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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    semi rifle reloads fine. authorizing on the turret or TC, or killing the TC will prevent the weapons from reloading but that is intended
  2. nivex

    elevator problem

    Changed Status from Pending to Closed
  3. nivex

    elevator problem

    nice good stuff
  4. nivex

    elevator problem

    sounds like you just need to add the buttons next to the elevator like shown in this picture. it must be close to the elevator also. so place one of the bottom floor, and another on the top floor. it does not work like a standard elevator because elevators are not supported by CopyPaste. so a custom method was created to replace it.
  5. Changed Status from Pending to Closed
  6. haha no problem ejoy
  7. nivex

    Raidable Bases

    if you want to allow ladder damage on the entire server then you may add BaseLadder to the dispensers entity group in the TruePVE config, or any other entity group that is allowed to take damage
  8. -1 means use the servers stacksize setting, which could be controlled by any plugins that modify stacksizes, such as Stacksize Controller set it to any value to use that value instead of the servers value. it is useful when you want to split items into many boxes so, if it randomly picked one stack of 30 bandages then it would be split into 3 stacks of 10 that then would randomly spawn into boxes. this is especially useful for boom items. each split item is counted towards the total number of items required to spawn. 1 inventory slot = 1 item spawned stacksizes for resources are ignored in the TC and use the servers stacksize instead.
  9. nivex

    Raidable Bases

    @Vasilyi Yrupinthanks, fixed in next update raid.MyInstance.RaidEntities[e] = raid; add this to line 2361
  10. nivex

    Loot Wont spawn

    Changed Status from Pending to Closed
  11. nivex

    Loot Wont spawn

    yes, i added spooky speakers in the next update for you no problem glad its working
  12. nivex

    Abandoned Bases

    this would need to be added. i will consider it in a future update
  13. nivex

    Loot Wont spawn

    "Skip Treasure Loot And Use Loot In Base Only": true, hi! you need to disable this
  14. nivex

    raidable base in the sky

    Changed Status from Pending to Closed
  15. nivex

    raidable base in the sky

    nice, good luck
  16. nivex

    raidable base in the sky

    Height Adjustment Applied To This Paste - spawn X height off of the ground Force All Bases To Spawn At Height Level (0 = Water) - spawn X height regardless of where the ground is hi, you must use one of these settings for that
  17. as mentioned before, it should be in the profile. i wouldn't put it in the config. profiles are more advanced whereas the config is a general use
  18. nivex

    Abandoned Bases

    all good ideas. ill keep them in mind. the last idea is the easiest
  19. Changed Status from Pending to Closed
  20. no problem good luck
  21. yup it removes the need to put zone manager zones with no build in raid bases custom spawn points. so that allows people to delete zonemanager if thats all they were using it for. its built in now to raid bases with that option.
  22. nivex

    Abandoned Bases

    @GamingHQinteresting idea. i wouldnt be able to use holograms, I dont think thats a thing. i could draw boxes on their screen to indicate where the damage is. but that would be difficult to see when its visible through walls. i suppose i could do a range check to help mitigate that. you would have to explain the restrictions of the repair command more. for example.. when would it be useable? and for how long?
  23. ah, ok. well if you updated the server during that restart then it was likely the bug introduced by the Rust update a few days ago that should be fixed now. np
  24. i guess the first question would be how many potential points are there on your grid when it loads currently? having Player Cupboard Detection Radius set too low will cause bases to spawn/overlap into player bases. it is 125 by default. increase it if need be Ignore Safe Checks and Ignore Safe Checks In X Radius Only will bypass this check and can definitely allow it to happen Ignore Player Entities At Custom Spawn Locations can also pose problems if not used ideally Prevent Building Until Base Spawns is your best option to prevent players from building in custom spawn points all other settings should be set in the profiles instead of the config if using Prevent Building Until Base Spawns what you're requesting is a command that would be better suited its own plugin given how complex it would need to be in order to prevent all of the potential issues with it. it is possible, and I do have plans to make extensions for the plugin, but I don't know when that'll happen
  25. nivex

    Abandoned Bases

    if they have abandonedbases.convert and abandonedbases.convert.cancel then they can type /sar cancel if Require Event Be Finished Before It Can Be Canceled then it won't be canceled if its not finished if Seconds Until Event Can Be Canceled has not elapsed then it won't be canceled ultimately, that's on the player. I would tell them that they should've spent a few minutes to log in instead of abandoning their base. the plugin exists so that player buildings can be raided or destroyed when they're no longer used by the owners. it provides another incentive to the server while simultaneously helping it perform better by keeping the entity count in check.
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