll show again next update. you can see it with rbe debug though
  20. Changed Status from Pending to Closed
  21. thanks Jackelmyer you would want to set it to -1 though if editing the config. 0 is infinite
  22. nivex

    Invalid Position Error

    Changed Status from Pending to Closed
  23. nivex

    Invalid Position Error

    I'll have to keep that in mind if someone else has this issue. thanks
  24. nivex

    Raidable Bases

    @Raiven_007 nice, you must've fixed it
  25. nivex

    Raidable Bases

    @Aussie4life you would need to use rbe debug command when this happens. sounds like a bad copypaste file @Raiven_007 if you try to use the command before the plugin loads then it will say that. if you are using it afterwards and it says that then that then the base is not configured or the copypaste file doesn't exist. you can use the rb.config list command to see what files don't exist, and what you do have configured instead thank you @Gold Mysteriousand @mark bergervoet
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