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nivex

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Everything posted by nivex

  1. Fixed in 1.0.4. Thanks for reporting. As stated by Kevin, delete the file if you are having this issue. oxide/data/RaidableBases/Profiles/Normal.json
  2. nivex

    Raidable Bases

    No problem
  3. nivex

    Raidable Bases

    hi, "Divide Loot Into All Containers": false, set it true
  4. nivex

    Raidable Bases

    Disable it. Do Not Destroy Player Built Deployables
  5. nivex

    Raidable Bases

    1. will add this in next update 2. cool idea. I will consider it 3. npc will spawn in base in a future update. they will not be able to walk, though. only aim and shoot at players
  6. nivex

    Raidable Bases

    1. yes, it is Level 1 - Play With Fire 2. fixed in next update
  7. nivex

    Raidable Bases

    1. this was discussed above already 2. the rp.populate command creates an entire loot table for you. see the documentation 3. i don't understand. it changes the entire grade of the base to whatever you configure it to.
  8. 1.0.1 was uploaded 3 days ago. You shouldn't be able to download 1.0.0 because I deleted it. Try downloading again
  9. hi, you are using 1.0.0 1.0.1 is the newest update: I recommend installing the new bases and the loot tables at the very least, but preferably installing the whole package. This update will overwrite the existing installation As stated, there are brand new bases so if you want to keep the prior bases then you will need to rename them or at least move them into a different folder before installing. Loot tables were redone, and for 1.0.1 it is setup to have a chance to profit. I don't think a profit should be guaranteed, since it is never a guarantee that you'll profit from a players base. You can adjust the amounts to fit your specific servers needs.
  10. nice. I`ll add instructions for this in the next update
  11. nivex

    Raidable Bases

    I will check that out, thank you
  12. nivex

    Raidable Bases

    sure sounds like a good premium feature to me
  13. each tier inherits the tier below it. i plan to make them unique in the future this is not the plugin. it is a package for the plugin
  14. Yes of course. All future updates are included I was delayed today due to car trouble so it'll be a bit longer for the update
  15. nice. as per the documentation it is a complete package that contains all files used by the plugin. you don't have to install anything you don't want to. if you just want the bases then move them to the copypaste folder. this entire package is receiving an update today as well
  16. nivex

    Raidable Bases

    hey thanks. yes, that's how it functions
  17. Sure, I am going to be upgrading all of the bases today so I will take pictures then too
  18. Hi, there's no limitations on base count or anything else. That is how many bases that comes in this package. This is not for plugin, and that is why it says the plugin is sold separately. I will send a DM regarding a discount.
  19. nivex

    Raidable Bases

    np, feel free to ask any questions if you have issues
  20. nivex

    Raidable Bases

    Hi This will disable players from being able to buy raids. "Maintained Events": { "Always Maintain Max Events": true, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0, "Convert PVE To PVP": false, "Convert PVP To PVE": false, "Include PVE Bases": true, "Include PVP Bases": true, "Ignore Safe Checks": false, "Minimum Required Players Online": 1, "Max Maintained Events": 2, "Spawn Bases X Distance Apart": 100.0, "Spawns Database File (Optional)": "none", "Time To Wait Between Spawns": 1200.0 }, This will automatically spawn one base every 20 minutes up to 2 bases total since Time To Wait Between Spawns is set to 1200 seconds. This method ensures that 1 to 2 bases are always spawned. When one despawns, another will immediately spawn unless it has to wait for Time To Wait Between Spawns to elapse. "Scheduled Events": { "Enabled": true, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0, "Convert PVE To PVP": false, "Convert PVP To PVE": false, "Every Min Seconds": 1200.0, "Every Max Seconds": 1200.0, "Include PVE Bases": true, "Include PVP Bases": true, "Ignore Safe Checks": false, "Max Scheduled Events": 2, "Max To Spawn At Once (0 = Use Max Scheduled Events Amount)": 1, "Minimum Required Players Online": 1, "Spawn Bases X Distance Apart": 100.0, "Spawns Database File (Optional)": "none", "Time To Wait Between Spawns": 15.0 }, This will automatically spawn on base every 20 minutes up to 2 bases total, based on Every Min Seconds and Every Max Seconds both being set to 1200 seconds. Unlike Maintained Events, bases will not immediately respawn after one despawns unless 20 minutes has elapsed since the last base spawned. To answer your question: Scheduled Events is generally used for this, however Maintained Events is now possible since Time To Wait Between Spawns was recently added.
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