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nivex

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Everything posted by nivex

  1. nivex

    carbon support

    hi, I support this for Oxide only atm
  2. nivex

    Raidable Bases

    well they're not supposed to reload if they don't have infinite ammo they should be given ammo one time initially though. is that what you're saying isnt happening now? how much ammo are you trying to spawn in the turret? and what is the stacksize on your server for this ammo type? @Shneid
  3. nivex

    Raidable Bases

    @Kobaniyou need to disable Use Difficulty Colors For Buttons if you want to use your own colors. likewise disable Use Contrast Colors For Text Color if you don't want the text color adjusted.
  4. nivex

    Raidable Bases

    @Kobani I did not say you could change the layout. you can change the position of the UI and the colors.
  5. nivex

    Raidable Bases

    @Shneid can check it out again but I haven't had this issue no matter the size of the base. send me one of your problematic bases and Ill check it out too perhaps there's an issue with your server. you can test this by replacing turret.inventory.AddItem(attachedWeapon.primaryMagazine.ammoType, p, 0uL); with turret.inventory.AddItem(attachedWeapon.primaryMagazine.ammoType, p, 0uL, ItemContainer.LimitStack.None); @Sahyatt config, to lock bases to the player, and the time it will reset after they become inactive: "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": false, "Lock Treasure To First Attacker": true, "Lock Treasure Max Inactive Time (Minutes)": 20.0, "Lock Players To Raid Base After Entering Zone": false, you setup the eject settings in the profiles: "Eject Enemies From Purchased PVE Raids": true, "Eject Enemies From Purchased PVP Raids": false, "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false, @byond1991 disable Allow Friendly Fire in the profiles
  6. nivex

    Raidable Bases

    @Dr.D.Bug seems you're not using 2.6.9 as i'm no longer able to reproduce your issues using the provided config I tested, and the cooldown was set a second time when the raid was completed, making it impossible to buy another before the base despawned. I tested with 4 zones and allowed 1 in the config. it blocked 3 zones and it allowed the 1 that I configured. 2 zones had a radius and 2 had a size to be as thorough as possible if you want to set me up an account and provided your server details then I'll gladly test this myself on your server
  7. nivex

    Raidable Bases

    fixed in next update, change both instances of bool deployables, bool structures to bool structures, bool deployables change one instance of deployables, structures to structures, deployables
  8. nivex

    Raidable Bases

    I will not change it back. you can change the offsets and colors in the config just as you could before.
  9. nivex

    Raidable Bases

    @byond1991thats not the latest version. the latest is 2.6.9. not sure what you did with your setup, but no loot tables loaded either, and the plugin cannot reset it either. use rbe debug when you have issues with your config/profiles
  10. copypaste files need to go in oxide/data/copypaste folder it needs to be lowercase you need a profile with the difficulty set to 1 and 2 in order to use medium and hard other than that idk. type rb.config list
  11. nivex

    Raidable Bases

    @AvG ЛаймонI too am confused. beyond a few small optional changes each update I don't know what you could be referring to. but don't fret, new updates will consist of improvements to existing functionality, with a few QOL options when they're useful, and of course bug fixes because Im a pro at breaking stuff. @byond1991no changes were made to spawns except for zone manager, everything else is UI related. check what the plugin says when it loads. how many zones were allowed, blocked, and how many points are on the grid after the grid finishes loading? if that looks good then use rbe debug. it is there to tell you whats wrong with your config/profiles. type it again to toggle it off once you get the messages. look at how frequently a message was, and then determine the most likely cause. those messages are good and bad. its debug and should be easy enough to understand as most of the messages are self-explanatory.
  12. nivex

    Raidable Bases

    2.6.9 released. please mention any previous issues again if they still happen in this version. be as specific as possible
  13. nivex

    Raidable Bases

    @Thunderchilehey there, flame turret and shotgun traps are immune to fire damage in vanilla @KingSizeKevinhey there, players should not receive a lockout for purchased bases anymore. that was a bug. it should not use the lockout UI for buyable cooldowns anymore either. players receive a lockout for regular raids. they may receive a buyable cooldown for a regular raid which is a bug and is fixed in the next update. there is a lockout UI for this players receive a buyable cooldown for purchased raids. there is no UI for this, but one is added in the next update there is an issue where a player can buy another raid after a raid is completed but before it despawns. this is fixed in the next update. thankyou @Dr.D.Bugfor answering!
  14. nivex

    Flame turret

    I still take damage using your TruePVE config
  15. nivex

    Raidable Bases

  16. nivex

    Raidable Bases

    ok, ill check it out
  17. nivex

    Flame turret

    wasn't able to reproduce this. maybe post your TruePVE config and ill see if RB is not handling it like it should.
  18. ok sounds good
  19. sorry, i need the server log please. thats the raid bases log it would be in your rustserver folder most likely. thats the one that has the oxide folder in it. usually named server.log or latest.log or such you can send a oxide log if you can't find it but im not sure itll have enough info
  20. nivex

    Raidable Bases

    @Dr.D.Bug @BadLands @Glock69and others im still working on the zone changes. It works for me, so I'll probably just push it tonight. Do Not Destroy Player Built Deployables and Do Not Destroy Player Built Structures control this @Dr.D.Bug but only if their deployable/structures are inside of the dome yes as @MNfreakTimsuggested it is a great idea to create and use custom areas on your maps. this is pretty much needed for any populated server, and maps that have a low amount of spawn points (below 2000). I suggest using islands and dedicating a few areas elsewhere for this too. put your spawnfile name inside of the profile under Spawns Database File (Optional) you can enable Prevent Building Until Base Spawns to handle building without the need for customizing it in Zone Manager or RustEdit. I will add support to spawn on custom topologies in the near future
  21. nivex

    ok wierd problem

    np, is this sorted then?
  22. hi, please attach the server log
  23. nivex

    ok wierd problem

    hi you need the raidablebases.admin.loot permission and to be an admin to loot those.
  24. hi! you would need to use vendingmachine and researchtable, without the dots. it requires the prefab shortname, not the item shortname you don't need to specify the cupboard. it does that by default, Move Resources Into Tool Cupboard. if it doesn't spawn loot then there's no resources left to go in there. only Maintained Events (Always Maintain Max Events) and Scheduled Events (Enabled) can spawn bases automatically.
  25. nivex

    buyable events not work right

    heya. everything looks to be in order for your buyable events section. Expert and Nightmare Raids Can Spawn On is disabled so they will never spawn for any event type, including Buyable Events you already have it set to -1 for Max Amount Allowed To Automatically Spawn Per Difficulty so there's no need to disable it elsewhere Chance To Automatically Spawn Each Difficulty (-1 = ignore) is not set correctly. here's an example of how to set it. if i were you i would set it back to -1.0 so they can always spawn 1 of each per your configuration. lastly, verify that the difficulty setting is set correctly in each of your profiles. where expert = 3 and nightmare = 4 "Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare)": 3,
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