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Everything posted by nivex
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you need to install them then there's no info to go off of here. I don't know what you have done and installed theres no loot tables installed theres no bases installed are there any profiles installed? what have you done
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heya, use the rbe debug command. you can type it again to toggle it off.
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Alpha Loot is for Loot Containers, not Storage Containers, so it can't work all resources should go into the TC. you can disable moving items to TC in the config, or you can blacklist which items you don't want going in there Move Resources Into Tool Cupboard Resources Not Moved To Cupboards
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hi, this mean the stacksize will be ignored and it will use the servers stacksize instead.
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hi, no, everything spawns into random containers. you can specify some options but not that.
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I don't like how annoying it is that everything is above all windows anymore than anyone else, but nothing can be done about it. it used to be below the inventory window, and that caused even worse problems with other windows. we're limited to use "Overall", "Overlay", "Hud", "Hud.Menu" and "Under" layers. i've tried all of them, and changing the layer from "Overall" or "Overlay" to anything else will cause all raid windows to go behind chat, hot bar and metabolism windows should any player decide to move a raid window there. then they wouldn't be able to interact with that window anymore. if i leave it as is then you can't interact with the game window that's being covered up. this isn't a problem because you can move the raid window wherever you want. you cannot move the game windows. so it only makes sense that raid window be able to be moved at all times. when a better solution is available then it will be implemented. anyone who tells you otherwise should be ignored. they don't know what they're talking about. none of this applies to the buyable window however, because it enables your mouse cursor. this is key to understand for anyone reading this. I will set the buyable window back to Hud.
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sorry, not sure how I missed this ticket... every player can click the arrow on each ui to move it wherever they like
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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@Rubiks-Q-Bert Lockout timers (public raids) - starts when the raid is completed, and is checked a second time when the raid despawns. this time cannot reset itself while active, but it can be applied a second time should it expire before the raid despawns. it was originally intended that the lockout time exceed the despawn time so that this does not happen, but a lot has changed since then so perhaps it should be flagged to not happen now. I don't know that i want to change what everyone is accustomed to though. Cooldown timers are different (purchased raids) - applied for the full duration of the raid and reset when the raid ends. the exploit is buying another raid before the current raid despawns. blocking someone from entering multiple raids is not the same as blocking them from purchasing multiple raids
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this code deletes the map marker after you place it. if you don't like that then delete the code above in the .cs please don't bother me with this otherwise. there is no good solution that everyone will like. no i cant make you use a different keybind. all i can do is make you have to press a second keybind to use it and thats dumb too. deal with it i guess idk im tired of it already =\
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player.State.pointsOfInterest?.Remove(note); note.Dispose(); player.DirtyPlayerState(); player.SendMarkersToClient(); if you don't want the marker deleted then you can remove this code from OnMapMarkerAdded private void OnMapMarkerAdded(BasePlayer player, ProtoBuf.MapNote note) { if (player.IsAlive() && player.HasPermission("raidablebases.mapteleport")) { float y = GetSpawnHeight(note.worldPosition); if (player.IsFlying) y = Mathf.Max(y, player.transform.position.y); player.Teleport(note.worldPosition.WithY(y)); } } it should look like this when done i cannot change your keybinds. that is client side. best i could do is require you press an additional key with right-click if i don't remove the map marker then youll cap out and not be able to place any until you remove them.
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awesome good to have a second confirmation!
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Changed Status from Pending to Closed
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no problem
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did it work
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ok please let me know.
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please see my previous comment. that will fix this issue
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sounds like the difficulty setting in each profile was reset then, or you have json errors in the loot file installing the free version would have though, and you'd need to reconfigure all premium settings / reinstall the package if you have one of my packages also possible that the premium version got installed over the top of the free version afterwards make sure to blacklist raidablebases in any update plugins or rust server manager settings do not reset themselves unless i force them to be reset and i would mention that in the update notes so it was not the update.