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Everything posted by nivex
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hi, unfortunately not. i've tried this option before and while it's 1 line of code to implement it was very buggy and did not work on some servers so it will not be implemented atm =/
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npcs: Block Damage Outside To Npcs When Not Allowed To Leave Dome Block Damage Outside Of The Dome To Npcs Inside there's also this for other settings: Block Damage Outside Of The Dome To Players Inside Block Damage Outside Of The Dome To Bases Inside Block Damage Inside From Npcs To Players Outside its in each profile, oxide/data/RaidableBases/Profiles/
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sorry, I don't know what those messages mean. I use Oxide and Harmony only. looks like an issue with Carbon though or maybe just debug messages I really dont know. does the plugin not work? it looks like it loaded just fine if the items loaded
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Changed Status from Pending to Closed
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there's no solution that I'm aware of. my response in the thread is Carbon will need to fix their backwards compatibility with the Oxide UI framework
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np. ya one would be the UI that shows when you enter the zone. you can move it after clicking the arrow button. it is per player
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@m3dus4 this plugin can't prevent players from opening doors. that would be another plugin. do you use any plugins that handle auto auth? do you get a message? remove ownership does not give ownership. it removes it. using /sar claim will give it. the only issue with removal is auth turrets are deauthed which is addressed in the next update. this option does not prevent them from using their base otherwise. this simply sets the owner to 0 in order to bypass PreventLooting plugin though this option isn't required. you can disable it and players can still destroy any boxes in order to loot them. most boxes would be locked so they'd have to destroy them anyway. players with the abandonedbases.convert.claim permission can use the /sar claim command to take over a base.
- 583 comments
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- #rust
- #rust plugin
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Create Dome Around Event Using Spheres, set this to 0 in the profiles, oxide/data/RaidableBases/Profiles/ You can edit Event Messages in the config. Many options are not detailed because their names are self-explanatory. If you feel this isn't the case then you can suggest what details it should include. "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true, "Show Opened Message For Paid Bases": true, Did they fix the UI on the Carbon platform then? Thankyou glad you enjoy it!
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hi, I do not know what is causing the issue yet but this is good information ty for sharing.
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there has to be some error or it would be working zip your server log, oxide/data/RaidableBases/ folder and oxide/data/copypaste/ folder and DM it to me (dont post it in the ticket)
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so its not the map marker it would be something else causing all of that. errors in server console? I would need server logs
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"Radius": 0.25, this should be 0.35 "Radius (Map Size 3600 Or Less)": 0.25, this should be 0.5 no idea why the marker doesn't show. it definitely works fine
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no problem. I just want everyone to understand that my plugins have a lot of complex features in them and some of those features take or have taken a lot of time, patience and testing to be implemented properly, such as this one in regards to the issues with entity lookup. I am not that great at it either so that makes it take longer =p
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- 583 comments
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- 2
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- #rust
- #rust plugin
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Closed
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thanks. i've excluded player owned entities (bradley/heli) in next update. what bugs "fix all the bugs" ? ive responded to your door and tc issue which isn't caused by this plugin. that leaves 1 issue with performance and that pertains to large bases only. it must be extensively tested before I release it and it will not be released until it is tested on live servers and confirmed to be working without any exceptions. it is complicated as it must find all entities of the base without getting any bases or entities belonging to active players. there is no easy way to do this. the games building manager is not sufficient for this as 1 tc = 1 building and that excludes various entities which must be accounted for during conversion too. it is extremely complicated unlike CopyPaste where it just copies everything irrespective of ownership. if it were easy i wouldn't still be working on it