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nivex

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Everything posted by nivex

  1. alright, changed fog machines to IO reverting to CanSamSiteShoot is not a fix as the sam sites will then target mounts that spawn with the base when it is intended that they target player mounts only so i've corrected the issues with targeting, which then prevented sam sites from destroying mounts outside of the dome. i have fixed that as well this means that any target within SamSite Range (350.0 = Rust default) which is 75 by plugin default will be targeted and destroyed regardless of it being within the dome or not if yourself or others do not want mounts being destroyed from outside of the dome then you must set SamSite Range (350.0 = Rust default) to the same radius as Protection Radius, which is the radius the dome uses also this is how it is intended to work and used to work before the Rust or Oxide changes broke the hooks that i was using these changes will also be compatible with my upcoming TruePVE update=]
  2. ok thanks
  3. ok, well it is saying that the base files do not exist in the copypaste folder so you'll have to figure out where you moved them to and move them where they belong, oxide/data/copypaste/ usually if it works on one server and you install it the same on another server and it doesn't work then it means you only thought you installed it the same. that is the case for this, as indicated by it saying it does not exist. if it did then it wouldn't say that unless! you do not have file permissions for some odd reason (applicable to Linux server only) then you can set the file permissions to 777 to fix it but also, if using Linux then you must make certain that libgdiplus is installed on the machine. it is a library for linux. thought from the looks of it the issue is the files were moved to the wrong directory so just make sure they are where they belong and those messages will stop saying file does not exist then
  4. nivex

    Raidable Bases

    C means its temporarily cached and will be available when its refreshed again. it's normal.
  5. kk ill note that too ty
  6. type rb.config list and post what it says if it is copied correctly then it will work just as it does on your other server
  7. nivex

    Raidable Bases

    @Swedish ChefIm not certain but I've heard no further reports of it causing issues for quite some time now. I just force that option so that everyone is made aware that it is a potential issue out of my control sure I can note that down for later
  8. hi, the bases need to go in the oxide/data/copypaste folder
  9. nivex

    Npc

    Changed Status from Pending to Closed
  10. nivex

    Raidable Bases

    it has been reversed in 2.6.6 simply enable the main copypaste option (Enable CopyPaste Stability) in the profiles
  11. revoke the raidablebases.block.fauxadmin permission
  12. this most definitely works. post your config
  13. nivex

    Npc

    this would be Rust limitation due to LOS issue. it sucks but only option is to disable those npcs for now. I will add an option to reduce their vision range which should solve this for short-range encounters only though, such as going into a room
  14. nivex

    Raidable Bases

    @chuck norrisI don't know but I doubt it, you would have to look with /radar
  15. i don't believe so. ill note it down and check again
  16. nivex

    Raidable Bases

    I feel like I missed someones comment, ask again if I did =p
  17. nivex

    Raidable Bases

    @Xandragood @RoxyGalwhich base is that
  18. nivex

    Sphere spawn wrong

    ok thanks will check it out
  19. are you sure you're using the newest version 2.6.6? I fixed this and it was confirmed to be working
  20. nivex

    Raidable Bases

    2.6.6 released
  21. nivex

    Raidable Bases

    @RepeatPeteit is, that is what the conditional (ternary) operator is
  22. nivex

    Raidable Bases

    lockout timers don't reset. it is given either when it ends or when it despawns depending on when they were flagged as a raider but not both. I've attempted to fix this but short of overriding the override for OverrideCorpseName there is no guaranteed fix, and there's simply no reason to do this as it would break a lot of other code to accomplish that. hopefully my workaround is enough for you.
  23. Changed Status from Pending to Closed Changed Fixed In to Next Version
  24. nivex

    Raidable Bases

    @gamaonly the person who purchased may download the update you can fix it yourself: Senses.Init( owner: GetEntity(), memoryDuration: 5f, range: 50f, targetLostRange: 75f, visionCone: -1f, checkVision: false, checkLOS: true, ignoreNonVisionSneakers: true, listenRange: 15f, hostileTargetsOnly: false, senseFriendlies: false, ignoreSafeZonePlayers: false, senseTypes: EntityType.Player, refreshKnownLOS: true ); change that to this (you are just adding a line) Senses.Init( owner: GetEntity(), brain: this, memoryDuration: 5f, range: 50f, targetLostRange: 75f, visionCone: -1f, checkVision: false, checkLOS: true, ignoreNonVisionSneakers: true, listenRange: 15f, hostileTargetsOnly: false, senseFriendlies: false, ignoreSafeZonePlayers: false, senseTypes: EntityType.Player, refreshKnownLOS: true );
  25. heya, im aware of the issue and its fixed in the next update
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