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nivex

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Everything posted by nivex

  1. Changed Status from Pending to Closed
  2. I just tried it and can confirm it does work. admins using noclip, in vanish or with raidablebases.canbypass permission can still enter.
  3. nivex

    Raidable Bases

    @aimacakI see you must translate the English file for the map, yes, unless you change the servers default language in Oxide to Russian by typing: o.lang ru otherwise, you cannot select a language for the map mesage without specifying a player steam id, and you cannot specify a player steam id for the map. you can only specify player steam id for UI elements and chat messages. this is not a bug, more specifically, the vending machine shop name on the map is one entity and it will show the same text for all players on the server. whereas with UI elements and chat messages this is not the case. these messages can be sent individually to each client, using their player steam id to specify which language is used for the messages. buy raid is not translated in your language file, so it's not going to be in Russian until you translate it. many of them are not translated, nor were they translated to begin with. only select messages were. "Buy Raids": "Buy Raids",
  4. nivex

    Raidable Bases

    @aimacakmy Russian friend also confirms that the text is translated. I do not know why it happens to you. as I said before, unload plugin, delete the language file, reload the plugin and try it again. you likely have the Oxide cache bug.
  5. nivex

    Raidable Bases

    to note, there's nothing wrong with how my tier package bases are copied. if you have this issue with those bases specifically then you've modified something that is causing this to happen such as adjusting the Height setting too high in the profiles, or changing "Height Adjustment Applied To This Paste": 0.0, "Force All Bases To Spawn At Height Level (0 = Water)": -1.0, all of my tests are done using my own bases so I know that they spawn properly.
  6. nivex

    Raidable Bases

    @CryEngine I don't see how it's just going to randomly start spawning bases in the air. which bases does this happen to? a tier package base or something else? this should only happen if the base is not copied properly. try using this in the config file. "Experimental [* = everything]": { "Apply Custom Auto Height To": [ "*" ], "Bunker Bases Or Profiles": [], "Multi Foundation Bases Or Profiles": [] }, @Wolfbases will despawn if they are not copied properly and the boxes get deleted. you can try the same above option, too.
  7. nivex

    Raidable Bases

    @aimacak 1. I did not ignore this. I told you that I fixed this in the next update 2. I do not see how this is possible. CryEngine has shown you that it works 2.2 fixed in next update 3. I'll ask friend to help 4. this is a client-side issue as I've said before. there's nothing I can do about a client bug. I set the skin once and that's it. I do not remove it
  8. it's self-explanatory which is at least how I try to name all of the options if I can it converts the raid from pve to pvp and vis-versa. no, chance to randomly spawn pvp overrides this setting. it's use case is having each event type be PVE or PVP. so you could have Maintained Events be PVP and Buyable Events be PVE.
  9. Changed Status from Pending to Closed Changed Fixed In to Next Version
  10. i've fixed it next update. below this line of code: raid.ProfileName = rb.Profile.Name; add: raid.IsLoading = true; so it looks like this: raid.ProfileName = rb.Profile.Name; raid.IsLoading = true; and it'll work
  11. sounds like you need to update. this is not possible in 2.6.4 unless you modified the Protection Radius.
  12. nivex

    Raidable Bases

    @Rust Adminadjust the Water Settings in the profiles. they are not going to spawn in deep water unless its configured to do so. the depth is 1.0 by default
  13. nivex

    Raidable Bases

    @aimacak 1. what spawn problem? I have already answered this 2. edit the language file. all of that is there, PVPFlag, PVEFlag, ModeEasy, ModeMedium, Buy Raids, etc as CryEngine said. it does work. you must also reload the plugin after editing. if it does not work then it's Oxide bug. copy lang file to PC, delete lang file from server, reload, reupload lang file and reload plugin again. 3. what fix? "Use Difficulty Colors For Buttons": true, you can't set this true. this must be false if you want to use the hex codes for the buttons and text @Vengadorwebput the item in their kit. you cannot spawn bradley with this plugin. your question is very confusing. you're asking for more items to spawn but you are increasing the item amounts instead. if you want more items then you must enable Allow Duplicate Items in the profile. multiplier and amounts modify the amount the item will spawn with only, not the number of items that will spawn in total. you should have no less than 150 items per difficulty loot table
  14. nivex

    Raidable Bases

    this is a bug and is fixed next update @aimacaklong day I will reply later
  15. nivex

    Abandoned Bases

    ill note it for a future update
  16. nivex

    Raidable Bases

    @aimacak it's not going to show those colors with that configuration. this is what it shows after I loaded your configuration. you need to reload the plugin after you edit the config, and you need to make sure you're using 2.6.4 buyraid is fixed in next update it is possible that your changes aren't saved if you are editing them from a control panel. some control panels bug out and do not update, even though it appears that they have. update using a reliable FTP client instead. WinSCP preferred but FileZilla is ok
  17. nivex

    unknown Variable Meaning

    doc is not updated. not really sure how else to explain that option. it means what it says. the distance it will spawn bases away from the center of the map
  18. nivex

    Raidable Bases

    1. rust would need to fix this afaik 2. ill fix this 3. rust needs to fix this. npcs should be teleported out. i will just kill them next update. 4. all events spawn using the same method so it is something else causing your issue. put a TC there to block the spawn and see where it spawns then.
  19. nivex

    Raidable Bases

    @Jinxtnah, I just haven't written any code to prevent that from happening yet. it is quite fun to watch it happen though =P itll be added next update
  20. nivex

    Raidable Bases

    @aimacakyou need to update the plugin
  21. nivex

    Raidable Bases

    those config options Markiii has listed would be the only reasons why they wouldn't.
  22. hi, yes, sorry this was changed in the latest update. I will change it back you need to enable stability for all buildings + enable the extra copypaste stability option in each profile every single base must have this true: "Stability (true/false)": true, and this must be true "Enable CopyPaste Stability Option (USE AT YOUR OWN RISK - POTENTIAL SERVER CRASH)": true,
  23. nivex

    Diffrent pvp and pve for bases

    no, you can have a random chance for PVE or PVP for ALL difficulties, but you cannot do it individually "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 50.0, you can use Convert PVP to PVE for Buyable Events even if all profiles are PVP though. this requires Allow Players To Buy PVP Raids be set true. they're going to be converted to PVE anyway so theres no reason to set it false. you cannot lock individual difficulties either. it applies to all difficulties just like PVE and PVP above it would be too confusing for users if i moved these options into the profiles, too. all their settings for those options would be reset and i really don't like resetting options if i can help it. if you can come up with a solution then i'll consider it.
  24. nivex

    Raidable Bases

    @chuck norristhat's not going to be the only reason. turn off the debug and let it run for 10 minutes and then use the debug to get a full report. then look at the highest occurrences and figure it out
  25. nivex

    Raidable Bases

    use rbe debug @chuck norris
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