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nivex

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Everything posted by nivex

  1. ya...spiking your memory when you have 8gb is going to crash it. that's too little memory for a Rust server. I don't know why 8gb is an option. I have seen spikes which started a few months back with a Rust update when an entity spawns, from plugin or by the game I can reply more later I have an appointment
  2. Changed Status from Pending to Closed
  3. ya, but that's not a plugin issue. 8gb memory isn't enough for a server. player entities will eventually cause a crash loop too. you want at least 16gb. I'll continue in this thread https://codefling.com/files/sc/9817-question-memory-consumption-during-base-spawns/?tab=comments#comment-48315
  4. it's not going to be causing crashes without others experiencing the same issue.
  5. I'd never hear the end of it if it were crashing servers=p Harmony mods are the first thing I unload. I wouldn't add anything back in until you're sure the crashing stopped. if server is stalling (stalling is not crashing - just hangs up and doesn't respond) then disable AI on the server (ai.think)
  6. I suggest trying roam or roamtethered. I know one of those 12 in that list has some basic loot and I think its one of these otherwise I did add a new option for you in the next update, Disable All Prefab Loot Spawns
  7. yes, my npcs drop heavy scientist loot by default because they are heavy scientists. that can include rifle ammo so it wouldn't matter if it's in the Items Dropped On Death. this is why Prefab ID List exists so you can specify loot spawns that have different items that may not include rifle ammo, such as roam or roamtethered yes, you can only change what the game drops and add to it with Items Dropped On Death. why, is this a problem?
  8. it's disabled by default. you can't disable the npc loot spawn slots. yes, you can only change what it drops
  9. hunting bows don't work for npcs it's exchanged with the compound bow since that does work. those other items are what the game adds to the npcs when they die. Spawn Alternate Default Scientist Loot can change what those items are if you enable it.
  10. Changed Status from Pending to Closed
  11. nivex

    NPC's Breaking Mod

    ah, well it's not something you'd use with this plugin the main way is via the /buyraid command yes
  12. well, it's not wrong. the "" entries are not valid item shortnames. but I see what you're doing with it. I'll just have it ignore that instead
  13. nivex

    NPC's Breaking Mod

    Don't use the File Name field when creating Kits with the Rust Kits plugin under the Copy Paste Support section of the Kits kit editor. ya that's what I meant to say, and what the error means, when stating "copypaste file" it was in reference to that field in the kit. I will change the message, but people will be confused and ask about it regardless since they won't understand the copypaste field can't be used for npcs yes, I imagine this issue has borked a lot servers that's why I felt it so important to create a workaround for it. I'm not causing the issue, but I can at least prevent it from occuring. I took it a step further and when this happens the npc will be given items to wear regardless. I'd rather people ask "why does my npc have pink tutus on when I gave him the stompatron kit?" the field for copypaste files in Kits works for players only - so that you can assign kits to VIP groups which players can earn / buy. some of those kits can paste a base when they redeem that kit. it's pretty neat, but it should be checking if the userID belongs to a player before trying to paste the base, since it will always fail otherwise
  14. nivex

    Raidable Bases

    @Dr.D.Bug heya, it is just /rb for that. /rb info didn't exist until 2.7.4 and is just debug for me
  15. nivex

    NPC's Breaking Mod

    new message =p
  16. nivex

    NPC's Breaking Mod

    ok. the invalid kit breaks the plugin and causes all of these issues because the npc is never fully initialized as it wasn't given a weapon. I am going to force initialization anyway. the npc will be naked and worthless but at least no errors, and the only reason it would be naked is if the kit is invalid. I print this info in the servers console so users will understand why the npc is naked. win-win line 10213: remove brain.Init(); and replace with brain.IdentifyWeapon(); line 10132: add brain.Init();
  17. nivex

    NPC's Breaking Mod

    ok, found another issue with that kit. Kits which have copypaste files are for players only. using them on an npc, or using a copypaste filename that doesn't exist, will both result in the same navmesh error this is because the Kits plugin is pasting using the steamid of the player (or npc in this case) and if it's not found (and it won't be) then it fails
  18. nivex

    NPC's Breaking Mod

    hi, so the issue is that the copypaste file you put in for that kit does not exist, or there is an issue with it if it does. this explains why the npc is naked, and why you get those errors. if you use /kit murderer_kit_1 then it should tell you "File does not exist" in the game chat I'll try to figure a workaround if this happens in order to prevent the plugin from breaking yes, you can use any number of kits to have them randomly equipped with those kits. just make sure they work with /kit before trying
  19. nivex

    NPC's Breaking Mod

    I'm not sure that the name of the kit has any relevance yet. I think it's the fact that it's a bow so let me figure this out then you can revise any changes, if need be, before sending them to me
  20. nivex

    (Not A Bug) Enquiry

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  21. nivex

    (Not A Bug) Enquiry

    no problem lol
  22. nivex

    NPC's Breaking Mod

    rip lol I've been fixing issues with skins then I can look at it some more edit: ok, tried it and reproduced. now to see why
  23. nivex

    (Not A Bug) Enquiry

    hi, no, the respawn option will work before and after completion if Respawn Npc X Seconds After Death and Final Death occurs I think that's kinda silly so I'll let Final Death occur but prevent any respawning since the event is completed
  24. nivex

    NPC's Breaking Mod

    ok Ill try both and see what happens
  25. nivex

    NPC's Breaking Mod

    yea k1lly0u plugin should not have any issue. maybe one of the items is the issue then. if you could reproduce the issue and tell me what items you are using then I can maybe create a workaround to prevent it from using that specific item and exchange it with something else I'm already exchanging bow.hunting with bow.compound. as bow.hunting does not work for npc. maybe thats it? maybe neither work on npcs now? LOL ya you can put whatever items in there. I like adding grenades or c4 and enabling Play Catch With Explosives option =p
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