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Everything posted by nivex
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heya, line of sight issues are with the game. the issue was reported to Facepunch, so they're aware, but seems they haven't been able to fix it yet. there was an exploit where those bars were immune to damage but I think Facepunch fixed that since it was on YouTube too.
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the diffrent clolours for the different levels are not showing up on my map only green
nivex replied to kingtezzer's Support Report in Support
the free version has no premium features you must install the plugin from this site tier packages do not contain the plugin install the tier package and then the premium plugin from this site last -
the diffrent clolours for the different levels are not showing up on my map only green
nivex replied to kingtezzer's Support Report in Support
heya. yes sometimes Oxide (or Newtonsoft) resets this but it's unknown why since I never reset it. just fix the difficulty setting in your profiles, oxide/data/RaidableBases/Profiles/ -
not sure what you're referring to players can already drop a TC and type /sar claim quote it
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hm ok, maybe it's the rock check again. try this in .cs file if (!SpawnsController.IsAreaSafe(v, spq.safeRadius, spq.buildRadius, spq.pasteData.radius, queueLayers, out var cacheType, spq.type, spq.options.CustomSpawns)) change it to this: if (!SpawnsController.IsAreaSafe(v, spq.safeRadius, spq.buildRadius, spq.spawns.IsCustomSpawn ? 0f : spq.pasteData.radius, queueLayers, out var cacheType, spq.type, spq.options.CustomSpawns))
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Changed Status from Pending to Closed
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you can put as many items in a loadout as you want or you can use as many kits as you want instead if you want to use silencers on guns then you need to use kits they even have Damage Multipliers for explosives, guns and melee @Merdynn "Weapon Accuracy (0 - 100)": { "Allow Npcs To Play Catch When Equipped With Explosives": false, "Aggression Range": 70.0, "Health For Murderers": 150.0, "Health For Scientists": 100.0, "Murderer Kits": [ "Scientist Kits": [ "Decrease Damage Linearly From Npcs With A Maximum Effective Range Of": 0.0, "Decrease Damage Linearly From Players With A Maximum Effective Range Of": 0.0, "Damage Multipliers": { "Explosive Damage Multiplier": 1.0, "Gun Damage Multiplier": 1.0, "Melee Damage Multiplier": 1.0 }, "Maximum Respawn Npc X Seconds After Death": 0.0, "Minimum Respawn Npc X Seconds After Death": 0.0,
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hi. it is too close to another event Check If Abandoned Bases Are Too Close Together
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heya, Disable All Prefab Loot Spawns set this to true in the profiles, oxide/data/RaidableBases/Profiles/