-
Posts
5,154 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by nivex
-
Changed Status from Pending to Closed
-
lol well im glad you sorted it out because i had no idea. ill have to remember that =D
-
Changed Status from Pending to Closed
-
use ent who on the base after using the command. is this linux? tell your host to install libgdiplus if so. it is required to convert byte arrays into bitmap format for Rust. not having it installed will definitely cause this issue.
-
@GamingHQno, not necessarily. it could be many things. i've fixed 2 issues in next update so hopefully one of those fixes resolves your problem. libgdiplus is a required library on all linux machines as it converts byte arrays into bitmap format. not having this will definitely cause spawn and/or despawn issues. if missing this library then your host must install this critical library and in most cases requires the machine to be restarted.
-
hi, i am thanks. there's a simple way to delete them, /rbe kill_cleanup it should be fixed in next update, but there's no reason a restart shouldn't clear them out unless there's an error which i would need.
-
Changed Status from Pending to Closed
-
interesting. never seen it done this way. ill have to remember that lol
-
you have to press enter then click the buttons, otherwise set cursor enabled to true so you don't need to press enter first
-
yes, as GamingHQ said, this does not happen if they're teammates. profiles: "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false, config: "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": false, "Lock Players To Raid Base After Entering Zone": false, "Lock Treasure To First Attacker": true,
-
the next update will be released when its ready. I don't like to say a specific period of time because there are often delays with a project this large, the fact that I have over 25 projects, and I like to release quality work. I am working on rewriting the handling of auto turrets in order to resolve an issue where turrets do not come online when the server hits the IO queue limit. this isn't a concern for most servers but those servers that are slower or are bogged down will notice this from time to time so hopefully I can finally put the final nail in the coffin
-
they're all different event types. Maintained Events is how many the server spawns on its own, and Buyable Events is how many players can buy. I'm a little concerned when people spawn so few raids on their servers. I understand that there are cases where that's appropriate, but I largely disagree with this approach otherwise. this is because I promote this plugin as being able to help retain and grow a player base. huge emphasis on the fact that players take this plugin very seriously and want the ability to be able to raid frequently. many players will dedicate most of their time to raiding as it is a core element of the game and being able to do so on a PVE server is very appealing. it also has its benefits on PVP servers
-
Changed Status from Pending to Closed
-
no problem. you may find jsonlint.com useful for figuring out json errors. if it fails to find the error then you can find it yourself by reading the error in the server console and looking for line and position (line 2, position 75 in your case) and you will find the json error in or around that section in most cases, and above it in all other cases. most commonly its just a missing bracket, period, or comma.
-
Changed Status from Pending to Closed
-
ah, maybe I should reduce that amount to 1 since this seems to be a recurrent issue. glad you sorted it out.
-
heya, this is detailed in the documentation:
-
Changed Status from Pending to Closed
-
heya, you should open tickets from within the plugins support section so that I can receive a notification about your support ticket. otherwise, I'm not going to know that it exists. this is because I do not look at general support threads, nor did I know they exist, until I stumbled across this on accident while looking for something else. it looks like the forum that you posted in is for general support questions. to answer your question, the rb.populate all command does not create that file. as described in the documentation it creates the Editable_Lists directory and a loot file for each difficulty in that directory
-
hi, use the rbe debug command in the server console also make sure no errors when plugin loads