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Everything posted by nivex
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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I've went ahead and blocked handling for Cargo Train Event's owner ID 1337422 If this doesn't solve the issue then Nikedemos will be able to help you
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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no need to delete the topic. it was caused by the NullReferenceException that you saw. if it happens again just reload the plugin it is fixed in the next update
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Players *still* unable to place ladders on some bases.
nivex replied to TheProfessor's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 2.4.3 -
Fixed new bases despawning shortly after plugin load Fixed issue with no containers being found due to above issue Fixed issue where loot table stacksize option would not work Fixed issue where loot could be nearly identical Fixed performance issue with buyable events Fixed bases not spawning (collider.name throwing exception) Fixed npcs taking damage from external high wall ice (SimpleBuildingBlock => ShortPrefabName) Fixed QueueNotification.NullReferenceException (check BasePlayer.IsConnected) Blocked spawning on the train_track prefab Removed support for syringes (will support native Rust in future) Added `Event Messages => Ineligible For Rewards` to specify to players why they were not rewarded Added `Npcs => Kill Underwater Npcs` (true) pending a test to confirm no issues and ill release this
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ok i do believe both of these issues are fixed in the next update
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just fixed the issue with bases despawning for no reason, and fixed the issue where you'd get the message that no containers could be found this happens within 30 seconds of the plugin loading if a base pastes before that time is up both issues fixed (the first issue fixes the second as its directly related. despawn = no boxes ) also I can't remember who reported this to me RIP so I can't tag them to let them know
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i can not reproduce this as of right now. i've decided to fix a different loot bug https://codefling.com/files/support/2823-contents-of-the-boxes-became-almost-identical/ in hopes that it also fixes this issue as i believe it to be related since it seems i broke a lot of functionality somehow
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fps bug possibly fixed trying to fix the loot issues now
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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no problem. it is in the next update
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no problem
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which base is this happening at? type /rb to see
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private void SetupEntities() { float invokeTime = 0f; foreach (var e in entities) { if (e.IsKilled() || e.net == null) continue; Instance.AbandonedReferences[e.net.ID] = this; if (e is AutoTurret) Instance.timer.Once(invokeTime += 0.1f, () => SetupTurret(e as AutoTurret)); if (config.Abandoned.DespawnTime <= 0f) continue; if (config.RemoveOwnership) e.OwnerID = 0; } Instance.Subscribe(); } you can replace the existing method in the .cs with this one for the time being
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TruePVE is not blocking it so it must be the raid plugin. Plugins must use the EventTerritory API from this plugin to be compatible. TruePVE is told by this plugin what it can and cannot do, so it can't be TruePVE. Rules and flags are ignored it is intended that this option only removes ownership from boxes atm I will change this and add another separate option to only remove from boxes
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Players *still* unable to place ladders on some bases.
nivex replied to TheProfessor's Support Request in Support
what is the message they're receiving? -
thanks, I will check this out once I fix the FPS bug
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thanks, fixed in next update. you can safely ignore this