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Everything posted by nivex
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hi, rb.config list if the files exist then look at Allow Players To Buy PVP Raids, should be true, and Convert PVP to PVE should be true if you don't want them to be PVP
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Changed Status from Pending to Closed
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@Merdynn heya. those are not beaches nor inland so those two will not prevent that. water settings in the profiles control it "Allow Bases To Float Above Water": false, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true,
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heya sounds like server.pve is true it should be set server.pve false truepve will handle the pve so you don't need to set that convar as it won't work with rb
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that isn't possible. conversion is literally - the event - it is what allows you to do anything and everything. pvp, damage, dome, changing ownership, etc PVE and PVP are part of that event. if there is no event then players will not be able to do anything. something has to tell TruePVE to allow that damage - the event does this
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- 599 comments
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- #rust
- #rust plugin
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I don't understand. if there is no zone then there can be no event, but those are not zone manager zones. if you are getting zone manager zones at these events then another plugin is adding them (maybe dynamicpvp? no idea since I dont use any zones from other plugins) if you don't want PVP then you can disable Allow PVP options in the config but again I don't understand. if you meant dome/sphere then you can set Sphere Amount to 0 in the config
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no problem.
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ok i will disable it when purge is active
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no problem
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set Sphere Amount to 0 no, the whole map can't go PVP. PVP is at events only when Allow PVP is true there's not much point to leaving Abanoned Bases or TruePVE loaded if you want that Prevent Looting or other loot protection plugins will not let them loot the boxes unless they destroy it. Remove Ownership bypasses this when set true
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I have 3 packages which include bases in them all unique codefling.com/nivex/ I don't know who else to recommend. I usually get a lot of complaints regarding 3rd party bases about bases not being copied properly or containing items
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half of the height of each foundation should be under the map, and half of each foundation should be above ground, for the majority of the bases foundations if only a few foundations are completely under the map then that's unavoidable. the terrain isn't perfect so it isn't possible to avoid this. if the entire base spawns slightly under the map then the base was not copied correctly or your height settings are still broken
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@Aton heya. Send Messages To Players, Sphere Amount and Use Map Marker I don't really see a reason to disable all that when you're wanting players to hunt the bases instead if you disable Run Every X Seconds (false) and Run Once On Server Startup (0) then the plugin won't convert anything on its own. it's this way by default grant players abandonedbases.attack and let them hunt the bases themselves by shooting at them. they'll get a message if its not abandoned, otherwise it will convert for them. if you find the entity count needs immediate attention then you can still use the sab command to run a scan of all bases for automatic conversion
- 599 comments
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- #rust
- #rust plugin
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hi, most common when Allow Players To Buy PVP Raids is blocking it because Allow PVP is true in the profiles Allow Players To Buy PVP Raids and Convert PVP to PVE should be true, or Allow PVP should be false in the profiles
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- 599 comments
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- #rust
- #rust plugin
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- 599 comments
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- #rust
- #rust plugin
- (and 6 more)
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heya, normal is available in the free version only. you would need to download the plugin from codefling instead of umod. don't let an auto updater or rust server manager update to the umod version either:)
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nah that won't stop notifications. TruePVE provides the protection. this plugin removes that protection after the base becomes abandoned what you want already exists Run Every X Seconds and Run Once On Server Startup are both disabled so the plugin won't automatically convert you shouldn't use Automatic Conversions Disabled Between These Times to explicitly prevent the above automated options since they're already disabled the only way for it to convert is if the player hunts the base or if you use commands to convert Automatic Conversions Disabled Between These Times shouldn't be enabled unless you want to prevent hunting during specific times
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hours are military time. 0-23 yes, you should be getting them until midnight server time not sure why I set the hours to 0 to 12 and 12 to 0. I must've thought the same as you then. I'll remove 12 to 0 (second one) since it won't work. setting the end date before the start date obviously cant work
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no problem ya, it won't show notifications when it can't convert the base