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Everything posted by nivex
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Ill look into it regardless
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heya, this was fixed last December. you can download the tier 3 update and replace the copypaste files with the fixed ones. this happens because CopyPaste copies Unity scripts (saddletest and fuel_storage) when it should skip them. I have contacted the CopyPaste author to fix this but was ignored.
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you would rename it to the name of the file generated by Spawns Database without the file extension. so if the filename was spawns1.json then you'd replace none with spawns1
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just found the bug that's causing some servers to not spawn any bases. this is a unity bug and has been reported to Facepunch. i've also implemented a workaround for it in the next update. private static bool IsSafeZone(Vector3 a) { for (int i = 0; i < TriggerSafeZone.allSafeZones.Count; i++) { var triggerSafeZone = TriggerSafeZone.allSafeZones[i]; try { if (InRange2D(triggerSafeZone.transform.position, a, triggerSafeZone.triggerCollider.GetRadius(triggerSafeZone.transform.localScale) + config.Settings.Management.MonumentDistance)) { return true; } } catch { return true; } } return false; } here is the workaround if any want to use it. just replace the existing code block for the IsSafeZone method with this code. or if that sounds too difficult for you then rename the existing IsSafeZone method to anything else such as IsSafeZoneBROKEN, and put this workaround code above that
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hm ill look into this but I see no reason it would happen unless a plugin is interfering and I don't believe Backpacks plugin could. corpses that turn into backpacks when ejected are not related even though they share the same name however the two options for corpse and backpack are related in some cases but that's not an issue just a distinction
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@thepiercedweirdoheya sorry about this issue. I have not been able to reproduce it but I will figure it out. good suggestion but I already do this by recording all entity unique identifiers to find and kill them after a restart. I will try to reproduce during a restart. good info ty and let me know of any other details regardless of how important you think they are.
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I am trying to narrow the issue down. thank you
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oh. so they're exploiting. they should be banned then. I can prevent it but its getting ridiculous when it's not even a bug
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hi. I'm not sure what would cause an issue specific to one base and not others. I've also not received another report for this base. so I think the issue is elsewhere. ill try to find it
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hi. sounds like they have permissions that they shouldn't have. you can find them in the documentation
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Changed Status from Pending to Closed
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hi, use the spawns database option in the config
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@Andres Siilbekwhat update? and you can simply copy the copypaste folders contents to your server from any update, as you would any other base just note that an update to one tier does not mean it is necessary for the other tiers. lower tiers do not have as many bases so changes may not be needed to tier 1 or 2. same applies with the free version vs the paid version. they're different versions. just because one requires an update does not mean the other will
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Suggestion: Option to show (copy/paste) base name in-game
nivex replied to doublee313's Support Request in Support
ok, i will note it down -
Changed Status from Pending to Closed Changed Fixed In to Next Version
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hiya. you will need to keep trying. you simply don't have good enough terrain around you for a base to spawn at. it is better to move to a different location each try, or to set the max distance Distance To Spawn Bought Raids From Player to 5000 if its not already set to that. this shouldn't be an issue in the next update as i rewrote the whole search for location functionality
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Changed Status from Pending to Closed