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Everything posted by nivex
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@Nuno Correia there were no changes regarding that. the one change was for PVP which is player vs player only i've tested this for you and it's not possible to damage another base inside or outside of the event. the base must be part of an event for this plugin to allow it. a few reasons this may happen for you: 1. enabling purge will allow all bases to take damage and must be started with sab purge 2. truepve is not installed, loaded or is misconfigured 3. another plugin is allowing the damage via the CanEntityTakeDamage hook
- 606 comments
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- 606 comments
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Freedom for Creativity: A Request to Codefling and Developers
nivex replied to DeutscherRitterPlatz's topic in General
you're free to modify it for your personal needs and use, by yourself or another developer on your team. my license requires that you ask for consent and since you've provided valid reasons you are given this consent for any plugin of mine I don't have any desire to change my licence when consent is enough -
- 606 comments
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is this only during a server restart?
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- 606 comments
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hi, you can go to the base and type /rbe kill_cleanup I don't know why this happens unless the server is using linux then you would need to make sure the host has libgdiplus installed
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I tested this for you and I can loot with no problem I would need a message and if you can loot in noclip
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thank you I'm glad you enjoy my work!
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I will have to check after I wake up, tired now =p
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they should not spawn outside of the protection radius (visible by the dome). so if you don't want them to spawn outside of the walls then the Arena Wall Radius should be increased closer to Protection Radius they can definitely roam beyond the Protection Radius if you have Allow Npcs To Leave Dome When Attacking enabled Protection Radius should not be changed unless using custom spawn points with the Spawns Database plugin
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clipping through walls is an issue with game physics so I can try to find a workaround but likely nothing I can do shooting through walls is another game bug. the line of sight check is from the game and I did not find a better solution for this in the past either npcs are stationary in the base. I don't believe I can make them move since there is no navmesh there. the game will clip them out of the base if they try to move. I might be able to move them onto a custom navmesh but I don't have time to test this atm npcs should be alert and attack right away but again it's an issue with the line of sight check not working correctly. I might be able to implement something where they can open the door, but without the line of sight check working they would just stand there until they get shot. rip I did report the line of sight issues to Facepunch, described as the CIRCLE PACKING PROBLEM if you are a nerd like me and want to google about it sorry for lack of solutions but there's not much I can do about those issues.
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ok lets see the profiles and config too attach below
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can you loot it in noclip ?
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heya, Protect Loot Bags From Raid Boxes For X Seconds After Base Despawns this will block anyone but the raiders from looting. it will tell you You do not own this loot!
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Changed Status from Pending to Closed
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I thought I mentioned that you could edit the language file, but you could change NIGHTMARE to IMPOSSIBLE if you were ok with just renaming a difficulty for the time being instead. the dynamic difficulties is a very difficult task and I'm not sure that I can achieve it but I will try when I can good luck
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what issues?
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ok, not sure how you added them then. just type that command and it will fix your issue rb.config remove 0 1 2 3 4
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so the rb.config command is broken when adding bases to an existing profile. if you type rb.config add "easy bases" easybase1 0 and the profile exists then it will add a base called 0 instead of setting the difficulty to 0. this breaks the plugin because you can't have basenames with the same name as a difficulty. rb.config remove 0 1 2 3 4 funny bug, will have it fixed in next update. if you still want to continue adding more bases to profile that exists then don't specify the difficulty at the end. that difficulty would already be set so it doesn't need to be set again anyway
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"Advanced Protection Radius": { "Buyable Events": 75.0, "Maintained Events": 75.0, "Manual Events": 75.0, "Scheduled Events": 75.0, "Obstruction Distance Check": -1.0 }, you have to make sure that there's enough room on raidisland for this or it won't work "Force All Bases To Spawn At Height Level (0 = Water)": 0.0, this will prevent any bases from spawning correctly, it should be -1.0 in Expert1.json "Loot Amount Multiplier": 1.8, I see you have Allow Duplicate Items enabled in the Easy Bases file, but this increases the amount of each item * 1.8 and not how many items spawned, which is with Amount Of Items To Spawn. so if you have c4 spawning with 10 and set that to 1.8 then that stack will be 10 * 1.8
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attach your profiles
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- 606 comments
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