-
Posts
4,780 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by nivex
-
@Delco6467good catch. fixed in next update if (!attacker.IsHuman() && EventTerritory(attacker.transform.position) || attacker.userID == victim.userID) to if (EventTerritory(attacker.transform.position) && (!attacker.IsHuman() || attacker.userID == victim.userID)) @saintmichel13LOL well sure I can add this but I don't think it'd work too well for compounds
- 572 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
i don't know what that is. what's the link? and as for players not getting hurt that plugin must fix that issue by using EventTerritory API to ignore any damage
-
I need an error guys. please look at your logs for one from either CopyPaste or RaidableBases. just search for Exception and skim through it. you should also search for libgdiplus. if you see that word then you must install that library, or have your host install it. this applies to Linux machines.. the plugin will not function without this library as it's required to convert byte arrays to images
-
@Yastrebhi, I need the actual error. NRE doesn't tell me anything without the trace as well. you can find it in the server logs if it didn't give the full message to you in the Oxide log/server console. server log should not be confused with oxide log either, they're completely different. I say this because people confuse it way too often =p @saintmichel13interesting but doesn't really seem entertaining unless the bots come in waves
- 572 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
ya I don't recognize the base but I'm pretty forgetful when it comes to remembering them
-
I made sure each box has 4-6 items or more in them so I'm not sure what the issue is can they elaborate? I hear that complaint often from players even when it's not true (and using completely different loot tables) so I would need details why
-
- 572 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
- 572 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 572 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
@MatzeXXyou can configure the weapons for turrets in the profiles, oxide/data/RaidableBases/Profiles "Auto Turrets": { "Aim Cone": 5.0, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak", "rifle.bolt", "rifle.lr300", "rifle.semiauto" ] }, @chuck norrisnp hope you get it figured out. there are still 2 bugs with bases not despawning though. one happens if the server crashes. the other i have no clue, but i hear it's during a restart. i am not able to reproduce it yet. @Swedish Chefty for helping!
-
i wanted the profile to see where you are spawning the npcs. now that i have that... the plugin is very picky where the npcs spawn inside of the bases. it's likely it did not find a spawn point it is not guaranteed for all configured amount of npcs to spawn in a base. it will spawn what it can and stop however it should never have an issue spawning them outside of the base unless it just can't find a position on the navmesh which happens but not much of a concern you'll have to be more specific on where it's not spawning the correct amount at if you configure 2 scientists to spawn and 2 to spawn in the base then it's going to spawn 2 max, not 4.
-
heya. there's a despawn issue which i'm trying to fix. not sure what is causing it yet. a server crash would prevent a base from despawning. that is fixed in next update. no, the plugin isn't crashing the server. i am just speaking of any server crash in general the plugin does turn lights on if the option is enabled.
-
- 572 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
Changed Status from Pending to Closed
-
i don't see anything but some of these I have never heard of. I would make sure you update all of your plugins otherwise I have no idea. raid bases isn't going to delete anything until it despawns and it won't touch bags
-
heya. can you post the profile?
-
@chuck norris raid bases is not going to prevent a TC from spawning. that would be a CopyPaste issue, another plugin interfering, or some unforeseen issue as for loot... 1. its not set true - i've had people insist it was only to not be, or realize they were looking at the wrong file 2. a plugin is destroying the boxes - not likely but it's happened 3. the copypaste file of the base is corrupted and needs removed - this is very often the case 4. server load - usually from way too many plugins or the server's machine is a potato 5. unstable server / server not restarted often enough - once a day at minimum and high-end servers are never excluded from being susceptible to bugs or memory leaks. restart. it is not uncommon for memory leaks to cause the server to fuction differently No usable containers found means the base did not spawn with boxes or they could not be found for any of the above reasons otherwise, I don't know. I do not see a bug, but I also have no idea why bases don't despawn (or is it spawn???) for some people. so I cannot say with any certainty what it is.
-
@chuck norrisset the option Empty All Containers to true in the profile and try again? I dont recall you having this issue if you want to link me to it @Swedish Chefit's an option already bud, "Chat Steam64ID": 0, @406_Gromitaye its in the profiles as @nashslashpointed out ty bud @LostSoulI don't know what that is
-
ok, you will need to install libgdiplus. you will have to have your host do it for you unless you are on a dedicated machine Bases Stop Spawning On Linux Machine [Error] Exception while calling NextTick callback (DllNotFoundException: libgdiplus.so.0) If you see this error after bases spawn then you need to install libgdiplus on your machine. A quick google search shows the install command is: sudo apt-get install -y libgdiplus This happens when images in the CopyPaste file are being rendered by converting the byte array to bitmap.
-
ah well it's another plugin then bud =( I guess give me a list of your plugins and I'll go through it