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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    hook time isn't an issue Ill check out the events when i can
  2. nivex

    Raidable Bases

    @chuck norris thats all rbe debug shows?
  3. nivex

    Raidable Bases

    it works with tier 3. just tried make sure you have npcs enabled, and that you have some configured to spawn too.
  4. nivex

    Raidable Bases

    @Jackelmyer no, as I said, it will not apply a skin unless it's compatible
  5. nivex

    Raidable Bases

    nah, that's not what he means. he means to toggle it off and back on again to see if that fixes your issue your settings work as is so long as there's no json error you won't see any npcs inside if there isn't enough room for them. they need open space.
  6. nivex

    Raidable Bases

    hi no, that is for skins, and it uses that list. I don't know where you can find a list online, but it has all skins. it will not and cannot use a skin on a grade unless it's compatible. so it will pool compatible skins from the list and use a random one 0 is the default skin. if you don't want the default being used then you should remove 0 from that list. Use Random Skin For Whole Base will pick 1 random skin for the base Use Random Skin On Every Block will pick random skins for the base Only Apply Skin When Material Is Enabled does not apply to those two options. it's for the individual skin settings only that should work, and does work for me. see below. sleeper and spawn inside options are all self explanatory
  7. nivex

    Raidable Bases

    @AaronL you probably need to update to 2.7.8. otherwise you will have to use these commands rbe debug rb.config list
  8. nivex

    Raidable Bases

    @abcderanzi hi, it won't count the loot unless it's configured to by adding locker to Additional Containers To Include As Boxes you don't look at the in game UI to see how much loot has spawned. that's how much is required to complete the event. the server console shows the total
  9. nivex

    Raidable Bases

    @Craft I have answered your question twice now I am not adding that
  10. nivex

    Raidable Bases

    @Craft multiple options exist for that already. Buyable Cooldowns has Apply All Cooldowns Player Lockouts has Apply All Lockouts Everytime Prevent Players From Hogging Raids Prevent Players From Hogging Purchased Raids
  11. nivex

    Raidable Bases

    can confirm that a despawn bug was introduced in 2.7.7 it should be fixed in 2.7.8 2.7.8 is now released. sorry for the issues
  12. nivex

    Raidable Bases

    @Andres S Im looking into it
  13. nivex

    Abandoned Bases

    @V.O.I.D you can update both then
  14. nivex

    Raidable Bases

    @Dead Nasty hi, dm your config @abcderanzi ya I asked Raul to fix it. let me know:)
  15. nivex

    Abandoned Bases

    @V.O.I.D ya no issue here. that would be the game though. try updating oxide/server
  16. nivex

    Raidable Bases

    @Thunderchile hi, Ill look into it
  17. Changed Status from Pending to Closed
  18. no problem
  19. nivex

    Raidable Bases

    @Merdynn please don't say that
  20. time for a different host. there is no reason a secure host should need to block this. nonsense if (File.Exists(Path.Combine(Interface.Oxide.PluginDirectory, "CopyPaste.cs"))) { error = "CopyPaste exists, but you must reload the CopyPaste plugin."; } delete this
  21. yes, tell your host to quit blocking it. their block is not protecting anything and is easy to get around just delete this from cs CreateDefaultFiles();
  22. nivex

    Raidable Bases

    @Gaming-Bavaria yes, probability works correctly now. it is rolled each time now instead of once only so if you have a loot table with 20 items and require 100 items to spawn then it can roll 5 times. 100/20 = 5 before it would roll once, and ignore the probability each roll afterwards to get the 100 items spawned Check Lower Probability Once Per Loot Item is the new option and it will roll one time only @Craft Buyable Cooldowns are per level. Apply All Cooldowns will apply all of the cooldowns but they cannot use one cooldown. Player Lockouts has Apply All Lockouts Everytime as well @abcderanzi I will look
  23. where is the full message?
  24. Changed Status from Pending to Closed
  25. no problem

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