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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    Added PVE and PVP options to block Archery and Wizardry plugins (this will retroactively default to your prior setting)
  2. nivex

    Raidable Bases

    it uses a command from within its UI. block the command global.ui_reviveplayerrestore or ui_reviveplayerrestore and tell me if that works. ya, I can add the Wizardry option
  3. nivex

    Abandoned Bases

    2.0.6 released... I left a piece of code in 2.0.5 on accident that prevented it from compiling.
  4. nivex

    Abandoned Bases

    No, the plugins use their own configured times. I'm not sure why he would want to use both plugins though. Especially if he's using TruePVE. Despawn Timer option controls the time before the base despawns
  5. nivex

    Abandoned Bases

    I'll consider this It appears to work fine. I will upload soon.
  6. nivex

    Fail in console cause lag

    not sure... best I can do is add some null checks for you.
  7. nivex

    Raidable Bases

    yes, that would be how it works. I don't know why I have two options for it anymore, though... just set them to the same duration or set Reset Purchased Owner to 0 so that only Lock Treasure Max Inactive Time applies. I may remove it if I can't remember why it was implemented in the first place because it seems redundant to me.
  8. nivex

    Fail in console cause lag

    hi, I don't hook OnEntityDeath for npc's so it isn't related. I destroy the brain so that code from your error is never called by the server for my npcs DestroyImmediate(scientistBrain, true); if the error were from raidablebases then a method from the plugin would be in the stacktrace of that error which it isn't. the first (time warning) and second (error) messages are separate and do not always appear together what other npc plugins are you using? npcspawn, betternpc, botrespawn, zombiehorde, etc.
  9. nivex

    Raidable Bases

    @JimDeadlock 1. Yes 2. Enable Use Permission (raidablebases.buyraid) and use raidablebases.buyraid there are no perms to enter a public raid and it won't be added because players will hate it people will leave the server if they can't raid the bases
  10. nivex

    Raidable Bases

    @Darien elaborate =p that's controlled by CopyPaste plugin.
  11. nivex

    Abandoned Bases

    Each live server I'm testing on has it's abandoned time set to 5 days, so it's only been 3 days since then. Everything looks to work fine and I will release it in a few days if I don't run into any issues.
  12. nivex

    Raidable Bases

    Despawn Dropped Loot Bags From Raid Boxes When Base Despawns It seems that this loot option is causing the base despawn issues. Please enable it in your profiles and let me know if the issue with the base not despawning is fixed for you You would need to remove prior existing bases before changing this setting. You can do so by using AdminRadar and typing /radar buildings raid. You can then go to each base and use /rbe kill_cleanup to destroy the base. oxide/data/RaidableBases/Profiles
  13. nivex

    no loot in raidable bases

    too difficult to read that all on one line I just downloaded tier 3, checked and there are no "riadmed1" or "riadmed7" typos in the package so you will need to fix your typos in order to be able to use those bases good so everything works now?
  14. nivex

    no loot

    Changed Status from Pending to Closed
  15. nivex

    no loot

    I responded to your other duplicate ticket.
  16. nivex

    no loot in raidable bases

    hi, post everything the plugin says when it loads also type rb.config list in the server console and show me what that says
  17. heya. there's no way to configure respawn times and I won't be adding more cooldowns at this time. I firmly believe it is a bad idea, too. you want to always have at least 3 bases on the map or your players will get fussy whether they state so or not. on most servers the players become highly competitive with raiding these bases you can however configure how many you want to spawn. as the name says, this is for auto spawns: "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": true, "Easy": 1, "Medium": 1, "Hard": 1, "Expert": 1, "Nightmare": 1 }, and this is for buyable events "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": { "Easy": 0, "Medium": 0, "Hard": 0, "Expert": 0, "Nightmare": 0 }, since you want 1 of each then you would configure this under Maintained Events, or you can use Scheduled Events if you want to have a cooldown between ALL difficulties at once "Always Maintain Max Events": true, "Max Maintained Events": 5, if you want all 5 to spawn every 2 hours then you would use this "Scheduled Events": { "Enabled": true, "Every Min Seconds": 7200.0, "Every Max Seconds": 7200.0, "Max Scheduled Events": 5, "Max To Spawn At Once (0 = Use Max Scheduled Events Amount)": 0, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0, "Include PVE Bases": true, "Include PVP Bases": true, "Minimum Required Players Online": 1, "Maximum Limit Of Players Online": 300, "Time To Wait Between Spawns": 15.0, "Convert PVE To PVP": true, "Convert PVP To PVE": false, "Ignore Safe Checks": false, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Spawn Bases X Distance Apart": 100.0, "Spawns Database File (Optional)": "none" }, if you do not want bases to despawn unless a player damages the base then you can use this, this will prevent the base from despawning until a player has attacked it at least once "Minutes Until Despawn After Inactive Resets When Damaged": true
  18. nivex

    Free bases dont spawn

    Changed Status from Pending to Closed
  19. nivex

    Free bases dont spawn

    awesome. i'm glad the message proved useful and resolved the issue for you.
  20. nivex

    Raidable Bases

    @CsaszyKJauto spawn (maintained/scheduled) is not enabled
  21. nivex

    Raidable Bases

    also, the time only shows from /rb when there are no raids spawned. it has always been this way
  22. nivex

    Raidable Bases

    use rbe debug command in server console to see why your auto spawn doesn't work. type again to toggle it off
  23. nivex

    Raidable Bases

    @iMonkey that would be Rustcord. in the Rustcord language file change ":house: {difficulty} Raidable Base at {position} has ended." to: ":house: {difficulty} Base ({basename}) has been raided by {players} at {position} ({gridposition})." or to this: ":house: {basename} has been raided by {players} at {gridposition}." etc... you will need to use the modified version of 3.3.1 below. Rustcord would need to patch this or it will revert when they update. Rustcord.cs
  24. nivex

    Raidable Bases

    I am still trying to fix the despawn bug and will release an update when I have fixed it. Despawn Dropped Loot Bags From Raid Boxes When Base Despawns anyone with a despawn issue should try to enable this in your profiles, oxide/data/RaidableBases/Profiles/ I have 2 reports now that this fixes it so I will look into this to see why that might be
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