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Everything posted by nivex
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- 572 comments
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- #rust
- #rust plugin
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- 572 comments
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- #rust
- #rust plugin
- (and 6 more)
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- 572 comments
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- 1
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- #rust
- #rust plugin
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- 572 comments
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- 1
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- #rust
- #rust plugin
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not sure... best I can do is add some null checks for you.
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yes, that would be how it works. I don't know why I have two options for it anymore, though... just set them to the same duration or set Reset Purchased Owner to 0 so that only Lock Treasure Max Inactive Time applies. I may remove it if I can't remember why it was implemented in the first place because it seems redundant to me.
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hi, I don't hook OnEntityDeath for npc's so it isn't related. I destroy the brain so that code from your error is never called by the server for my npcs DestroyImmediate(scientistBrain, true); if the error were from raidablebases then a method from the plugin would be in the stacktrace of that error which it isn't. the first (time warning) and second (error) messages are separate and do not always appear together what other npc plugins are you using? npcspawn, betternpc, botrespawn, zombiehorde, etc.
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- 572 comments
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- #rust
- #rust plugin
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Despawn Dropped Loot Bags From Raid Boxes When Base Despawns It seems that this loot option is causing the base despawn issues. Please enable it in your profiles and let me know if the issue with the base not despawning is fixed for you You would need to remove prior existing bases before changing this setting. You can do so by using AdminRadar and typing /radar buildings raid. You can then go to each base and use /rbe kill_cleanup to destroy the base. oxide/data/RaidableBases/Profiles
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too difficult to read that all on one line I just downloaded tier 3, checked and there are no "riadmed1" or "riadmed7" typos in the package so you will need to fix your typos in order to be able to use those bases good so everything works now?
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hi, post everything the plugin says when it loads also type rb.config list in the server console and show me what that says
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heya. there's no way to configure respawn times and I won't be adding more cooldowns at this time. I firmly believe it is a bad idea, too. you want to always have at least 3 bases on the map or your players will get fussy whether they state so or not. on most servers the players become highly competitive with raiding these bases you can however configure how many you want to spawn. as the name says, this is for auto spawns: "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": true, "Easy": 1, "Medium": 1, "Hard": 1, "Expert": 1, "Nightmare": 1 }, and this is for buyable events "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": { "Easy": 0, "Medium": 0, "Hard": 0, "Expert": 0, "Nightmare": 0 }, since you want 1 of each then you would configure this under Maintained Events, or you can use Scheduled Events if you want to have a cooldown between ALL difficulties at once "Always Maintain Max Events": true, "Max Maintained Events": 5, if you want all 5 to spawn every 2 hours then you would use this "Scheduled Events": { "Enabled": true, "Every Min Seconds": 7200.0, "Every Max Seconds": 7200.0, "Max Scheduled Events": 5, "Max To Spawn At Once (0 = Use Max Scheduled Events Amount)": 0, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0, "Include PVE Bases": true, "Include PVP Bases": true, "Minimum Required Players Online": 1, "Maximum Limit Of Players Online": 300, "Time To Wait Between Spawns": 15.0, "Convert PVE To PVP": true, "Convert PVP To PVE": false, "Ignore Safe Checks": false, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Spawn Bases X Distance Apart": 100.0, "Spawns Database File (Optional)": "none" }, if you do not want bases to despawn unless a player damages the base then you can use this, this will prevent the base from despawning until a player has attacked it at least once "Minutes Until Despawn After Inactive Resets When Damaged": true
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Changed Status from Pending to Closed
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awesome. i'm glad the message proved useful and resolved the issue for you.
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@iMonkey that would be Rustcord. in the Rustcord language file change ":house: {difficulty} Raidable Base at {position} has ended." to: ":house: {difficulty} Base ({basename}) has been raided by {players} at {position} ({gridposition})." or to this: ":house: {basename} has been raided by {players} at {gridposition}." etc... you will need to use the modified version of 3.3.1 below. Rustcord would need to patch this or it will revert when they update. Rustcord.cs
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I am still trying to fix the despawn bug and will release an update when I have fixed it. Despawn Dropped Loot Bags From Raid Boxes When Base Despawns anyone with a despawn issue should try to enable this in your profiles, oxide/data/RaidableBases/Profiles/ I have 2 reports now that this fixes it so I will look into this to see why that might be