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nivex

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Everything posted by nivex

  1. ya, noclip will bypass quite a few things as well
  2. hi, enable the eject settings in the profile as it states to do oxide/data/RaidableBases/Profiles/ just search for the word eject and youll find the 4 settings np
  3. nivex

    Loot Probability

    Changed Status from Pending to Closed
  4. nivex

    Loot Probability

    glad you enjoy it
  5. nivex

    Loot Probability

    heya. that's not how probability works. 1.0 does not guarantee an item spawns - it only guarantees it spawns if it first randomly picked from a pool of the 800+ items that are available in the game the range is 0.0 to 1.0 and 1.0 is 100% so it should not be set above 1.0 configure base loot with the few items that you want to always spawn, and enable Always Spawn Base Loot Table in the profiles put the reminder of the loot into the difficulty loot tables so that it can pick randomly from it this is explained in depth in the documentation. enjoy
  6. nivex

    Base despawn drop loot

    np
  7. Changed Status from Pending to Closed
  8. nivex

    Base despawn drop loot

    hi, edit the profiles, oxide/data/RaidableBases/Profiles/ change Despawn Dropped Loot Bags From Raid Boxes When Base Despawns to true
  9. hi, not bugged. if you want lockers to be included as part of the box/tc requirement then you would need to add "locker" to Additional Containers To Include As Boxes "Additional Containers To Include As Boxes": [ "locker" ], like this
  10. nivex

    unwanted items spawning

    hi, remove them from your loot tables. oxide/data/RaidableBases/Base_Loot and oxide/data/RaidableBases/Difficulty_Loot they should only be in the latter should delete the oxide/data/RaidableBases/Default_Loot.json if you haven't already.
  11. nivex

    Raidable Bases

    @Ariola596 "Chat Steam64ID": 0, this is in the config to change the icon. set the image on any steam profile and put that steam id here. you have to edit the language file to change any text messages. you can disable most messages by changing the text to "" you can disable a few specific messages in config under Event Messages, too
  12. nivex

    BASES NOT SPAWNING IN

    installed to where? I see no file paths. if it were installed then it would load every loot table when the plugin loads, but it loads the default file only so it is either installed in the wrong directories or your host does not have permissions configured correctly and you would need to contact them so they fix it on their end
  13. nivex

    Raidable Bases

    @aaronman1 yes, it can cause many issues because it is required by Rust to convert byte array to bitmap. you would need to ask your host to install libgdiplus if its not installed though you can safely ignore the RustCore warning. it isn't an error
  14. nivex

    loot table

    i said its in the config
  15. nivex

    Raidable Bases

    that's not an error, and it is from RustCore. ignore it
  16. nivex

    BASES NOT SPAWNING IN

    you need to install them then there's no info to go off of here. I don't know what you have done and installed theres no loot tables installed theres no bases installed are there any profiles installed? what have you done
  17. nivex

    BASES NOT SPAWNING IN

    heya, use the rbe debug command. you can type it again to toggle it off.
  18. nivex

    loot table

    Alpha Loot is for Loot Containers, not Storage Containers, so it can't work all resources should go into the TC. you can disable moving items to TC in the config, or you can blacklist which items you don't want going in there Move Resources Into Tool Cupboard Resources Not Moved To Cupboards
  19. nivex

    Raid base loot table

    hi, this mean the stacksize will be ignored and it will use the servers stacksize instead.
  20. nivex

    loot table

    hi, no, everything spawns into random containers. you can specify some options but not that.
  21. nivex

    UI issue

    I don't like how annoying it is that everything is above all windows anymore than anyone else, but nothing can be done about it. it used to be below the inventory window, and that caused even worse problems with other windows. we're limited to use "Overall", "Overlay", "Hud", "Hud.Menu" and "Under" layers. i've tried all of them, and changing the layer from "Overall" or "Overlay" to anything else will cause all raid windows to go behind chat, hot bar and metabolism windows should any player decide to move a raid window there. then they wouldn't be able to interact with that window anymore. if i leave it as is then you can't interact with the game window that's being covered up. this isn't a problem because you can move the raid window wherever you want. you cannot move the game windows. so it only makes sense that raid window be able to be moved at all times. when a better solution is available then it will be implemented. anyone who tells you otherwise should be ignored. they don't know what they're talking about. none of this applies to the buyable window however, because it enables your mouse cursor. this is key to understand for anyone reading this. I will set the buyable window back to Hud.
  22. nivex

    UI issue

    sorry, not sure how I missed this ticket... every player can click the arrow on each ui to move it wherever they like
  23. nivex

    Changing the damn UI

    Changed Status from Pending to Closed
  24. nivex

    Raidable Bases

    it works, and that warning is from RustCore, not Raidable Bases
  25. nivex

    Raidable Bases

    @Hawkhill no idea without an error, unless you're using linux and your host didn't install libgdiplus send me the server log in DM
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