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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @CsaszyKJ show me those settings
  2. nivex

    Raidable Bases

    @Dr.D.Bugya, you can clean them up. if you have a script that removes files then include those during your wipe
  3. nivex

    Grid is loading error

    Changed Status from Pending to Closed
  4. nivex

    Grid is loading error

    no problem:)
  5. nivex

    Grid is loading error

    hi, the grid takes 1-5 minutes to load. it will not start if your server fps is below 15. no one can buy until its finished loading attach your oxide log and I can look at the loot issue
  6. nivex

    Abandoned Bases

    @Rust Adminyes this is being implemented and the boat will be able to move with the event too
  7. nivex

    Add buyraid to shop UI?

    Changed Status from Pending to Closed
  8. nivex

    Add buyraid to shop UI?

    thank you
  9. nivex

    Raidable Bases

    @CsaszyKJ hi, they can use /buyraid reset buyable cooldowns are not player lockouts: - buyable cooldowns are for private raids - player lockouts are for public raids there is no setting to do this with player lockouts. you can add commands to your store where they can buy resets for both there too. players should not be given access to these commands so it should be done from your ingame store rbe expire steamid buyable rbe expire steamid lockout
  10. nivex

    Raidable Bases

    I have added `Kill These Prefabs After Paste` in the next update which will be in the profiles. you will be able to add guntrap or any other entity to that list and it will kill it after the base pastes @Sjd6795 it's better if the copypaste dev added an option to prevent it from spawning though
  11. nivex

    Raidable Bases

    ty @aimacak @Sjd6795 npcs cannot move inside the base amount of bases is in the config. Max Maintained Events and/or Max Scheduled Events should equal the total amount of these numbers
  12. nivex

    Raidable Bases

    ty trap box there's some changes to skins in the next update so please read the update notes regarding this when I release it =p
  13. Changed Status from Pending to Closed Changed Fixed In to Next Version
  14. no problem
  15. nivex

    barrier

    nivex
  16. nivex

    barrier

    type it in your language and I will translate
  17. nivex

    bots

    Changed Status from Pending to Closed
  18. nivex

    barrier

    Arena Walls in the profiles, oxide/data/RaidableBases/Profiles you can set Enabled to false
  19. nivex

    bots

    oxide/data/RaidableBases/Profiles/
  20. nivex

    bots

    "Damage Multipliers": { "Explosive Damage Multiplier": 1.0, "Gun Damage Multiplier": 1.0, "Melee Damage Multiplier": 1.0 }, Weapon Accuracy "Health For Murderers (100 min, 5000 max)": 400.0, "Health For Scientists (100 min, 5000 max)": 400.0, hi, oxide/data/RaidableBases/Profiles/ you can change their damage, accuracy, and health in the profiles. the health limits are removed next update "NPC Levels": { "Level 2 - Final Death": false }, if you enable this then the npcs will respawn when they complete the event
  21. hi, this is fixed in the next update SetupIO(ss); should be SetupIO(ss as IOEntity); in the .cs file on line 6888
  22. Changed Status from Pending to Closed
  23. nivex

    Raidable Bases

    click on my name and on that page click the message button discord.gg/rZNpCyf is my discord I will try reloading to see if that causes the issue for me but I'm going to bed now @Raiven_007
  24. heya buyraid easy steamid free
  25. nivex

    Raidable Bases

    @Raiven_007 ya I am not sure why this happens yet. you can remove the bases by going to each and using /rbe kill_cleanup if you can DM me the server log when this happened that would be helpful to next update will include more logs so I can hopefully track this down. very unusual to not see the high walls despawn though. if the dome is killed then everything should be killed so i don't understand why that isn't happening.
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