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Everything posted by nivex
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Changed Status from Pending to Closed
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hi, I've responded to your other ticket. in short, no, it's not normal but I'll help you in the other ticket
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Hi, floating doors that cannot be killed are a visual bug within the game client. you can ignore this as it's harmless and pertains to the CopyPaste plugin bases not despawning is a separate issue and is most commonly because 1. bad copypaste file 2. linux missing libgdiplus library 3. a bug 4. an error which I'd need the message for you can use the /rbe kill_cleanup command at any base this happens with to remove them I've closed the duplicate thread here https://codefling.com/files/support/8353-not-removing-old-bases/
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hi, this is explained in the documentation under all 3 loot sections, and your question is too vague.
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Changed Status from Pending to Closed
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no problem. enjoy
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disable Require Cupboard Access To Place Ladders in the nightmare profile
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what does it say
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@MeinRustthank you Mein @Commo if you're going to change it in the config then you should unload the plugin and delete the UI data file. this is because each players offsets are stored so changing config will apply to new offsets or unchanged offsets only. you can use the arrow to move each ui window too to make this easy oxide/data/RaidableBasesUI.json - be careful to not delete the wrong data file.
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no problem
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hi, that plugin hasn't been updated in 5 years I've edited it so it should work with raidable bases now. edited to include support for pvp in raidable bases events, too NightPVP.cs
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.
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I don't recall what caused this for the last person with this issue. I think it was a plugin altering stacksizes.
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no problem. yes, if you changed your loot tables then you might want to back them up first. reinstall is the best way
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no idea what that means. if using Carbon then you'll have to ask them.
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rbe debug command is there to help you with issues. most common reason is not enough players online. Minimum Required Players Online is under Maintained Events and Scheduled Events in the config make sure the plugin loads without any errors. make sure the copypaste files exist. you can check by typing rb.config list make sure you see the loot files being loaded after the plugin loads
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no. GongJiLi should fix several issues 1. it should ignore entities not owned by a player 2. it should not modify rocket damage until explosion 3. fix exploit in OnEntityTakeDamage with GetActiveItem 4. damage is not scaled if the item is the last in the stack nice plugin but those issues are going to be difficult to fix unless he knows exactly how already. #1 sounds easy until you realize #2 has to be fixed for it to work for rockets. #3 seems very difficult since you can't use WeaponPrefab as that's often the prefab and not the entity itself (so the skinID will be 0 in this case) exploit: 1. configure skinid and attack power for rocket launcher 2. throw a grenade 3. equip the rocket launcher 4. wait for explosion 5. damage of grenade will be scaled by 300 { "skinid And attack power": { "1839729563": 300.0 } }
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- 89 comments
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"Lock Raid To Buyer And Friends": false, i see you have this set false but you are letting public raids be locked with "Lock Treasure To First Attacker": true, might want to allow players to keep their raids locked since they are spawning as PVE.