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nivex

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Everything posted by nivex

  1. nivex

    Request: Eco Raid Tier

    I found an elegant solution for flamethrowers. all fireballs spawned by flamethrowers have the flamethrower_fireball prefab name. so i just kill anything that doesn't have that name. problem solved. ez pz
  2. nivex

    Request: Eco Raid Tier

    agreed
  3. Changed Status from Pending to Closed
  4. nivex

    auto turret problem

    i couldn't tell you. must be another plugin interfering as there's nothing wrong with that profile or the plugin equipping weapons.
  5. nivex

    Raidable Bases

    yes, that is intended, you can prevent it by enabling Despawn Dropped Loot Bags From Raid Boxes When Base Despawns @MrChubbyFingerz
  6. nivex

    auto turret problem

    show me a profile with the issue
  7. you can edit the OnPlayerEntered messages in the language file "<color=#FF0000>You have entered a raidable PVP base!</color>\nRead the server rules: /rules" just put the \n so it's on a new line, and then add your message to that.
  8. nivex

    Request: Eco Raid Tier

    noted, thanks. message is easy enough. would just add another the problem i'm having is the games limitations with fire. death notes plugin handles it quite well but I don't want to go to that extreme to do so. i will just block fire damage if i can't determine the source in an elegant way. this would require players to keep the flamethrower in their hands in order for it to do damage. a bit annoying, but simpler is better.
  9. nivex

    Request: Eco Raid Tier

    what all is an eco tool? to me that is melee weapons only / no explosives what about flamethrowers, should that be allowed? I will have to make that an option because I know some would want it to work too
  10. nivex

    Raidable Bases

    I suggest using Entity Owner plugin on the TC when this happens. other plugins can auth you automatically, which would cause this issue.
  11. nivex

    Request: Eco Raid Tier

    interesting idea. create a new profile and add your eco bases to it. then set Explosion Damage Modifier (0-999) to 0 to disable explosion damage. this would be a start. the rest would need to be implemented, including all explosive damage types since explosion type doesn't seem to be enough anymore. it's a good idea and I am already working on something similar for another project so I'll see about implementing it in RB too. how would the players know the difference between a regular raid and an eco raid?
  12. nivex

    Raidable Bases

    tested this twice and no issues until I auth on TC or destroy TC.
  13. nivex

    Raidable Bases

    thank you. the issue is that ladders built by the plugin are not taking damage. the plugin ignores it, thinking it's not part of the event, and lets TruePVE handle it instead. it doesn't affect normal ladders. it's entirely possible that the damage is allowed by another plugin (such as TruePVE rulesets or flags) so you may or may not have this issue. this bug is fixed in the next update, and I posted the fix a few posts back if you'd like to see it.
  14. nivex

    Raidable Bases

    semi rifle reloads fine. authorizing on the turret or TC, or killing the TC will prevent the weapons from reloading but that is intended
  15. nivex

    elevator problem

    Changed Status from Pending to Closed
  16. nivex

    elevator problem

    nice good stuff
  17. nivex

    elevator problem

    sounds like you just need to add the buttons next to the elevator like shown in this picture. it must be close to the elevator also. so place one of the bottom floor, and another on the top floor. it does not work like a standard elevator because elevators are not supported by CopyPaste. so a custom method was created to replace it.
  18. Changed Status from Pending to Closed
  19. haha no problem ejoy
  20. nivex

    Raidable Bases

    if you want to allow ladder damage on the entire server then you may add BaseLadder to the dispensers entity group in the TruePVE config, or any other entity group that is allowed to take damage
  21. -1 means use the servers stacksize setting, which could be controlled by any plugins that modify stacksizes, such as Stacksize Controller set it to any value to use that value instead of the servers value. it is useful when you want to split items into many boxes so, if it randomly picked one stack of 30 bandages then it would be split into 3 stacks of 10 that then would randomly spawn into boxes. this is especially useful for boom items. each split item is counted towards the total number of items required to spawn. 1 inventory slot = 1 item spawned stacksizes for resources are ignored in the TC and use the servers stacksize instead.
  22. nivex

    Raidable Bases

    @Vasilyi Yrupinthanks, fixed in next update raid.MyInstance.RaidEntities[e] = raid; add this to line 2361
  23. nivex

    Loot Wont spawn

    Changed Status from Pending to Closed
  24. nivex

    Loot Wont spawn

    yes, i added spooky speakers in the next update for you no problem glad its working
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