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nivex

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Everything posted by nivex

  1. nivex

    not working correctly

    also this will drastically reduce the amount of available spawn points on the grid. so if you have issues with enough bases not spawning then you would need to change this setting. a lot of maps seriously lack good terrain inland. so on my 4600 size proc gen map i went from 5188 points with beaches enabled to 866 points. anything less than 2000 is going to cause issues as your player and entity count increase with a wipe. those points will greatly reduce from 866 to an unusable amount and bases will stop spawning at that point so you can use that option, but you need to keep this information in mind so if the plugin stops spawning bases then you know why that is:)
  2. nivex

    not working correctly

    hi, nothing is spawning with that config today. > rbe debug Debug mode (v2.7.417): True Scheduled Events Running: True Maintained Events Running: False Queues Pending: 0 DEBUG: Last messages: DEBUG: 32x - Scheduled: Insufficient amount of players online 0/1 DEBUG: 106x - Cannot spawn difficulty today: Easy, Medium DEBUG: 159x - Max amount of events reached for difficulty: Hard, Expert, Nightmare DEBUG: 53x - All modes excluded. Nothing left to spawn. buyraid 0 does not allow purchase today either
  3. nivex

    When is a Raid Finish?

    you need to remove owner from that copypaste base or give whatever steamid it belongs an immune permission, where the lifetime is "none" in the config just ignore the completed message. it is harmless and will be fixed next update
  4. nivex

    cant buy bases

    ok, post the config and mention anything else that you've tried.
  5. nivex

    Raidable Bases

    @Samuel Pumpe yes, it's per profile no, it won't ignore that amount entirely. it must have an amount to start with or it will not work at all. it just will not force that amount to spawn. it'll roll on the probability once and spawn from that only. so if you don't have enough loot in the base then that's why, and players won't be happy with this
  6. nivex

    not working correctly

    hi, attach the config
  7. nivex

    Raidable Bases

    @HowlingWolf hi, you can use the rb.config add command to add bases easily rb.config add "Easy Bases" easy1 easy2 easy3 etc. it is case sensitive so type the names exactly or it will overwrite it @Samuel Pumpe hi, I will add this probability option for you, but I don't think it's a good idea. some players will be very upset with this and likely leave the server over it. it will be Do Not Force Items With Lower Probability To Spawn you can use the text field for this, add it to the note { "shortname": "note", "name": null, "amount": 1, "skin": 0, "amountMin": 1, "probability": 1.0, "stacksize": -1, "text": "This is my note" },
  8. nivex

    Raidable Bases

    @Samuel Pumpe@nashslash hi probability range is 0.0 to 1.0 so you wouldn't want to set it above 1.0 0.0033 is valid but that is so very very rare if you do not have enough available loot to spawn from your loot tables then it will pick regardless of the probability. solution? add more items with higher probability. difficulty loot tables should have 180+ items in them. base loot tables should have a few items that you always want to spawn, with Always Spawn Base Loot Table enabled in the profile.
  9. nivex

    cant buy bases

    hi, does reloading the plugin fix it?
  10. nivex

    Raidable Bases

    @Gamebundle if you set it true then yes
  11. Changed Status from Pending to Closed Changed Fixed In to Next Version
  12. no problem enjoy!
  13. nivex

    Raidable Bases

    @Emigo hi, not until oxide adds a hook
  14. line 2755 if (!brain.CanLeave(brain.AttackPosition) || !brain.CanShoot()) replace with if (!brain.CanShoot()) Allow Npcs To Leave Dome When Attacking is bugged and wasn't letting them attack because they can't leave the dome. stationary npc works fine because they can't leave anyway you don't need to remove your previous edit if you don't want to. it's fine as is. it didn't compile because I gave you code from the next version I'm working on by accident lol
  15. ok, trying to figure it out
  16. the profile and config are missing so I can't check them again
  17. hi, edit the .cs file it's quite easy. I gave you the line number to start at the first block of the code is what needs replaced with the second block of code if you edit this directly on the server then oxide will reload the plugin when you save it
  18. nivex

    Raidable Bases

    I don't remember who asked about npcs walking through high walls but I've fixed that in the next update just keep in mind that npcs can spawn outside of the walls which is intended. if you increase Arena Walls Radius to 40 or 45 and your Protection Radius is 50 then they will initially spawn within the arena walls
  19. ya it's bugged I've fixed it in the next update line 2972 in .cs if (player.IsKilled() || AttackTarget == player) { return false; } should be this if (player.IsKilled()) { return false; } if (AttackTarget == player) { return true; }
  20. np. ok, will take a look for you
  21. nivex

    unexpectedly

    your player mentioned the TC wasn't looted and the raid ended. it's not required unless Require Cupboard To Be Looted Before Despawning is enabled so I think there's a miscommunication here either way, the server still needs restarted regularly. tell me what the memory goes down to after a server restart
  22. nivex

    Raidable Bases

    ok thanks
  23. hi, post the profile for this and your config
  24. nivex

    unexpectedly

    modded servers should be restarted daily. otherwise issues like this can happen, or worse. the machine doesn't need to be restarted daily. just the rust server
  25. nivex

    unexpectedly

    very odd. yes it appears that the server had a hiccup and prematurely ended the raid. this means that CanUndo returned true when it shouldn't have. this just can't happen under normal server conditions i've seen this happen on rare occasion over the years. I'd like to try and fix it, but I think I'm chasing a rabbit down a hole how many plugins are you using? what is your entity count? how often do you restart? do you have an item leak? an item leak can increase memory usage, cause performance issues, in turn causing the server to behave oddly are you using a shared or dedicated server? do you have plugins that remove loot from containers that might contribute towards this problem? do you know if the user saw the event "Destroying raid base at in X minutes" message?
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