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nivex

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Everything posted by nivex

  1. nivex

    Custom Buy Raid Costs

    Changed Status from Pending to Closed
  2. nivex

    Custom Buy Raid Costs

    great!
  3. nivex

    Raidable Bases

    @aimacakno, not currently but it is possible to implement @XandraAdded `Empty All Containers (Exemptions)` (xmas_tree.deployed, xmas_tree_a.deployed) - it could simply be xmas_tree, but I want people to understand it's a list that can be added to so i've given some examples that i agree should be defaulted @CM1234I don't understand friend. do you mean the dome? a ui popup? what specifically
  4. nivex

    Abandoned Bases

    what message does it say? do your players have a permission ? abandonedbases.basic
  5. nivex

    Raidable Bases

    @Xandrasure ill note it down @Hawkhillyou need to recopy the base. that height is within reason (2.5 land level allows it) but raising the foundations higher (1.5 above and 1.5 below ground) will fix it. changing land level is not going to fix it spawning underground. nor should land level be changed anyway @DonMinutes Until Despawn After Inactive (0 = disabled) yes set this to 0 as recommended above @CM1234thats not a very good translation. i don't see an issue with that picture thank you guys for answering
  6. nivex

    Raidbase groups

    Changed Status from Pending to Closed
  7. nivex

    Raidbase groups

    they're used by the ranked ladder, so by disabling the ranked ladder in the config.
  8. Changed Status from Pending to Closed
  9. no prob
  10. nivex

    Raidable Bases

    @Xandranope, would need to add this @chuck norrisnope that'll work. if the base doesn't spawn with an elevator then youll need to delete and replace the elevators
  11. Block Plugins Which Prevent Item Durability Loss is in the profiles
  12. nivex

    Raidable Bases

    oh someone answered me. thanks
  13. nivex

    Despawning on a restart

    Changed Status from Pending to Closed
  14. nivex

    Raidable Bases

    @aimacakno idea. not mine
  15. nivex

    Despawning on a restart

    heya. bases have always despawned on restart. there is no option for this and i doubt i'll add it anytime soon. it's not as simple as it seems. some people just want the base to spawns somewhere randomly with some loot and call it good. that's easy. it's when people expect the plugin to control everything even after a restart that it becomes an issue, and I simply do not have an elegant solution for that and will not implement some hacky code for it but i can't implement one without the other. i'll constantly be hassled about it if i implement one and not the other
  16. nivex

    Raidable Bases

    @T-Nutsya its a known issue. I think I've got it sorted out according to my testers feedback @Dr.D.Bugya, type /rb @NoxiousPluKyou can use the experimental autoheight option at the top of the config (not profile) and put "*" there so it applies to all bases
  17. ya, you add it to the bases but lets just make it easy ok rb.stability = rb.Profile.Options.Stability; replace this with: rb.stability = true;
  18. nivex

    Bases Not Despawning

    heya, this should be fixed in next update my testers confirm this but the prior fixes were confirmed too so we'll see
  19. Changed Status from Pending to Closed
  20. Changed Status from Pending to Closed
  21. hi kevin, you can do this by enabling Block Npc Kits Plugin in the config
  22. Changed Status from Pending to Closed Changed Fixed In to Next Version
  23. this looks like a client-side bug to me since it was caused by the console system and not a plugin. likely the respawn command (that command is sent even if you click respawn instead) could be related to his death but again that would be a game bug afaik. might be able to get a more accurate answer from someone a bit more knowledgeable but I wouldn't bother unless it's consistently happening.
  24. nivex

    Raidable Bases

    nice catch thanks @aimacak
  25. i can confirm this works, and there are 3 references not 2 the black box is not related to this. that is the delay ui. you can replace private object OnSamSiteTarget(SamSite ss) with private object OnSamSiteTarget(SamSite ss, BaseEntity entity) which is what i will be using in the update so line 11477 would be private object OnSamSiteTarget(SamSite ss, BaseEntity entity)
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