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nivex

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Everything posted by nivex

  1. nivex

    Doors and tcs dont destroy

    hi. some things that can cause this are: 1. Block Damage From Outside To Base would block the damage if the player is too far away, 2. plugins that protect bases/buildings can block damage as most do not have support for other plugins, 3. configuring Ignored Prefabs with any entity would cause it to be bypassed and use TruePVE rules which by default would block it, 4. having the base inside of a zone manager zone, even with no flags set, 5. changing the Owner ID to 1337422 would block damage in most cases. otherwise you'd have to figure out which plugin it is
  2. if you disable the options to destroy the base then they will reclaim it when it ends
  3. nivex

    Raidable Bases

    @Killeroox buyraid 0 pvp - buys an easy base 1 for medium, etc can also specify buyraid 0 pve
  4. heya, the raid protection plugin would need to exclude the abandoned bases using the EventTerritory API. if you enable Remove Ownership in the Abandoned Bases plugin then Raid Protection should not protect it as it isn't owned by a player then, skipping the need for it to use the EventTerritory API no, there is no way to prevent it from converting a base with raid protection. it strictly uses the abandoned time limit set in the config file furthermore, I'm not sure why you would need both plugins as they effectively do the same thing. except mine works on a strict time limit instead
  5. nivex

    Bases "Not Configured"

    hi, best bet is to type: rb.config list make sure there's no spelling errors copypaste files are case sensitive / must be identical copypaste folder must be lowercase
  6. nivex

    Raidable Bases

    @BoyFrary yes, you would use the id number setting it to 0 will allow it to be random per Skins => Loot Items in the config file not sure what -1 would do but looks like it may prevent it from being skinned
  7. nivex

    Raidable Bases

    name - the display name of the item. like turning paper into cash by using a skin and changing the name to "Cash" name "Cash" shortname "paper" skin - any skin to change how the item looks, https://steamcommunity.com/workshop/browse/?appid=252490 amount - max amount - how many of this item to spawn using a random value between min and max amountMin - min amount probability (0.0 to 1.0) - items must be pooled and randomly picked first, and only after that will this modifier determine if it spawns or not stacksize - this option ignores the servers stacksize limit when above -1. if you have ammo.rifle with min/max of 1024 and a stacksize of 256 then you will get 4 stacks of 256. this will count as 4 items @BoyFraryglad you all are having fun with it
  8. nivex

    Furnace

    Changed Status from Pending to Closed
  9. nivex

    Map Raid Name icon

    Changed Status from Pending to Closed
  10. nivex

    Raidable Bases

    @The Real Butter I don't know what plugin would be doing that. damage isn't blocked on my end.
  11. nivex

    Furnace

    hi, no, this feature has been disabled until it can be reworked. I will likely remove it completely if it requires much code at all to make it work again
  12. nivex

    Im sorry but..

    hi, no problem. bases become raidable after X days of being inactive - do not think of it as purge, that is a different feature purge day is when every single base on the server becomes raidable. you must run the commands sar purge and sab to enable it. by default each base despawns after 1800 seconds so on purge day you may want to set this time to 0 so they do not despawn until you wipe the map no, you cannot avoid purge day for specific people unless they have exempt perm it is advised that you run the purge commands after a restart and before anyone logs on. this can be very stressful on the server and kick players otherwise. it is not recommended to use this feature until the next update can resolve this either way, TruePVE and Abandoned Bases should always be unloaded on purge day anyway
  13. nivex

    Raidable Bases

    @CsaszyKJnot possible - the time starts when he buys a raid, is reset when he completes the raid and again when the raid despawns. it effectively begins when the raid ends. a new raid showing up is not going to reset the time. @J2click the arrow and move the ui
  14. nivex

    Map Raid Name icon

    hi, normal mode is available in the free version only be sure to update from this site only if using an auto updater or rust server manager then exclude / blacklist raidable bases from auto updating
  15. nivex

    Stability not working

    heya. there is no such option anymore. you can change stability using the command: rb.config stability false or rb.config stability true
  16. Changed Status from Pending to Closed
  17. Changed Status from Pending to Closed
  18. ya, noclip will bypass quite a few things as well
  19. hi, enable the eject settings in the profile as it states to do oxide/data/RaidableBases/Profiles/ just search for the word eject and youll find the 4 settings np
  20. nivex

    Loot Probability

    Changed Status from Pending to Closed
  21. nivex

    Loot Probability

    glad you enjoy it
  22. nivex

    Loot Probability

    heya. that's not how probability works. 1.0 does not guarantee an item spawns - it only guarantees it spawns if it first randomly picked from a pool of the 800+ items that are available in the game the range is 0.0 to 1.0 and 1.0 is 100% so it should not be set above 1.0 configure base loot with the few items that you want to always spawn, and enable Always Spawn Base Loot Table in the profiles put the reminder of the loot into the difficulty loot tables so that it can pick randomly from it this is explained in depth in the documentation. enjoy
  23. nivex

    Base despawn drop loot

    np
  24. Changed Status from Pending to Closed
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