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Everything posted by nivex
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Changed Status from Pending to Closed
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nice good stuff
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sounds like you just need to add the buttons next to the elevator like shown in this picture. it must be close to the elevator also. so place one of the bottom floor, and another on the top floor. it does not work like a standard elevator because elevators are not supported by CopyPaste. so a custom method was created to replace it.
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Changed Status from Pending to Closed
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haha no problem ejoy
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-1 means use the servers stacksize setting, which could be controlled by any plugins that modify stacksizes, such as Stacksize Controller set it to any value to use that value instead of the servers value. it is useful when you want to split items into many boxes so, if it randomly picked one stack of 30 bandages then it would be split into 3 stacks of 10 that then would randomly spawn into boxes. this is especially useful for boom items. each split item is counted towards the total number of items required to spawn. 1 inventory slot = 1 item spawned stacksizes for resources are ignored in the TC and use the servers stacksize instead.
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Changed Status from Pending to Closed
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yes, i added spooky speakers in the next update for you no problem glad its working
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- 572 comments
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- #rust
- #rust plugin
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"Skip Treasure Loot And Use Loot In Base Only": true, hi! you need to disable this
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Changed Status from Pending to Closed
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nice, good luck
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Height Adjustment Applied To This Paste - spawn X height off of the ground Force All Bases To Spawn At Height Level (0 = Water) - spawn X height regardless of where the ground is hi, you must use one of these settings for that
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as mentioned before, it should be in the profile. i wouldn't put it in the config. profiles are more advanced whereas the config is a general use
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- 572 comments
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- #rust
- #rust plugin
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Changed Status from Pending to Closed
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no problem good luck
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yup it removes the need to put zone manager zones with no build in raid bases custom spawn points. so that allows people to delete zonemanager if thats all they were using it for. its built in now to raid bases with that option.
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@GamingHQinteresting idea. i wouldnt be able to use holograms, I dont think thats a thing. i could draw boxes on their screen to indicate where the damage is. but that would be difficult to see when its visible through walls. i suppose i could do a range check to help mitigate that. you would have to explain the restrictions of the repair command more. for example.. when would it be useable? and for how long?
- 572 comments
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- #rust
- #rust plugin
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ah, ok. well if you updated the server during that restart then it was likely the bug introduced by the Rust update a few days ago that should be fixed now. np
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i guess the first question would be how many potential points are there on your grid when it loads currently? having Player Cupboard Detection Radius set too low will cause bases to spawn/overlap into player bases. it is 125 by default. increase it if need be Ignore Safe Checks and Ignore Safe Checks In X Radius Only will bypass this check and can definitely allow it to happen Ignore Player Entities At Custom Spawn Locations can also pose problems if not used ideally Prevent Building Until Base Spawns is your best option to prevent players from building in custom spawn points all other settings should be set in the profiles instead of the config if using Prevent Building Until Base Spawns what you're requesting is a command that would be better suited its own plugin given how complex it would need to be in order to prevent all of the potential issues with it. it is possible, and I do have plans to make extensions for the plugin, but I don't know when that'll happen
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if they have abandonedbases.convert and abandonedbases.convert.cancel then they can type /sar cancel if Require Event Be Finished Before It Can Be Canceled then it won't be canceled if its not finished if Seconds Until Event Can Be Canceled has not elapsed then it won't be canceled ultimately, that's on the player. I would tell them that they should've spent a few minutes to log in instead of abandoning their base. the plugin exists so that player buildings can be raided or destroyed when they're no longer used by the owners. it provides another incentive to the server while simultaneously helping it perform better by keeping the entity count in check.
- 572 comments
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- #rust
- #rust plugin
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