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Everything posted by nivex
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yes, set Award Top X Players On Wipe to 0 in the config file
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heya. by a trap or turret? there's no setting for it to block damage. only settings to prevent it from attacking to start with. if it attacks and does no damage then it's another plugin or godmode blocking it by a player? if the zone is not PVP then the damage will be blocked, even if its on a PVP server the plugin is compatible with regular servers, and nextgenpve or truepve servers. the imperium plugin does not have the necessary hooks for traps and samsites for it to work properly with those.
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Changed Status from Pending to Closed
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truepve was missing, solved
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zip everything oxide/data/RaidableBases/ oxide/config/RaidableBases.json directly from the server with the issue and attach here
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everything works fine with the files that you have provided
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Changed Status from Pending to Closed
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no problem
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heya check the profiles, oxide/data/RaidableBases/Profiles make sure the difficulty setting at the top of each file is set correctly. if they are all 0 then you need to set them accordingly. 0 easy 1 medium 2 hard 3 expert 4 nightmare
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Changed Status from Pending to Closed
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hi, it's most likely not from this plugin then
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heya, [RaidableBases] Grid initialization completed in 89 seconds and 180 milliseconds on a 6000 size map with 31468 potential points. it works for me with your map and config send me oxide/data/ZoneManager/zone_data.json
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@V.O.I.D I keep trying to reproduce this and managed to reproduce it not showing the UI but was still able to deal damage. I fixed the UI bug and that might fix the other issue too. replace lines 12023 through 12067 in RaidableBases.cs plugin with this: private void OnPlayerSleepEnded(BasePlayer player) { player.Invoke(() => { if (player.IsDestroyed || !player.IsHuman()) { return; } if (PvpDelay.Remove(player.userID, out var ds) && ds.Timer != null && !ds.Timer.Destroyed) { ds.Timer.Callback.Invoke(); ds.Timer.Destroy(); } if (config.UI.Lockout.Enabled) { UI.UpdateUi(player, UiType.Lockout); } if (RaidableBase.Get(player.transform.position, 5f) is not RaidableBase raid) { return; } if (InRange2D(player.transform.position, raid.Location, raid.ProtectionRadius)) { raid.intruders.Remove(player.userID); raid.OnEnterRaid(player); } else if (!config.Settings.Management.AllowTeleport) { RaidableBase.RemovePlayer(player, raid.Location, raid.ProtectionRadius, raid.Type); } }, 0.015f); }
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[RaidableBases] Grid initialization completed in 167 seconds and 572 milliseconds on a 6000 size map with 0 potential points. you have 0 points on the map so there's something on your map that is blocking them all i need the map =p
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np, which map and seed is this? I have no issues loading your config
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> o.reload RaidableBases Unloaded plugin Raidable Bases v2.7.4 by nivex [RaidableBases] Allowed spawn points in 0 zones. [RaidableBases] Blocked spawn points in 1 zones. Loaded plugin Raidable Bases v2.7.4 by nivex > o.version Oxide.Rust Version: 2.0.6013 Oxide.Rust Branch: master ya 2.0.6013 compiles fine
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@rev_ozmundok lmk if you have anymore questions sounds like you might need to update your oxide @Wizznall
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heya. I need the other messages when the plugin loads, and your config file. don't tell me that you paid money for something that doesn't work. I don't have any issue helping you fix your setup...
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hi, you need to update the plugin make sure you update oxide too. a new update came out 20 minutes ago
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Changed Status from Pending to Closed