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Everything posted by nivex
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yea, it's technically doing what it's supposed to. if it's limited to 1k then it should not spawn the configured 10k. though I can understand your use case and don't have any problems making it work both ways depending on the value of the stacksize limit option. current use: if you wanted 10 stacks of 1k then you would set the stacksize to 1k in the loot table. this will count as 10 items towards Amount Of Items To Spawn because it is literally 10 items. so you would also increase the amount of items to spawn by 10. I'll make the amount change dynamically to account for the stacks. while I disagree with this, I can understand that it would need to be changed manually otherwise and that adds unnecessary steps to an already complicated plugin your use case: a single stack of 10k that when looted will obey the servers stacksize of 1k and split accordingly. though players will exploit this by dragging an item onto the stack of 10k in order to bypass the servers limit of 1k. the hook required to fix this vanilla bug is too heavy and won't be implemented.
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hi, it will not exceed the servers stacksize limit after looking into it. I will have to make an exception to fix this that is how probability works - all items are 1.0 by default and so it is impossible to spawn all of them if the amount you have available exceeds the amount that you want to spawn. it can only pick so many. probability determines if the item is spawned AFTER it is picked from this entire collection of items. so there's 2 parts to it. you can't spawn an item without it first being pooled to see what is available. if this still doesn't make sense then I can give an analogy to clarify. ya, always spawn base loot table is how you would always spawn an item. this is why the base loot table has so few items, and the remainder is in the difficulty loot tables where it's randomly picked from.
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hi, -1 uses the games default. if that was modified by a stacksize plugin then the default would be modified to that new value
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It is intended that Use Stack Size Limit For Spawning Items uses your servers stacksize limit. Plugins that do not modify the actual definitions stacksize for the servers limit are not supported. State the stacksize plugin you use and I can look at it. Otherwise if you want to use the plugins custom stacksize then you must set a custom stacksize for each item that you want to use it with. @Alpha28
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You can send it to them if you like -1 will use the games default. Base Loot is for loot that spawns with the particular bases in a single profile, thus the profile and base loot files having the same file names. It can also be used with the Always Spawn Base Loot Table option where put a few items that will always spawn with that table/profile combo. Though the majority of people use 1 profile per difficulty so the latter would apply in that case. You can have as many profiles as you want though. Difficulty Loot is for the specific difficulty. This is the primary loot table and should contain the majority of your items all of which are randomly picked from.
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Changed Status from Pending to Closed
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hi, unfortunately not. i've tried this option before and while it's 1 line of code to implement it was very buggy and did not work on some servers so it will not be implemented atm =/
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npcs: Block Damage Outside To Npcs When Not Allowed To Leave Dome Block Damage Outside Of The Dome To Npcs Inside there's also this for other settings: Block Damage Outside Of The Dome To Players Inside Block Damage Outside Of The Dome To Bases Inside Block Damage Inside From Npcs To Players Outside its in each profile, oxide/data/RaidableBases/Profiles/
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sorry, I don't know what those messages mean. I use Oxide and Harmony only. looks like an issue with Carbon though or maybe just debug messages I really dont know. does the plugin not work? it looks like it loaded just fine if the items loaded
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Changed Status from Pending to Closed
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there's no solution that I'm aware of. my response in the thread is Carbon will need to fix their backwards compatibility with the Oxide UI framework
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np. ya one would be the UI that shows when you enter the zone. you can move it after clicking the arrow button. it is per player
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@m3dus4 this plugin can't prevent players from opening doors. that would be another plugin. do you use any plugins that handle auto auth? do you get a message? remove ownership does not give ownership. it removes it. using /sar claim will give it. the only issue with removal is auth turrets are deauthed which is addressed in the next update. this option does not prevent them from using their base otherwise. this simply sets the owner to 0 in order to bypass PreventLooting plugin though this option isn't required. you can disable it and players can still destroy any boxes in order to loot them. most boxes would be locked so they'd have to destroy them anyway. players with the abandonedbases.convert.claim permission can use the /sar claim command to take over a base.
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Create Dome Around Event Using Spheres, set this to 0 in the profiles, oxide/data/RaidableBases/Profiles/ You can edit Event Messages in the config. Many options are not detailed because their names are self-explanatory. If you feel this isn't the case then you can suggest what details it should include. "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true, "Show Opened Message For Paid Bases": true, Did they fix the UI on the Carbon platform then? Thankyou glad you enjoy it!
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hi, I do not know what is causing the issue yet but this is good information ty for sharing.
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there has to be some error or it would be working zip your server log, oxide/data/RaidableBases/ folder and oxide/data/copypaste/ folder and DM it to me (dont post it in the ticket)
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so its not the map marker it would be something else causing all of that. errors in server console? I would need server logs