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nivex

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Everything posted by nivex

  1. nivex

    Tidy up request

    no plans to make it show the name as the lookup for the name can cause lag yea I can hide the first two lines from players.
  2. nivex

    Doors and tcs dont destroy

    lol alright ill keep that in mind thanks
  3. hi, you would need to edit the files if you want to change what is in them
  4. nivex

    Raidable Bases

    @Robert Stevens disable it in the profiles. set spheres to 0. there is no way to disable it saying multiple unless you disable one of the vending map markers.
  5. Changed Status from Pending to Closed
  6. nivex

    Doors and tcs dont destroy

    ya ill try to have it out asap but i'm having issues with getting people to use my test version, and those that have said it isn't working atm so i have to figure out why =p
  7. nivex

    Raidable Bases

    @Ondraasek ok, thanks for clarifying. you should mention any issues to the Carbon team and they'll fix them when they can
  8. you must wait until the grid is finished loading. it will give you a message afterwards and tell you whats wrong with your config. most common problems are excluding PVP bases when thats all you have in your profiles. include PVP bases and convert PVP to PVE if you want PVE only for purchased raids you must set a cost to buy the base. that is in the config, too. look for it under economics or server rewards or custom items
  9. nivex

    Abandoned Bases

    it makes the base raidable after its inactive for the configured time. no loot is spawned. it uses whatever loot the players had in their base, and whatever loot is on the players. it does not spawn loot.
  10. nivex

    Doors and tcs dont destroy

    there's currently issues with large bases in the current version that may cause players to be kicked. these performance issues are addressed in the next update. if this is happening with small bases then it is your host to blame.
  11. nivex

    Raidable Bases

    @CsaszyKJ those are player lockouts not buyable cooldowns. as for player lockouts you can only receive them when a raid is completed or when it despawns. he received it when it despawned. immediately followed by another base spawning. so while he thought he received it when a base spawned he didn't and it isn't possible. furthermore, he received a second lockout because the first expired right before the base despawned. that is intended. extend the lockout time so that it is longer than the despawn time and it won't happen. as i've already mentioned before i may flag players so this doesn't happen anymore, but its not a bug. @Nakotix @Ondraasek That is an issue with Carbon then, and they will need to address any backwards compatibility issues in their platform
  12. nivex

    Raidable Bases

    @Nakotixtry deleting the language file
  13. nivex

    buyraid UI gone

    Changed Status from Pending to Closed
  14. nivex

    buyraid UI gone

    I answered in the thread.
  15. nivex

    Raidable Bases

    lower all the font sizes for Buyable Events UI and Status UI to 10 and see if that fixes it. there's no reason this should happen when It works fine on all of my servers. @Ondraasek@Nakotix
  16. nivex

    Raidable Bases

    @Killeroox it works. I just tried it. @Nakotix DM the config and language file
  17. nivex

    Doors and tcs dont destroy

    which skin would that be? you could just search for it in your plugins and find which plugin is blocking it.
  18. nivex

    Better Chat Titles

    Changed Status from Pending to Closed
  19. nivex

    Better Chat Titles

    no problem:)
  20. nivex

    Better Chat Titles

    ya, you can configure Assign Rank After X Completions and set it to 1 or however many you require you would need to create a group in betterchat that uses the group from raidablebases, and you can configure in betterchat the title as well raideasy, raidmedium, raidhard, raidexpert, and raidnightmare are the groups that are given to the player from the above completion option
  21. nivex

    Raidable Bases

    i never suggest using "easy" because of language barriers, but yes it should work too
  22. Changed Status from Pending to Closed
  23. np you're welcome
  24. nivex

    Doors and tcs dont destroy

    hi. some things that can cause this are: 1. Block Damage From Outside To Base would block the damage if the player is too far away, 2. plugins that protect bases/buildings can block damage as most do not have support for other plugins, 3. configuring Ignored Prefabs with any entity would cause it to be bypassed and use TruePVE rules which by default would block it, 4. having the base inside of a zone manager zone, even with no flags set, 5. changing the Owner ID to 1337422 would block damage in most cases. otherwise you'd have to figure out which plugin it is
  25. if you disable the options to destroy the base then they will reclaim it when it ends
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