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nivex

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Everything posted by nivex

  1. nivex

    reward

    no problem enjoy!
  2. nivex

    buyraid UI gone

    there's no solution that I'm aware of. my response in the thread is Carbon will need to fix their backwards compatibility with the Oxide UI framework
  3. nivex

    Help Request

    np. ya one would be the UI that shows when you enter the zone. you can move it after clicking the arrow button. it is per player
  4. nivex

    Abandoned Bases

    @m3dus4 this plugin can't prevent players from opening doors. that would be another plugin. do you use any plugins that handle auto auth? do you get a message? remove ownership does not give ownership. it removes it. using /sar claim will give it. the only issue with removal is auth turrets are deauthed which is addressed in the next update. this option does not prevent them from using their base otherwise. this simply sets the owner to 0 in order to bypass PreventLooting plugin though this option isn't required. you can disable it and players can still destroy any boxes in order to loot them. most boxes would be locked so they'd have to destroy them anyway. players with the abandonedbases.convert.claim permission can use the /sar claim command to take over a base.
  5. nivex

    Help Request

    Create Dome Around Event Using Spheres, set this to 0 in the profiles, oxide/data/RaidableBases/Profiles/ You can edit Event Messages in the config. Many options are not detailed because their names are self-explanatory. If you feel this isn't the case then you can suggest what details it should include. "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true, "Show Opened Message For Paid Bases": true, Did they fix the UI on the Carbon platform then? Thankyou glad you enjoy it!
  6. nivex

    Raidable Bases

    yes you need to update copypaste as aimacak said
  7. hi, I do not know what is causing the issue yet but this is good information ty for sharing.
  8. nivex

    Raidable Bases

    @m3dus4 heya, set Lock Players To Raid Base After Entering Zone false set Prevent Players From Hogging Raids to false otherwise you need to be more specific if this doesn't work.
  9. nivex

    Not showing up on map.

    there has to be some error or it would be working zip your server log, oxide/data/RaidableBases/ folder and oxide/data/copypaste/ folder and DM it to me (dont post it in the ticket)
  10. nivex

    Not showing up on map.

    so its not the map marker it would be something else causing all of that. errors in server console? I would need server logs
  11. nivex

    Not showing up on map.

    "Radius": 0.25, this should be 0.35 "Radius (Map Size 3600 Or Less)": 0.25, this should be 0.5 no idea why the marker doesn't show. it definitely works fine
  12. nivex

    Raidable Bases

    @aimacak No. I have stated this numerous times. I will help you with your special issue when I can so be patient @MNfreakTim thanks, added a check in next update.
  13. nivex

    Bradley and heli

    no problem. I just want everyone to understand that my plugins have a lot of complex features in them and some of those features take or have taken a lot of time, patience and testing to be implemented properly, such as this one in regards to the issues with entity lookup. I am not that great at it either so that makes it take longer =p
  14. nivex

    Abandoned Bases

    @RustyW that would be very very bad for any servers that accidentally enabled that option. not only that, imagine being an active player and your base despawns because the TC owner was inactive. I'd be very mad. it would cause more problems than it would solve.
  15. nivex

    Doors and tcs dont destroy

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  16. nivex

    Tidy up request

    Changed Status from Pending to Closed
  17. nivex

    Bradley and heli

    thanks. i've excluded player owned entities (bradley/heli) in next update. what bugs "fix all the bugs" ? ive responded to your door and tc issue which isn't caused by this plugin. that leaves 1 issue with performance and that pertains to large bases only. it must be extensively tested before I release it and it will not be released until it is tested on live servers and confirmed to be working without any exceptions. it is complicated as it must find all entities of the base without getting any bases or entities belonging to active players. there is no easy way to do this. the games building manager is not sufficient for this as 1 tc = 1 building and that excludes various entities which must be accounted for during conversion too. it is extremely complicated unlike CopyPaste where it just copies everything irrespective of ownership. if it were easy i wouldn't still be working on it
  18. nivex

    Raidable Bases

    yes anyone with twig issue needs to update copypaste to 4.1.36+ ty nashslash
  19. nivex

    loot item_drop

    i can note this down.
  20. nivex

    loot item_drop

    heya. there's no way to protect this entity after the base despawns, and Prevent Looting plugin does not protect that entity (it protects item_drop_backpack) the only option available is to despawn it, Despawn Dropped Loot Bags From Raid Boxes When Base Despawns
  21. nivex

    Raidable Bases

    i'll check it out later @Dr.D.Bugbut it worked just fine in my testing. nothing spawned outside of it when only allowed inside, and vis versa @sinansisno, wooden stone metal hqm are in the profiles under Change Building Material Tier To. adobe will not be supported until copypaste plugin supports it. @Killerooxrust must fix this. they're aware and will fix it when they can.
  22. nivex

    Abandoned Bases

    yes, the base timer resets if you do not use the plugin for at least 24 hours, and it resets when the server wipes. it does not reset at any other time unless the player is active or has someone active
  23. if hard isn't available then it has a json error. check the server console when the plugin loads and put the file into a json validator such as jsonlint.com oxide/data/RaidableBases/Profiles/Hard Bases.json this is not for buyable events. it is for maintained and scheduled. so you can set expert and nightmare to -1 "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 2, "Medium": 2, "Hard": 2, "Expert": 1, "Nightmare": 1 }, this is for buyable events. so they will be able to buy them still. "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": { "Easy": 0, "Medium": 0, "Hard": 0, "Expert": 0, "Nightmare": 0 },
  24. nivex

    reward

    "Rewards": { "Custom Currency": { "Enabled": false, "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 }, "Economics Money": 0.0, "ServerRewards Points": 0, "SkillTree XP": 0.0, "Do Not Reward Buyable Events": false }, hi. yes, you can do so in the profiles oxide/data/RaidableBases/Profiles/
  25. nivex

    Raidable Bases

    @Kapco411 I just spawned 200 bases for you using Maintained Events to test this, and I looked at each and there were no issues regarding this there were no changes regarding this in the last update either. I have received several reports of the difficulty, and only the difficulty, resetting in each of the profiles to 0 which is Easy. nothing was changed regarding that, and it cannot reset on its own. I suspect a json conversion issue in Oxide but I've not been able to reproduce it myself. if you want to zip these files and DM them to me in a private message then I can look into it further for you. oxide/data/copypaste/ but do not include any paid content from other vendors oxide/data/RaidableBases/ oxide/config/RaidableBases.json it is most likely that you have a few bases in the wrong profiles. this is a common issue with some third party base packages.
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