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nivex

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Everything posted by nivex

  1. nivex

    spam in chat

    hopefully this is fixed in the next update 2.5.0
  2. nivex

    Corpses

    if you can't find a setting then its in the profiles oxide/data/RaidableBases/Profiles/ nope, doesn't work like that
  3. nivex

    Corpses

    lol yea, it's a big plugin. corpses don't disappear. they turn into backpacks and get ejected 10 meters outside of the dome. the location is also drawn on the users screen. this only happens when they could not loot it otherwise. so when the raid becomes locked and they can no longer enter. it does not happen otherwise that would be caused by another plugin. Eject Corpses From Enemy Raids (Advanced Users Only) you can disable it by setting this to false
  4. nivex

    will not compile

    ok will get it prepped then
  5. nivex

    Raidable Bases

    lol no problem bud. im still recovering from a STEMI so I understand yea i'm no good at naming the options. they're long winded for sure, but they're meant to be self-explanatory so you don't have to look at the documentation repeatedly
  6. nivex

    Raidable Bases

    i'm saying I added this option in next update as a better solution. then you can set the despawn after looting to 5-15 minutes and not worry about it not being enough time, because it will reset if players are still active in the base. @Swedish Chef
  7. nivex

    Raidable Bases

    =p fyi
  8. nivex

    Abandoned Bases

    @Delco6467good catch. fixed in next update if (!attacker.IsHuman() && EventTerritory(attacker.transform.position) || attacker.userID == victim.userID) to if (EventTerritory(attacker.transform.position) && (!attacker.IsHuman() || attacker.userID == victim.userID)) @saintmichel13LOL well sure I can add this but I don't think it'd work too well for compounds
  9. nivex

    Raidable Bases

    @Tabmorineits in the profiles, not the config
  10. nivex

    Raidable Bases

    @Hakkaiserver saves during `restart` command. what is a dirty restart
  11. nivex

    Map split plugin compatibly

    i don't know what that is. what's the link? and as for players not getting hurt that plugin must fix that issue by using EventTerritory API to ignore any damage
  12. nivex

    Raidable Bases

    I need an error guys. please look at your logs for one from either CopyPaste or RaidableBases. just search for Exception and skim through it. you should also search for libgdiplus. if you see that word then you must install that library, or have your host install it. this applies to Linux machines.. the plugin will not function without this library as it's required to convert byte arrays to images
  13. nivex

    Raidable Bases

    @Razor14150can you post any errors ? DM me them. without them I don't see how to fix it atm
  14. nivex

    Abandoned Bases

    @Yastrebhi, I need the actual error. NRE doesn't tell me anything without the trace as well. you can find it in the server logs if it didn't give the full message to you in the Oxide log/server console. server log should not be confused with oxide log either, they're completely different. I say this because people confuse it way too often =p @saintmichel13interesting but doesn't really seem entertaining unless the bots come in waves
  15. nivex

    Weird mystery

    ya I don't recognize the base but I'm pretty forgetful when it comes to remembering them
  16. nivex

    Scale loot with containers

    I made sure each box has 4-6 items or more in them so I'm not sure what the issue is can they elaborate? I hear that complaint often from players even when it's not true (and using completely different loot tables) so I would need details why
  17. nivex

    Abandoned Bases

    there are economic payments already and it will be a payment to cancel as well in next update i added rewards for Economics, IQEconomic, ServerRewards and SkillTree in next update for you just now. copypasta not hard =p
  18. nivex

    Abandoned Bases

    wait you want it as a reward or payment? @Neighigh
  19. nivex

    Raidable Bases

    @MatzeXXyou can configure the weapons for turrets in the profiles, oxide/data/RaidableBases/Profiles "Auto Turrets": { "Aim Cone": 5.0, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak", "rifle.bolt", "rifle.lr300", "rifle.semiauto" ] }, @chuck norrisnp hope you get it figured out. there are still 2 bugs with bases not despawning though. one happens if the server crashes. the other i have no clue, but i hear it's during a restart. i am not able to reproduce it yet. @Swedish Chefty for helping!
  20. nivex

    incorrect npc amounts

    i wanted the profile to see where you are spawning the npcs. now that i have that... the plugin is very picky where the npcs spawn inside of the bases. it's likely it did not find a spawn point it is not guaranteed for all configured amount of npcs to spawn in a base. it will spawn what it can and stop however it should never have an issue spawning them outside of the base unless it just can't find a position on the navmesh which happens but not much of a concern you'll have to be more specific on where it's not spawning the correct amount at if you configure 2 scientists to spawn and 2 to spawn in the base then it's going to spawn 2 max, not 4.
  21. nivex

    Weird mystery

    heya. there's a despawn issue which i'm trying to fix. not sure what is causing it yet. a server crash would prevent a base from despawning. that is fixed in next update. no, the plugin isn't crashing the server. i am just speaking of any server crash in general the plugin does turn lights on if the option is enabled.
  22. nivex

    Abandoned Bases

    ya restart doesn't affect it i doubt i will add npcs or loot boxes but we'll see i am however moving sleeper loot into boxes via an option with next update when Kill Inactive Sleepers is set true
  23. nivex

    not spawning

    Changed Status from Pending to Closed
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