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nivex

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Everything posted by nivex

  1. 1. combined. base loot is for individual profiles with that profile name. and difficulty is for all profiles with that difficulty 2. normal is free version only 3. no. you must scale probability porportional to the required amount 4. no either will disable the item.
  2. nivex

    Raidable Bases

    Events do not drop loot unless the players destroy the boxes first. if you don't want that loot then you can destroy it when the base despawns with Despawn Dropped Loot Bags From Raid Boxes When Base Despawns. I will take a look.
  3. Added `Show Direction To Coordinates` (false) this is the new option. just enable it in the next update!:)
  4. nivex

    Raidable Bases

    @FreeManStars Divide Rewards Among All Raiders when false will give everyone who participated the full reward. Only Award Owner Of Raid gives only the owner the reward. this is not recommended.
  5. nivex

    Raidable Bases

    @Craft Apply All Cooldowns and/or Apply Cooldown To Entire Clan And Team Set a cooldown time
  6. Changed Status from Pending to Closed Changed Fixed In to Next Version
  7. no problem next update it will divide the loot so the locker will not have anymore loot than a box will
  8. hi, disable Move Items Into Lockers in the config file I'm working on a solution so they don't swallow up all the items since they can hold over 40 items
  9. Changed Status from Pending to Closed Changed Fixed In to Next Version
  10. hi, I can make this an option
  11. heya, that's good. you need to set the eject settings in the profiles too, oxide/data/RaidableBases/Profiles "Eject Enemies From Purchased PVE Raids": true, "Eject Enemies From Purchased PVP Raids": false, "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false,
  12. nivex

    Raidable Bases

    @FreeManStars heya. you're in the Raidable Bases forum, and Raidable Bases has no such message. that information is in the Status UI. Abandoned Bases requires abandonedbases.attack and abandonedbases.attack.time. it will not show if 1) you are an ally, 2) for ignored prefabs, 3) when in a zone, 4) too close to an event, or 5) the player is immune. TruePVE or NextGenPVE is also required to be installed and loaded
  13. @HunterZ hi, only the bases differ
  14. nivex

    NEW FEATURE

    Changed Status from Pending to Closed
  15. nivex

    NEW FEATURE

    no problem
  16. nivex

    NEW FEATURE

    hi, you can edit Prefix in the language file
  17. no problem
  18. ok. requirements have minimums too. in this case it's either 2 foundations or a foundation + 1 high wall. it has been this way, but I don't mind changing it. keep foundations required to 1 compound.Count is in the .cs file change < 2 to < 1 I can change it in next update too, but I won't set it below < 1
  19. it does work. it says < 1 0 is less than 1 you cannot set it to 0 why are you trolling me?
  20. I had already explained what you should do, and how it works
  21. you want players to raid a 1x1? go for it change compound.Count < 2 to 1
  22. yes, the base will get deleted on a scan.
  23. ah ok. it must have a minimum of 2 foundations. setting it to 1 will not work.
  24. twig does not qualify
  25. nivex

    Garbage left after base despawn

    I didn't say that floating skins wasn't from RB or CopyPaste. I said it can happen solely from CopyPaste too. if you cannot interact with the door skins then it is not an issue. kills are sent to every entity so if you have some deployables like that furnace that aren't killed then something is blocking that kill. also that furnace should not be spawning half way under the ground. that base was not copied properly, or the height was modified you can send me a base with an issue and I can look at it.

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