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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    @BadLands doubt I'll mess with webhooks. people keep saying they don't work when they do @Tomato_Jesus you can leave that enabled. if you enable purge then the scan will cause it to convert. purge is enabled with /sar purge it will not convert early unless /sar is used, or if /sar purge and a scan is used (automated or with /sab)
  2. nivex

    Abandoned Bases

    you must've ran the purge command. makes sense given you have the plugin set to automate the scan every 3600 seconds or hourly which would've caused it to convert at that time otherwise it's not going to convert until the time elapses
  3. nivex

    Abandoned Bases

    that's how long you must be inactive @Tomato_Jesus what perms do you have? that shouldnt be possible unless someone used /sar to manually convert it attach config too
  4. nivex

    Not able to kill turrents

    Changed Status from Pending to Closed
  5. nivex

    Not able to kill turrents

    no problem
  6. nivex

    unable to buy raid

    good
  7. nivex

    Not able to kill turrents

    it's a hit or miss and there's nothing I can do about it until Rust fixes the issue
  8. nivex

    unable to buy raid

    nice. just use the rbe debug command and it will tell you
  9. nivex

    unable to buy raid

    Changed Status from Pending to Closed
  10. nivex

    unable to buy raid

    you need to set purchase prices in the config
  11. nivex

    PVP & PVE chance

    Changed Status from Pending to Closed
  12. nivex

    PVP & PVE chance

    no problem
  13. nivex

    PVP & PVE chance

    heya. it is 0 to 100 so set it to 50 that overrides convert options when set above 0
  14. haha yeah
  15. nivex

    Raidable Bases

    it lasts 1 wipe if the plugin isn't loaded during the wipe then it can't remove the titles when the server wipes /rb wipe will force it
  16. it's added in the update too np
  17. ok think I found the issue. add this on line 2794 and it should fix it if (priv.IsKilled() || building == null || building.decayEntities.IsNullOrEmpty()) { _skipped++; yield break; } it will look like this when you're done
  18. nivex

    Loot Bug with Lockers?

    it is realistic. lockers are specially coded to self equip with kits. kits is what you would typically find in a locker. I can make it divide but I don't see the point. if lockers are to hold kits then those kits shouldn't be in boxes. that's the logic anyway. spreading the loot out into multiple boxes is ideal but takes away from that realism I can add it I'd you want
  19. nivex

    Loot Bug with Lockers?

    hi no. only specific items can go into the locker and lockers do not work with divide loot option.
  20. nivex

    Raidable Bases

    hi it will always spawn in a random box
  21. ok will check it out when I get home
  22. nivex

    Abandoned Bases

    np. I'll see about Raid Protection support in a future update then. I want to get this update out asap first
  23. nivex

    Abandoned Bases

    @Tomato_Jesus the plugin won't break with the Rust update. the plugin update will be soon though
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