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nivex

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Everything posted by nivex

  1. nivex

    Sphere spawn wrong

    ok thanks will check it out
  2. are you sure you're using the newest version 2.6.6? I fixed this and it was confirmed to be working
  3. nivex

    Raidable Bases

    2.6.6 released
  4. nivex

    Raidable Bases

    @RepeatPeteit is, that is what the conditional (ternary) operator is
  5. nivex

    Raidable Bases

    lockout timers don't reset. it is given either when it ends or when it despawns depending on when they were flagged as a raider but not both. I've attempted to fix this but short of overriding the override for OverrideCorpseName there is no guaranteed fix, and there's simply no reason to do this as it would break a lot of other code to accomplish that. hopefully my workaround is enough for you.
  6. Changed Status from Pending to Closed Changed Fixed In to Next Version
  7. nivex

    Raidable Bases

    @gamaonly the person who purchased may download the update you can fix it yourself: Senses.Init( owner: GetEntity(), memoryDuration: 5f, range: 50f, targetLostRange: 75f, visionCone: -1f, checkVision: false, checkLOS: true, ignoreNonVisionSneakers: true, listenRange: 15f, hostileTargetsOnly: false, senseFriendlies: false, ignoreSafeZonePlayers: false, senseTypes: EntityType.Player, refreshKnownLOS: true ); change that to this (you are just adding a line) Senses.Init( owner: GetEntity(), brain: this, memoryDuration: 5f, range: 50f, targetLostRange: 75f, visionCone: -1f, checkVision: false, checkLOS: true, ignoreNonVisionSneakers: true, listenRange: 15f, hostileTargetsOnly: false, senseFriendlies: false, ignoreSafeZonePlayers: false, senseTypes: EntityType.Player, refreshKnownLOS: true );
  8. heya, im aware of the issue and its fixed in the next update
  9. nivex

    Raidable Bases

    I may have a fix just waiting on it to be confirmed
  10. nivex

    Raidable Bases

    good suggestion @Zoreenoit appears the rng is generating in sequence for some reason suddenly @Sveervooxya but that error means you need to update since that was what the Rust update broke, and I fixed that
  11. thank you guys and this is good info. should help narrow it down @frostyty1
  12. nivex

    Raidable Bases

    you need to update raid bases @Sveervoox I posted an update many hours before the Rust update to avoid this =p
  13. nivex

    Raidable Bases

    ok ill look into it guys, will add option for the mini too aimacak compile issues mean you need to update the plugin though
  14. Changed Status from Pending to Closed
  15. nivex

    Raidable Bases

    2.6.5 has been released and requires the Rust update if I missed your suggestion this round then it should be in the next non-hotfix update. I'm assuming something will go wrong since it's a Rust update please note my hours different from those hours so I will not be available when the Rust update hits until several hours later. my testing shows that the plugin compiles with the Rust update so it should be fine hopefully, which is generally the case but not always @aimacakthis is not a raid bases issue. it is true pve and belongs in the true pve thread. post your config there.
  16. nivex

    Request: Stack size command

    I didn't manage to get it added in time but it's on my next update todo list! 2.6.5 released and requires the Rust update
  17. nivex

    Raidable Bases

    @aimacakthey need to be more careful then. I don't see a reason to prevent collision damage. you can do that in truepve anyway =p @Dr.D.Bugyes, Use Grid Locations In Allowed Zone Manager Zones Only, in the config
  18. Changed Status from Pending to Closed
  19. ya you can remove any of those or simply set their amounts to 0
  20. nivex

    Request: Stack size command

    sure i can note this for later
  21. nivex

    Raidable Bases

    @aimacak Mounts Can Take Damage From Players Mounts Can Take Damage From SamSites
  22. heya this is most likely ammo.snowballgun "ammo.snowballgun", "habrepair", "minihelicopter.repair", "scraptransport.repair", "vehicle.chassis", "vehicle.chassis.4mod", "vehicle.chassis.2mod", "vehicle.module" these are all blocked in the next update
  23. @Hawkhillah ok not sure how I missed that. its been updated thank you
  24. nivex

    Raidable Bases

    @CM1234oh, this is fixed next update. type /rbe kill_cleanup at the bases unless you have Remover Tool plugin. the command can kick for packet flooding if using a low end machine or too many plugins
  25. heya@Hawkhilleach contains its own unique bases
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