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Everything posted by nivex
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hi, attach your config and profile
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- 572 comments
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@VSM the mechanic is in my Raidable Bases plugin. so I'm aware of how useful it is, and would like to implement it. but those aren't opinions, and won't be implemented until there is an elegant solution to those issues. it must not impact server performance, and it must be written efficiently with the least amount of code. something i'm not so great at doing, though I do have a very clear understanding of what works and what doesn't work. either way, it will not be viable until then. @SynNation yes, change the settings in the config. that time determines how long a player/team can be inactive before the base is considered abandoned.
- 572 comments
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as always, I am open to suggestions. I have taken suggestions and implemented them for the past 7 years. I build my plugins for the community given what you guys request them to do. so I have no problems considering an idea from all angles to see if its viable, or if its poorly thought out. the worst I can say is no.
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yes you can change them I understand, and I've considered this but it is not a viable option. players often build far too close to others, and the dome can overlap their base when another base becomes abandoned. even though their base cannot be raided it still posses a few other problems 1. players do not build too close on every server - but it applies to the majority and this cannot be ignored 2. I would need to prevent the player from being kicked from his own home so that the raid can continue in the base that is abandoned 3. dynamic radius would need to be forced for this option to work which means I would have to remove dynamic radius as an option and force it to always be used instead. even then, it is not a guarantee if the abandoned base is a compound or built using elongated shapes. 4. even if I did manage to find a solution to the above then players could exploit this by freely harassing others anyway since that player would not be ejected from his own home. this would be minimal, but it cannot be ignored either ejecting enemies is not viable given the above. the only solution is to prevent enemies from looting containers or bags that drop from containers. this too presents its own issues 1. I can't prevent people from picking up individual items that are dropped on the ground. rust does not provide persistent information to make this viable. anytime an item is stacked onto another item the unique identifier will change. i'm not going to hook everything required as a workaround because it would be too costly on server performance 2. server owners will ask why the player is not ejected instead, and I will constantly have to repeat myself and hope they understand. if they're not happy then they'll have no choice but to accept it for what it is. 3. players can still annoy other players even if they can't loot by running around them or standing in areas so they can't get through them ultimately, this is something that should be enforced by the server owner regardless of how annoying it is. it's not a perfect plugin, and it is impossible for it to be. I will continue to improve it, but some things just cannot be handled in a way that everyone will agree with. the best way to handle this issue is to make these events PVP only and then the raiders can kill anyone trying to counter raid them.
- 572 comments
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- #rust
- #rust plugin
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- 572 comments
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- #rust
- #rust plugin
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if your host is using Linux then they have to install libgdiplus. if these bases were copied recently with copypaste then you need to update copypaste to 4.1.37+ and/or re-save them no one has reported any bases spawning like this. it has always been that they spawn with everything but do not despawn when they're supposed to because of a bug you can enable Despawn Dropped Loot Bags From Raid Boxes When Base Despawns in each of the profiles to see if this fixes the issue if the above doesn't apply to you, oxide/data/RaidableBases/Profiles/ it's been reported from a few users that this fixes the issue with the base not despawning properly. it will destroy the gray loot bags that drop from the boxes in the base so players must loot them before the raid despawns. it will not destroy any loot belonging to a player. this is the only workaround atm
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hi,yes, by the default the times are: abandonedbases.basic - 5 days abandonedbases.veteran - 5 days abandonedbases.vip - 7 days players must be granted a permission in order for it to apply. if you grant abandonedbases.basic to the default group then you can still give abandonedbases.vip to your vip group
- 572 comments
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I don't think there's anything I can do. I can't get it to work unless I wire a power source. giving it infinite power does not work anymore.
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yes, it would double spawn yes, you would set it to 0 in the Difficulty Loot
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Base Loot should have the few items you want to always spawn, and Difficulty Loot should have everything else that randomly spawns Base Loot serves to exist per profile, while Difficulty Loot serves to exist per difficulty. it has two purposes, either to always spawn, or to spawn specific items for specific profiles So you can have any number profiles for Easy and each of them can have their own Base Loot file you could also make a second Nightmare profile called "Nightmare Bases 2.json" and put even more difficult bases in this profile while increasing the amount of rewards in the Base Loot file, or by changing the Loot Amount Multiplier if you want everything increased. especially useful for a handful of bases that especially difficult and time consuming to raid. just don't go too overboard with this. if it takes too long to raid and isn't worth enough in return then players will avoid these bases.
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you need to put the items in the Base Loot file in order for them to always spawn and remove them from the Difficulty Loot file the Base Loot files must have the same name as their Profile btw, or they will not spawn Base Loot\Easy Bases.json must exist as Profiles\Easy Bases.json also
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no worries. items are not guaranteed to spawn from the Difficulty Loot tables. that table is meant to be random Always Spawn Base Loot Table is in the profiles, and will spawn all items from your Base Loot table. move the resources that you want to spawn from the Difficulty Loot table into the Base Loot table. don't put all of the items there. the majority should stay in the Difficulty Loot file. if Move Resources Into Tool Cupboard is enabled then resources will be put in the TC so long as Resources Not Moved To Cupboards does not block it. I generally don't join other peoples discord. sorry.
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you could change it in the copypaste file, or recopy it. it would be easier =p just search for "grade": 1, and change it to "grade": 0,
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ya you can use Change Building Material Tier To found in the profiles which will set the entire building to that grade. this can happen if CopyPaste is not updated. where the base can partially be twig, all twig or perfectly normal. you'll want to make sure you update to 4.1.37 or higher regardless can of course happen if its an issue with the base too
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hi, on his part. some bases do not paste properly and are either too far above or under the ground. I mention this so that when you see this happen that you understand it's an issue with the base and not the plugin=)
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heya thanks! this is because he did not empty the loot from his copypaste files. you can use Empty All Containers Before Spawning Loot which is in the profiles, oxide/data/RaidableBases/Profiles/ some of his bases were not copied properly either and will spawn at the wrong height. either floating or too far under the map. you will need to recopy any of them that you find.
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hi, have you saved any bases with copypaste since the last rust update? you will need to update copypaste if you haven't already 4.1.37 and recopy all those bases again. failing that remove all newly copied bases from your profiles if you haven't copied any new bases then use the rbe debug command in the server console when this happens. type it again to toggle it off.