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Everything posted by nivex
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there is no such text in the config or in the plugin. where is the server located?
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hi, npc settings are in the profiles. oxide/data/RaidableBases/Profiles/
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- 572 comments
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- 1
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- #rust
- #rust plugin
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post your config
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correction that won't work, it should use isAbandoned(entity) API instead it should temporarily exclude the TC so it does not have to repeatedly call the API.
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RaidProtection needs to use the EventTerritory API
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no plans to make it show the name as the lookup for the name can cause lag yea I can hide the first two lines from players.
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lol alright ill keep that in mind thanks
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hi, you would need to edit the files if you want to change what is in them
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Changed Status from Pending to Closed
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ya ill try to have it out asap but i'm having issues with getting people to use my test version, and those that have said it isn't working atm so i have to figure out why =p
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you must wait until the grid is finished loading. it will give you a message afterwards and tell you whats wrong with your config. most common problems are excluding PVP bases when thats all you have in your profiles. include PVP bases and convert PVP to PVE if you want PVE only for purchased raids you must set a cost to buy the base. that is in the config, too. look for it under economics or server rewards or custom items
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- 572 comments
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- #rust
- #rust plugin
- (and 6 more)
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there's currently issues with large bases in the current version that may cause players to be kicked. these performance issues are addressed in the next update. if this is happening with small bases then it is your host to blame.
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@CsaszyKJ those are player lockouts not buyable cooldowns. as for player lockouts you can only receive them when a raid is completed or when it despawns. he received it when it despawned. immediately followed by another base spawning. so while he thought he received it when a base spawned he didn't and it isn't possible. furthermore, he received a second lockout because the first expired right before the base despawned. that is intended. extend the lockout time so that it is longer than the despawn time and it won't happen. as i've already mentioned before i may flag players so this doesn't happen anymore, but its not a bug. @Nakotix @Ondraasek That is an issue with Carbon then, and they will need to address any backwards compatibility issues in their platform
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Changed Status from Pending to Closed
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I answered in the thread.