Schubox
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- 21 comments
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- #rust
- #blueprints
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(and 5 more)
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Schubox started following any updates for this plugin coming down the pipeline?
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Was hoping to be able to unlock blueprnts individually. I saw a post back in 2020 about being a change but dont see it implemented. I would very much like to be able to unlock a specific blueprint without having to unlock an entire tier group.
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Ive tried the /bpunlock unlock default coffinstorage but receive "This command needs one argument in the format /bpunlockall playerName or playerID" is there a way for me to specify as described in the beginning^^^. I'm trying to unlock coffinstorage for players without having to unlock the entire tier
- 21 comments
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- #rust
- #blueprints
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(and 5 more)
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I'm looking to unlock coffinstorge for the default group but all attempts have failed. /bpunlock unlock coffinsotrage default /bpunlock unlock default coffinstorage either way returns the message This command needs one argument in th format /bpunlockall playerName or playerID already granted myself bpunlock.admin what am I doing wrong?
- 21 comments
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- #rust
- #blueprints
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(and 5 more)
Tagged with:
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okay sorry our messages are overlapping. okay I will manually update the plugin from now on. I will try that. Thank you
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I paid $75 something for the plugin and the 5 tiers of raidable bases. should i manually update the plugin and not using the oxide updates?
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the server spawns a random base easy-nightmare but they all show up as Green. they all show Normal in text. I have not changed anything related to colors. Players dont know what level base unless they physically go there.
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Schubox started following raidable base colors all the same regardless of tier type
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it just shows up green on the map and not the respective colors. I dont know if that helps but i am trying to figure out if its the game or the plugin.
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The difficulty is correct. the colors dont show on the map correctly. are you saying in the profiles folder i should find something ?
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Ive noticed that all my radiable bases are the same color. all green. I can see the inner and outer borders are set correctly but they do not show on the map correctly.