Jump to content

CyberCity892

Member
  • Posts

    25
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

CyberCity892's Achievements

Apprentice

Apprentice (3/15)

  • One Year In
  • Collaborator
  • First Post
  • Conversation Starter
  • One Month Later

Recent Badges

5

Reputation

  1. How do I change the format between the 12 and 24 hour time formats? I don't see any options in the config or anything to change this.
  2. CyberCity892

    HUD stops updating

    After some time running the HUD stops updating the regularly and has to be manually refreshed by turning it off/on again by players, this is usually fixed by reloading the plugin. HUDPanel.json
  3. CyberCity892

    Failed to call hook

    Failed to call hook 'ShowKits_Page1_API' on plugin 'WPKits v1.2.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WPKits.Replace_Text (BasePlayer player, System.String _kitName, System.String _text) [0x0000d] in <40441a906b9d42deb4ebde5c7428fc85>:0 at Oxide.Plugins.WPKits.ShowKits (BasePlayer player, System.Int32 page) [0x00139] in <40441a906b9d42deb4ebde5c7428fc85>:0 at Oxide.Plugins.WPKits.ShowKits_Page1_API (BasePlayer player) [0x00000] in <40441a906b9d42deb4ebde5c7428fc85>:0 at Oxide.Plugins.WPKits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007cb] in <40441a906b9d42deb4ebde5c7428fc85>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
  4. I have bases going up as abandoned with active players still in them. it looks like one team mate was offline long enough to trigger it but not the others. It seems to only be happening to some players who are also admins at this point, that have the exclude permission due to them helping with building custom builds on the server. AbandonedBases.json
  5. I am having the same problem, place a recycler, use a hammer holding left click and get 2 back, and it just keeps multiplying in the inventory if its done more than once
  6. It seems it is still happening on my map, the last modular vehicle ran into a tree this time, causing the other vehicles to stop, however this time the rear bradley actually made some headway and plowed over several vehicles in its attempt to catch up with the other. My map seed is 299452 size 5000. This was after updating to the latest update that you posted
  7. I am using on a 5000 map, After following it for awhile it seems to be a path finding issue i have uploaded a private video to youtube showing where things went wrong on the run i had followed. https://youtu.be/ZzwEk9JDAqQ The issue i saw starts at about 1:30 the vehicle before the last bradley went off road and tried turning around causing a chain reaction of problems while the first bradley paid no attention to the rest of the convoy and kept moving on, while the rest of the convoy was hung up in that spot.
  8. when hard convoy spawns it starts the circuit, but after a short period the marker goes off road, and I have one bradley roaming the road with no marker and no other vehicles around it. So far It only seems to be happening when hard convoy spawns.
  9. I purchased the event and am trying to load it into my server and i am getting the message Unable to find main plugin class: HeliCrashEvent No previous version to rollback plugin: HeliCrashEvent
  10. Thanks for the reply I will look further into the issue on my side and try to figure out what is going on then. Not sure what is happening, I appreciate your time in looking into this.
  11. I apologize I uploaded the wrong file I meant to upload the profile in the first place. This is the profile here. Medium Bases.json
  12. I have my bases setup so that they are supposed to be rewarded with server rewards after finishing the base and i was told today that when the base is finished instead of getting the 3 that they were supposed to get they only received 1, which i was able to verify through server rewards logs. I attached the medium bases because that was the one brought to my attention today but if it is incorrect in some way I can change them in the others, I am just unsure what is going on. Medium Bases.json
  13. okay, I will give that a go thanks for the help.
  14. When bases spawn I am only seeing easy and medium, when i use rb.config list it only shows easy and medium now in the list despite bases being setup in the other profiles and them being enabled, I had hard bases spawning but they quit now, and i am not sure what i changed to make them stop spawning, or what I can do to make the other ones available again. I attached my main config to start if needed I can provide my profiles as well, but i am not sure where I have gone wrong and how I can get my bases back into rotation again. For context I want the easy, medium and hard to spawn, and I would like the other two to be purchasable only if its possible, if not I am okay with them spawning as well in rotation but would prefer them not to. RaidableBases.json
1.1m

Downloads

Total number of downloads.

5.6k

Customers

Total customers served.

81.8k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.