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Everything posted by nivex
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interesting idea. create a new profile and add your eco bases to it. then set Explosion Damage Modifier (0-999) to 0 to disable explosion damage. this would be a start. the rest would need to be implemented, including all explosive damage types since explosion type doesn't seem to be enough anymore. it's a good idea and I am already working on something similar for another project so I'll see about implementing it in RB too. how would the players know the difference between a regular raid and an eco raid?
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thank you. the issue is that ladders built by the plugin are not taking damage. the plugin ignores it, thinking it's not part of the event, and lets TruePVE handle it instead. it doesn't affect normal ladders. it's entirely possible that the damage is allowed by another plugin (such as TruePVE rulesets or flags) so you may or may not have this issue. this bug is fixed in the next update, and I posted the fix a few posts back if you'd like to see it.
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Changed Status from Pending to Closed
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nice good stuff
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sounds like you just need to add the buttons next to the elevator like shown in this picture. it must be close to the elevator also. so place one of the bottom floor, and another on the top floor. it does not work like a standard elevator because elevators are not supported by CopyPaste. so a custom method was created to replace it.
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Changed Status from Pending to Closed
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haha no problem ejoy
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-1 means use the servers stacksize setting, which could be controlled by any plugins that modify stacksizes, such as Stacksize Controller set it to any value to use that value instead of the servers value. it is useful when you want to split items into many boxes so, if it randomly picked one stack of 30 bandages then it would be split into 3 stacks of 10 that then would randomly spawn into boxes. this is especially useful for boom items. each split item is counted towards the total number of items required to spawn. 1 inventory slot = 1 item spawned stacksizes for resources are ignored in the TC and use the servers stacksize instead.
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Changed Status from Pending to Closed
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yes, i added spooky speakers in the next update for you no problem glad its working
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- 572 comments
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- #rust
- #rust plugin
- (and 6 more)
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"Skip Treasure Loot And Use Loot In Base Only": true, hi! you need to disable this
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Changed Status from Pending to Closed
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nice, good luck
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Height Adjustment Applied To This Paste - spawn X height off of the ground Force All Bases To Spawn At Height Level (0 = Water) - spawn X height regardless of where the ground is hi, you must use one of these settings for that
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as mentioned before, it should be in the profile. i wouldn't put it in the config. profiles are more advanced whereas the config is a general use
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- 572 comments
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- #rust
- #rust plugin
- (and 6 more)
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Changed Status from Pending to Closed
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no problem good luck
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yup it removes the need to put zone manager zones with no build in raid bases custom spawn points. so that allows people to delete zonemanager if thats all they were using it for. its built in now to raid bases with that option.