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Everything posted by nivex
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this cooldown applies to the player who bought the event. there will be an option to apply it to all ally in the next update. if ownership changes then the new owner will not receive this specific cooldown when the event ends. the short answer is that the cooldown starts when the event ends. the long answer is that in order for this to happen the cooldown must be set when the event starts and reset back to the full cooldown when the event ends. this prevents any exploitation of the cooldown.
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@Dr.D.Bugsure, added in next update @TwoShoesnp @Shneidhello. are you using 2.6.7? ill check it out. edit: the turret will not fill or refill ammo if one of the following conditions is triggered: 1. if anyone tries to loot it at ANY point when Allow Players To Loot Traps is enabled, or 2. if you become authorized on the turret or TC by any means, including by another plugin such as DynamicCupShare or other Auto Auth plugins. either condition will completely prevent the fill/refill method from being used. this is intentional to stop any infinite ammo exploits. admins and users with the raidablebases.canbypass permission are excluded in the next update. if this isn't the case then I can look into it further just keep in mind that #1 will stop the turret from refilling if you try to loot the turret at any point, as will authing.
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lol ive seen my fair share of nightmare configs. i don't recommend it but if it works for you then thats what matters.
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Changed Status from Pending to Closed
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yes, that would be the free version. make sure Rust Server Manager, some host web panel uMod updater, or whatever updater you have is not overwriting the paid version =\ unfortunately, that wiped out your premium settings. the free version does not have those settings so they would not exist anymore. you can simply reinstall your tier package to fix that. only the oxide/config/RaidableBases.json and oxide/data/RaidableBases/Profiles would need reinstalled. @MrChubbyFingerz thanks @GamingHQ
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I found an elegant solution for flamethrowers. all fireballs spawned by flamethrowers have the flamethrower_fireball prefab name. so i just kill anything that doesn't have that name. problem solved. ez pz
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Changed Status from Pending to Closed
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i couldn't tell you. must be another plugin interfering as there's nothing wrong with that profile or the plugin equipping weapons.
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show me a profile with the issue
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you can edit the OnPlayerEntered messages in the language file "<color=#FF0000>You have entered a raidable PVP base!</color>\nRead the server rules: /rules" just put the \n so it's on a new line, and then add your message to that.
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noted, thanks. message is easy enough. would just add another the problem i'm having is the games limitations with fire. death notes plugin handles it quite well but I don't want to go to that extreme to do so. i will just block fire damage if i can't determine the source in an elegant way. this would require players to keep the flamethrower in their hands in order for it to do damage. a bit annoying, but simpler is better.
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what all is an eco tool? to me that is melee weapons only / no explosives what about flamethrowers, should that be allowed? I will have to make that an option because I know some would want it to work too
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interesting idea. create a new profile and add your eco bases to it. then set Explosion Damage Modifier (0-999) to 0 to disable explosion damage. this would be a start. the rest would need to be implemented, including all explosive damage types since explosion type doesn't seem to be enough anymore. it's a good idea and I am already working on something similar for another project so I'll see about implementing it in RB too. how would the players know the difference between a regular raid and an eco raid?
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thank you. the issue is that ladders built by the plugin are not taking damage. the plugin ignores it, thinking it's not part of the event, and lets TruePVE handle it instead. it doesn't affect normal ladders. it's entirely possible that the damage is allowed by another plugin (such as TruePVE rulesets or flags) so you may or may not have this issue. this bug is fixed in the next update, and I posted the fix a few posts back if you'd like to see it.
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Changed Status from Pending to Closed