-
Posts
5,154 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by nivex
-
Scrap, Wood, Pumpkins do not appear in Loot (resources and food?)
nivex replied to Jackelmyer's Support Request in Support
you don't have the option enabled. this works "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "peacekeeper" ], "Enabled": true }, -
Scrap, Wood, Pumpkins do not appear in Loot (resources and food?)
nivex replied to Jackelmyer's Support Request in Support
you should attach the file instead of pasting it. much easier to read I didn't say that roam and roamtethered don't have that ammo. I said that they may not, and to check each of the prefabs. I looked (which isn't easy to do), and peacekeeper doesn't have any ammo. I've already said I'd add an option to not use any prefab loot too pumpkin, wood and scrap all spawn fine. deer meat was on the next npc. -
why would I disable it for the server?
-
Wooden Bow getting converted to Compound Bow and Weird Loot
nivex replied to Jackelmyer's Support Request in Support
Items for scientistnpc_arena: hazmatsuit, supply.signal, ammo.pistol, ammo.rifle, ammo.pistol, ammo.rifle, syringe.medical, bandage Items for scientistnpc_cargo: hazmatsuit, supply.signal, ammo.pistol, ammo.rifle, ammo.pistol, ammo.rifle, syringe.medical, bandage Items for scientistnpc_cargo_turret_any: hazmatsuit, supply.signal, ammo.pistol, ammo.rifle, ammo.pistol, ammo.rifle, syringe.medical, bandage Items for scientistnpc_cargo_turret_lr300: hazmatsuit, supply.signal, ammo.pistol, ammo.rifle, ammo.pistol, ammo.rifle, syringe.medical, bandage Items for scientistnpc_ch47_gunner: hazmatsuit, supply.signal, ammo.pistol, ammo.rifle, ammo.pistol, ammo.rifle, syringe.medical, bandage Items for scientistnpc_excavator: hazmatsuit, supply.signal, ammo.pistol, ammo.rifle, ammo.pistol, ammo.rifle, syringe.medical, bandage Items for scientistnpc_full_any: smg.mp5, ammo.pistol, riflebody, smg.mp5, ammo.pistol, riflebody, smgbody, weapon.mod.flashlight, techparts, grenade.f1, hazmatsuit, ammo.shotgun.fire, flare, pickaxe, syringe.medical, scrap, semibody, keycard_green, flare, pickaxe, syringe.medical, scrap, semibody, keycard_green Items for scientistnpc_full_lr300: smg.mp5, ammo.pistol, riflebody, smg.mp5, ammo.pistol, riflebody, smgbody, weapon.mod.flashlight, techparts, grenade.f1, hazmatsuit, ammo.shotgun.fire, flare, pickaxe, syringe.medical, scrap, semibody, keycard_green, flare, pickaxe, syringe.medical, scrap, semibody, keycard_green Items for scientistnpc_full_mp5: smg.mp5, ammo.pistol, riflebody, smg.mp5, ammo.pistol, riflebody, smgbody, weapon.mod.flashlight, techparts, grenade.f1, hazmatsuit, ammo.shotgun.fire, flare, pickaxe, syringe.medical, scrap, semibody, keycard_green, flare, pickaxe, syringe.medical, scrap, semibody, keycard_green Items for scientistnpc_full_pistol: smg.mp5, ammo.pistol, riflebody, smg.mp5, ammo.pistol, riflebody, smgbody, weapon.mod.flashlight, techparts, grenade.f1, hazmatsuit, ammo.shotgun.fire, flare, pickaxe, syringe.medical, scrap, semibody, keycard_green, flare, pickaxe, syringe.medical, scrap, semibody, keycard_green Items for scientistnpc_full_shotgun: smg.mp5, ammo.pistol, riflebody, smg.mp5, ammo.pistol, riflebody, smgbody, weapon.mod.flashlight, techparts, grenade.f1, hazmatsuit, ammo.shotgun.fire, flare, pickaxe, syringe.medical, scrap, semibody, keycard_green, flare, pickaxe, syringe.medical, scrap, semibody, keycard_green Items for scientistnpc_heavy: flamethrower, lowgradefuel, grenade.f1, shotgun.double, ammo.shotgun, syringe.medical, bandage, multiplegrenadelauncher, ammo.grenadelauncher.buckshot, ammo.grenadelauncher.smoke, ammo.grenadelauncher.he Items for scientistnpc_junkpile_pistol: smgbody, weapon.mod.flashlight, techparts, grenade.f1, hazmatsuit, ammo.shotgun.fire, flare, pickaxe, syringe.medical, scrap, semibody, keycard_green, flare, pickaxe, syringe.medical, scrap, semibody, keycard_green Items for scientistnpc_oilrig: hazmatsuit, supply.signal, ammo.pistol, ammo.rifle, ammo.pistol, ammo.rifle, syringe.medical, bandage Items for scientistnpc_patrol: hazmatsuit, supply.signal, ammo.pistol, ammo.rifle, ammo.pistol, ammo.rifle, syringe.medical, bandage Items for scientistnpc_peacekeeper: flare, pickaxe, syringe.medical, scrap, semibody, keycard_green Items for scientistnpc_roam: hazmatsuit, supply.signal, ammo.pistol, ammo.rifle, ammo.pistol, ammo.rifle, syringe.medical, bandage Items for scientistnpc_roam_nvg_variant: hazmatsuit, supply.signal, ammo.pistol, ammo.rifle, ammo.pistol, ammo.rifle, syringe.medical, bandage Items for scientistnpc_roamtethered: hazmatsuit, supply.signal, ammo.pistol, ammo.rifle, ammo.pistol, ammo.rifle, syringe.medical, bandage here's a complete list of all the items that each of those options drops. peacekeeper would have the least amount of items so it does appear to be working correctly for both scientist and murderer you can add npc.LootSpawnSlots = new LootContainer.LootSpawnSlot[0]; on line 10080 to override everything so nothing drops. your file might have a different line number if you modified it before. the code should look like this -
yea, in the next update it'll work regardless of sentry.interferenceradius - the only limit will be how many turrets you deploy.
