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Everything posted by nivex
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@V.O.I.D I keep trying to reproduce this and managed to reproduce it not showing the UI but was still able to deal damage. I fixed the UI bug and that might fix the other issue too. replace lines 12023 through 12067 in RaidableBases.cs plugin with this: private void OnPlayerSleepEnded(BasePlayer player) { player.Invoke(() => { if (player.IsDestroyed || !player.IsHuman()) { return; } if (PvpDelay.Remove(player.userID, out var ds) && ds.Timer != null && !ds.Timer.Destroyed) { ds.Timer.Callback.Invoke(); ds.Timer.Destroy(); } if (config.UI.Lockout.Enabled) { UI.UpdateUi(player, UiType.Lockout); } if (RaidableBase.Get(player.transform.position, 5f) is not RaidableBase raid) { return; } if (InRange2D(player.transform.position, raid.Location, raid.ProtectionRadius)) { raid.intruders.Remove(player.userID); raid.OnEnterRaid(player); } else if (!config.Settings.Management.AllowTeleport) { RaidableBase.RemovePlayer(player, raid.Location, raid.ProtectionRadius, raid.Type); } }, 0.015f); }
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[RaidableBases] Grid initialization completed in 167 seconds and 572 milliseconds on a 6000 size map with 0 potential points. you have 0 points on the map so there's something on your map that is blocking them all i need the map =p
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np, which map and seed is this? I have no issues loading your config
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> o.reload RaidableBases Unloaded plugin Raidable Bases v2.7.4 by nivex [RaidableBases] Allowed spawn points in 0 zones. [RaidableBases] Blocked spawn points in 1 zones. Loaded plugin Raidable Bases v2.7.4 by nivex > o.version Oxide.Rust Version: 2.0.6013 Oxide.Rust Branch: master ya 2.0.6013 compiles fine
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@rev_ozmundok lmk if you have anymore questions sounds like you might need to update your oxide @Wizznall
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heya. I need the other messages when the plugin loads, and your config file. don't tell me that you paid money for something that doesn't work. I don't have any issue helping you fix your setup...
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hi, you need to update the plugin make sure you update oxide too. a new update came out 20 minutes ago
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Changed Status from Pending to Closed
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hello, set Send Messages To Player to false
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Changed Status from Pending to Closed
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please see the update notes the update requires the rust update
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2.0.7 released - Requires Rust update tugboats, locking the raid and ejecting enemies has been added. I had a lot of fun implementing these and hopefully you don't run into too many issues with them keep in mind that the eject setting does not work when you enter the dome/event. it works when you enter the base, loot or try to damage something. enjoy!
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- #rust
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that is a console command
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ya that's how it works
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yep it will take priority if it has a higher number even if they have both groups
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hi, rb controls that rb.config stability true or rb.config stability false