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nivex

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Everything posted by nivex

  1. nivex

    Buy raid issues

    type rb.config list and send me your easy and medium profiles
  2. nivex

    Buy raid issues

    heya. post your config likely that you don't have the bases installed, or you are excluding PVP raids in buyable events and only have PVP raids available.
  3. nivex

    Raidable Bases

    yes. you can change stability with rb.config stability true|false
  4. no problem
  5. Changed Status from Pending to Closed
  6. no, as I said it is the number of times the base will be converted. not how long they player has to attack the base. at 1 it will convert once, be raidable, and then despawn after Despawn Timer expires Despawn Timer controls that
  7. yes, but it depends how you have it configured Automated options for this are: Run Every X Seconds and it shouldn't be below 3600 Run Once On Server Startup is another, and is not needed if above is configured abandonedbases.attack permission will allow players to hunt for bases and if the lifetime has expired the base will convert when they attack it, otherwise it will show how long is left before the base is abandoned Conversions Before Destroying Base is exactly as the name implies. the amount of times the base will be converted into an abandoned base before it gets destroyed when the despawn timer expires.
  8. lmao you're not an idiot =p good job
  9. the second file you posted is not configured. reinstall the config and if it doesn't work then use the rbe debug command like I said please attach files instead of pasting the contents of them
  10. nivex

    Raidable Bases

    I'll think about the silent option but on the fence about it I really dislike redundant options that further bloat the files There has to be a better way to implement it
  11. nivex

    Raidable Bases

    commands are added in next update
  12. hi, use the rb.config list command. you can use the rbe debug command too. if it works on one server and not the other then its almost always because you forgot something. also, expert and nightmare are not configured to auto spawn but can be purchased. though any difficulty with Allow PVP set to true will not be purchasable "Allow Players To Buy PVP Raids": false, you can use Convert PVP to PVE instead
  13. nivex

    Announcements issue

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  14. nivex

    Abandoned Bases

    @m3dus4 hi, no, teleport is not optional. I will add this option and abandonedbases.teleport to bypass the option in the next update for you there's no option for server-wide pvp - you should unload the plugin and TruePVE during purge if you want this.
  15. nivex

    Announcements issue

    I will have to look into that. someone else reported it too. it'll be fixed in the next update
  16. nivex

    Announcements issue

    any profile that isn't giving rewards the options for rewards are in the profiles the options to buy is in the config confusing, but that's how it is
  17. nivex

    Announcements issue

    hi, attach your config and profile
  18. nivex

    Abandoned Bases

    @SynNation sorry yes it is indeed 3/5/7 by default. you definitely should go over each config option though
  19. nivex

    Raidable Bases

    @Swedish Chef yes, per your request =p
  20. nivex

    Raidable Bases

    @Swedish Chef yea it will only work for that specific type of door I added your request in next update which you will need to enable Added `Force All Doors To Have Same Skin` (false)
  21. nivex

    Raidable Bases

    heya. I do believe you can use Preset Door Skins option for this.
  22. nivex

    Abandoned Bases

    @VSM the mechanic is in my Raidable Bases plugin. so I'm aware of how useful it is, and would like to implement it. but those aren't opinions, and won't be implemented until there is an elegant solution to those issues. it must not impact server performance, and it must be written efficiently with the least amount of code. something i'm not so great at doing, though I do have a very clear understanding of what works and what doesn't work. either way, it will not be viable until then. @SynNation yes, change the settings in the config. that time determines how long a player/team can be inactive before the base is considered abandoned.
  23. nivex

    Abandoned Bases

    as always, I am open to suggestions. I have taken suggestions and implemented them for the past 7 years. I build my plugins for the community given what you guys request them to do. so I have no problems considering an idea from all angles to see if its viable, or if its poorly thought out. the worst I can say is no.
  24. nivex

    Abandoned Bases

    yes you can change them I understand, and I've considered this but it is not a viable option. players often build far too close to others, and the dome can overlap their base when another base becomes abandoned. even though their base cannot be raided it still posses a few other problems 1. players do not build too close on every server - but it applies to the majority and this cannot be ignored 2. I would need to prevent the player from being kicked from his own home so that the raid can continue in the base that is abandoned 3. dynamic radius would need to be forced for this option to work which means I would have to remove dynamic radius as an option and force it to always be used instead. even then, it is not a guarantee if the abandoned base is a compound or built using elongated shapes. 4. even if I did manage to find a solution to the above then players could exploit this by freely harassing others anyway since that player would not be ejected from his own home. this would be minimal, but it cannot be ignored either ejecting enemies is not viable given the above. the only solution is to prevent enemies from looting containers or bags that drop from containers. this too presents its own issues 1. I can't prevent people from picking up individual items that are dropped on the ground. rust does not provide persistent information to make this viable. anytime an item is stacked onto another item the unique identifier will change. i'm not going to hook everything required as a workaround because it would be too costly on server performance 2. server owners will ask why the player is not ejected instead, and I will constantly have to repeat myself and hope they understand. if they're not happy then they'll have no choice but to accept it for what it is. 3. players can still annoy other players even if they can't loot by running around them or standing in areas so they can't get through them ultimately, this is something that should be enforced by the server owner regardless of how annoying it is. it's not a perfect plugin, and it is impossible for it to be. I will continue to improve it, but some things just cannot be handled in a way that everyone will agree with. the best way to handle this issue is to make these events PVP only and then the raiders can kill anyone trying to counter raid them.
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