-
Changed Status from Pending to Closed Changed Fixed In to Next Version
-
Ill disable this in the next update, but atm yes convar is the only way.
-
nice thanks
-
Changed Status from Pending to Closed
-
no problem, enjoy
-
heya, the allow option is for those who have profiles with Allow PVP false and true. if you set it to false then you won't be able to buy any raids with Allow PVP set true only. Convert PVP to PVE does not override this for the first reason set both to true and all PVP base will spawn for buyable events as PVE, or set Allow PVP to false in relevant profiles.
-
Question: Memory Consumption during Base Spawns
nivex replied to Jackelmyer's Support Request in Support
Icedhost has performed exceptional on my test server. 12gb still isn't enough, but will hold you over until you get a player base. I can add the RAM requirement but that requirement isn't specific to this plugin, but Rust in general shouldn't be under 16gb. the performance hit and potential crash issues are too risky. 16gb won't be completely stable for a player base over 20 either. that's when you'd move to 32gb or higher. server donations would help cover costs at that point -
ah, Notify should show you the message then. I missed that
-
you aren't getting a reward because of 2 things: "Move Resources Into Tool Cupboard": false, "Destroying The Cupboard Completes The Raid": true, it's ending the raid immediately because there's no loot in the TC and the second option requires the TC be destroyed or fully looted you should disable one of those options until the next update, or you can edit the .cs and fix it now. nice bug find. that was probably causing issues for a few others too return IsCompleted = IsPrivDestroyed || priv.IsKilled() || priv.inventory.IsEmpty(); to return IsCompleted = IsPrivDestroyed || priv.IsKilled() || config.Settings.Management.Cupboard && priv.inventory.IsEmpty(); you have Send Messages To Players false so you won't see the reward message when you do fix this
-
there's no reason to set Lock Treasure To First Attacker to false... partial settings isn't enough. i'd need the config and profile but attach the files instead of pasting them
-
"Lock Treasure To First Attacker": true, why do you want to disable that? I didn't suggest this I stated why they might not be getting a reward. if that's true then it won't prevent them from getting one.
-
Question: Memory Consumption during Base Spawns
nivex replied to Jackelmyer's Support Request in Support
let me know if you need help finding another server/host. I absolutely would not upgrade that machine with more memory after your prior issues either way, you need more than 8gb for a Rust server. once your entity count goes up your server will have serious performance issues and eventually crash, as you have seen. it will happen whether CopyPaste spawns bases or players build them. anything less than 16gb is too risky. if you can afford 32gb or higher it is your best bet -
heya this is for Economics plugin on uMod and IQEconomic try reloading that economic plugin otherwise they weren't eligible or your oxide/carbon didn't send the call you can't use noclip or vanish and can't be admin for rewards if Remove Admin is enabled in the config if you lock rewards to the owner only but don't use owners then it will never reward too
-
Question: Memory Consumption during Base Spawns
nivex replied to Jackelmyer's Support Request in Support
ya...spiking your memory when you have 8gb is going to crash it. that's too little memory for a Rust server. I don't know why 8gb is an option. I have seen spikes which started a few months back with a Rust update when an entity spawns, from plugin or by the game I can reply more later I have an appointment -
Wooden Bow getting converted to Compound Bow and Weird Loot
nivex replied to Jackelmyer's Support Request in Support
Changed Status from Pending to Closed -
Wooden Bow getting converted to Compound Bow and Weird Loot
nivex replied to Jackelmyer's Support Request in Support
ya, but that's not a plugin issue. 8gb memory isn't enough for a server. player entities will eventually cause a crash loop too. you want at least 16gb. I'll continue in this thread https://codefling.com/files/sc/9817-question-memory-consumption-during-base-spawns/?tab=comments#comment-48315 -
Wooden Bow getting converted to Compound Bow and Weird Loot
nivex replied to Jackelmyer's Support Request in Support
it's not going to be causing crashes without others experiencing the same issue. -
Wooden Bow getting converted to Compound Bow and Weird Loot
nivex replied to Jackelmyer's Support Request in Support
I'd never hear the end of it if it were crashing servers=p Harmony mods are the first thing I unload. I wouldn't add anything back in until you're sure the crashing stopped. if server is stalling (stalling is not crashing - just hangs up and doesn't respond) then disable AI on the server (ai.think)