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Everything posted by nivex
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send me a base with the issue and I can look at it when I wake up
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I don't think it's copypaste files, but maybe I see this in Convoy.cs rigidbody.mass = 1; rigidbody.mass = 1; rigidbody.mass = 3500; and this is your error
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- #rust
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I would unload other server events and see if the issue stops. if you do not get results then disable them before a server restart and see if the issue stops. you can load them back if they are not the cause.
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no, you are describing two issues: 1. server delay for X seconds during spawn - this is reported by others, and the problem is the server. the server cannot handle it or you would not be having this issue. reduce the paste batch from 3 to 1, or upgrade to a better machine 2. constant npc delay is separate and there are no reports of this. this might be a plugin bug but its very unlikely. the server cannot handle the load is the most likely reason edit .cs and on line 12132 change: return true; to return null;
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ok let me know.
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hi, no, the permission applies to everyone that has it you can't do it individually
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ya, I have tried it and there is no delay even with 5 bases spawned on them map and many other plugins installed I cannot reproduce this, especially with it as the sole plugin. there are no issues for me.
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actually it looks like you have a plugin modifying mass, so whenever my plugin tries to read that invalid mass the game throws a shit fit not sure though, but that's most likely what it is I can just stop using the mass then and use a fix variable I suppose
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no idea, never seen that before delete this line from the .cs TryPushMountable(vehicle, target); if it still happens then it's not my plugin
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Turrets and npcs shooting/targetting through walls and floors
nivex replied to tacman1981's Support Report in Support
hi, I can't help you with that unless you have an error. that is controlled by the physics of the game -
- 634 comments
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- 1
-
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- #rust
- #rust plugin
- (and 6 more)
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- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)