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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @CsaszyKJ hi, you have set a minimum of 8 and maximum of 18 for easy bases and random amount is enabled. while testing it spawned between 8 to 18 npcs for each base which shows it is working fine. if you want more to spawn then you will have to increase the minimum "Amount Of Murderers To Spawn": 10, "Minimum Amount Of Murderers To Spawn": 4, "Spawn Random Amount Of Murderers": true, "Amount Of Scientists To Spawn": 8, "Minimum Amount Of Scientists To Spawn": 4, "Spawn Random Amount Of Scientists": true, i do not recommend using so many npcs. npcs from any plugin can impact server performance
  2. nivex

    Raidable Bases

    ah ok good information. details are important so thanks. can you DM that profile and your config then ill check it out later tonight
  3. nivex

    Zone Action Message

    Changed Status from Pending to Closed
  4. nivex

    Zone Action Message

    hi, that's not shown when you reload. it's shown when you try to open your backpack Backpacks Can Be Opened At PVE Bases Backpacks Can Be Opened At PVP Bases this is in the config
  5. nivex

    Raidable Bases

    @CsaszyKJ show me those settings
  6. nivex

    Raidable Bases

    @Dr.D.Bugya, you can clean them up. if you have a script that removes files then include those during your wipe
  7. nivex

    Grid is loading error

    Changed Status from Pending to Closed
  8. nivex

    Grid is loading error

    no problem:)
  9. nivex

    Grid is loading error

    hi, the grid takes 1-5 minutes to load. it will not start if your server fps is below 15. no one can buy until its finished loading attach your oxide log and I can look at the loot issue
  10. nivex

    Abandoned Bases

    @Rust Adminyes this is being implemented and the boat will be able to move with the event too
  11. nivex

    Add buyraid to shop UI?

    Changed Status from Pending to Closed
  12. nivex

    Add buyraid to shop UI?

    thank you
  13. nivex

    Raidable Bases

    @CsaszyKJ hi, they can use /buyraid reset buyable cooldowns are not player lockouts: - buyable cooldowns are for private raids - player lockouts are for public raids there is no setting to do this with player lockouts. you can add commands to your store where they can buy resets for both there too. players should not be given access to these commands so it should be done from your ingame store rbe expire steamid buyable rbe expire steamid lockout
  14. nivex

    Raidable Bases

    I have added `Kill These Prefabs After Paste` in the next update which will be in the profiles. you will be able to add guntrap or any other entity to that list and it will kill it after the base pastes @Sjd6795 it's better if the copypaste dev added an option to prevent it from spawning though
  15. nivex

    Raidable Bases

    ty @aimacak @Sjd6795 npcs cannot move inside the base amount of bases is in the config. Max Maintained Events and/or Max Scheduled Events should equal the total amount of these numbers
  16. nivex

    Raidable Bases

    ty trap box there's some changes to skins in the next update so please read the update notes regarding this when I release it =p
  17. Changed Status from Pending to Closed Changed Fixed In to Next Version
  18. no problem
  19. nivex

    barrier

    nivex
  20. nivex

    barrier

    type it in your language and I will translate
  21. nivex

    bots

    Changed Status from Pending to Closed
  22. nivex

    barrier

    Arena Walls in the profiles, oxide/data/RaidableBases/Profiles you can set Enabled to false
  23. nivex

    bots

    oxide/data/RaidableBases/Profiles/
  24. nivex

    bots

    "Damage Multipliers": { "Explosive Damage Multiplier": 1.0, "Gun Damage Multiplier": 1.0, "Melee Damage Multiplier": 1.0 }, Weapon Accuracy "Health For Murderers (100 min, 5000 max)": 400.0, "Health For Scientists (100 min, 5000 max)": 400.0, hi, oxide/data/RaidableBases/Profiles/ you can change their damage, accuracy, and health in the profiles. the health limits are removed next update "NPC Levels": { "Level 2 - Final Death": false }, if you enable this then the npcs will respawn when they complete the event
  25. hi, this is fixed in the next update SetupIO(ss); should be SetupIO(ss as IOEntity); in the .cs file on line 6888
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