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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Yac Vaguer hi, is it fixed now?
  2. nivex

    Raidable Bases

    @Trenyc yes, all of those events will spawn one after the other until all have spawned. so it won't matter what order they spawn in whereas with scheduled events you would spawn X events every so often, and random would make it less predictable Chance To Automatically Spawn Each Difficulty can be useful for maintained events if you add a delay to Time To Wait Between Spawns.
  3. nivex

    Raidable Bases

    @Trenyc they are decimals from 0.0 to 100.0 if cumulative is enabled then all 5 difficulties should total 100.0 otherwise if cumulative is disabled then just 0.0 to 100.0 for all of them there isn't much reason to use this option unless its paired with scheduled events. maintained events is going to spawn all of them regardless
  4. there is going to be a new option in the next Raidable Bases plugin update, too Player Damage To Base Multipliers, where you can set a multiplier for each damage type Arrow, Blunt, Bullet, Heat, Explosion, Slash and Stab so whenever a player does this type of damage to the base the multiplier would be applied this has two really unique uses: 1. create a new profile with insanely difficult bases and scale these multipliers down to something like 0.5 so those damage types are only half as effective against these bases. 2. if your server is 1000000x you can use much smaller base and change the multiplier so that the base requires an amount of explosives equal to that typical on a 1000000x server. this reduce the amount of entities on your server, and adds a confusing but challenging element to the base just note, this will confuse your players a lot if they're not well informed about it. I would just an add an option to adjust the buildings health, but nothing seems to work for that so far
  5. @KayKay heya, that info is outdated. I thought I removed this, sorry. each tier has its own unique bases, and images are available for t3 only you can look at the t3 images to get an idea of how the bases might look in t1 and t2 in terms of how large each base for each difficulty would be
  6. nivex

    Difficulty Easy not available

    Changed Status from Pending to Closed
  7. nivex

    Difficulty Easy not available

    no problem enjoy
  8. nivex

    Abandoned Bases

    @Dead Nasty ok thanks!
  9. Changed Status from Pending to Closed
  10. nivex

    Difficulty Easy not available

    heya, you probably have Allow Players To Buy PVP Raids set to false in the config
  11. nivex

    Constant Physics.PhysX errors

    Changed Status from Pending to Closed
  12. nivex

    Constant Physics.PhysX errors

    ok, good luck. let me know if you figure it out. you can respond even if the ticket is closed.
  13. nivex

    Abandoned Bases

    @KayKay there's a config option in next update, enabled by default, that will cancel the event if the player comes back online. otherwise you can use /sar cancel Cancel Automated Events If Abandoned Owner Comes Online Message Raiders When Event Ends During Automated Cancellation this will not work when purge is enabled.
  14. nivex

    Constant Physics.PhysX errors

    are you using the tugboat pirates plugin did you update to 1.2.4 if so?
  15. nivex

    Constant Physics.PhysX errors

    nah, you have everything disabled so no idea where that would be coming from. likely another plugin modifying the rigidbody, or potentially something wrong with the map itself. the code you quoted wouldn't cause that error
  16. nivex

    WebHook integration

    Changed Status from Pending to Closed
  17. nivex

    WebHook integration

    hi, not at this time
  18. nivex

    Raidable Bases

    @chuck norris you can't remove the skin from it if its in the copypaste file already. you can only prevent a different skin from being set Skin Everything -> false Partial Names -> remove rug in config if it still has a skin then its from the copypaste file
  19. nivex

    Raidable Bases

    @chuck norris you can edit the skin in the copypaste file if you set it to 50 then only 50 turrets can be active. there is no limit next update
  20. nivex

    Spawn location issue

    hi, Spawn Bases X Distance Apart should not be higher than 200 on most maps as most maps can't support that. Buyable Events, Scheduled Events and Maintained Events should all have this set to 200 or less even if not enabled. aside from that, you don't have enough spawns on that map. you want at least 2000+ no reason the spawns will be clustered into that single area unless the map can't support it or there's too many player entities taking all the other spots. what map is it
  21. nivex

    Raidable Bases

    @imkat98 hi, yes, in the profiles Allow Third-Party Npc Explosive Damage To Bases
  22. Changed Status from Pending to Closed
  23. new loot barrels will be default in the next update:) you too!
  24. no problem. glad you sorted it. "Additional Containers To Include As Boxes": [ "locker" ], boxes and TC are the only loot amounts shown on the UI because they're the only thing required to complete the raid if you want to require other containers then you can add them to this list.
  25. heya, nah, I wouldn't know without both the config file and nightmare profile you can use rbe debug command to see what's going on I'm off to bed so I won't be able to help until later the difficulty might not be set in the profile, profile enabled might be false, height setting could be wrong somewhere, protection radius might be wrong (should be 50 by default), if Include PVP is false and Allow PVP is true in the profile then it won't spawn, etc lots of ways to break it! definitely try rbe debug. that's what it's there for

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