Jump to content

nivex

Creator
  • Posts

    5,174
  • Joined

  • Last visited

Everything posted by nivex

  1. nivex

    Raidable Bases

    yes, as I said, this is intended no option for this. I don't really see a need for it though?
  2. nivex

    turret can't damage npc's

    Changed Fixed In to Next Version
  3. nivex

    Explosive Ammo

    another plugin is removing the player as the initiator, most likely death notes which has always done this, or something else. I removed the workaround for it (because its hacky code and I won't be using it) which is why its noticeable.
  4. nivex

    Raidable Bases

    @aimacakmost players are accustomed to turrets without power sources working, but it would be very confusing for players to destroy a power source and have power persist. you copy from center of base looking at top of the center most foundation, or you can use the AutoHeight option in the config (NOT profile)
  5. nivex

    Raidable Bases

    Facepunch will have to resolve the buoyancy having fewer slots (36). I guess just use the normal box until this next Rust forced update and check again:) Ill go ahead and try to force the size in my next update but it should be changed by Facepunch to be consistent size with the other box by default @aimacakya, it is intended to work this way. then you can decide which turrets always have power and which do not. walled off TC is intended also, but I would have to see a box to confirm if it is where I want it to be. it's best to edit it to your liking, of course. there is no one size fits all here, either:) I will check umod threads later today
  6. nivex

    Raidable Bases

    @KobaniI don't understand, you can enable SamSite Requires Power Source if you don't want it to always have power @Yukiheya, no, there's no way to make it free. you can set it each difficulties cost to 1. i will note this down for a future update
  7. nivex

    turret can't damage npc's

    heya this is a bug and is fixed in the next update if (victim.skinID == 14922524 && weapon != null && RaidableBase.Has(weapon)) { return false; } changed to if (victim.skinID == 14922524 && weapon != null && weapon.OwnerID == 0 && RaidableBase.Has(weapon)) { return false; }
  8. nivex

    Raidable Bases

    this is not possible. it would need to be implemented. i can note it for later @Vengadorweb
  9. nivex

    Raidable Bases

    thanks guys:)
  10. nivex

    Raidable Bases

    @aimacakdon't worry about hook times for Raidable Bases. It's normal for it to be high because of how many hooks it is using. this is why I'm so picky about what hooks I'll use. soon it will be better with the removal of CanBeTargeted from both this plugin (PVP servers) and TruePVE (PVE servers)
  11. nivex

    Npc

    Changed Status from Pending to Closed
  12. i've blocked these items in the next plugin update since they serve no purpose to players.
  13. Changed Status from Pending to Closed
  14. nivex

    Raidable Bases

    when do they break? this was not changed
  15. nivex

    Raidable Bases

    ok, I don't know without knowing how they do it then @saintmichel13it's a bug and is fixed in next update
  16. nivex

    Raidable Bases

    Prevent Players From Hogging Raids Block Teams From Owning More Than One Raid Block Friends From Owning More Than One Raid Block Clans From Owning More Than One Raid
  17. hi, this happens when another plugin removes the player as the initiator. Death Notes is known to do this with its use of the OnFireBallSpread hook, but it's not limited to that plugin
  18. nivex

    Npc

    a video of this would be better. I feel like some information is left out. it is not clear where the players are, and this sounds like an AI bug not a plugin bug. npcs are told to attack every second, so if they're staring off into Narnia then their AI is frozen and there's nothing I can do about that.
  19. Changed Status from Pending to Closed Changed Fixed In to Next Version
  20. yes
  21. nivex

    Raidable Bases

    I don't see how that would fix this if its a client side issue or a plugin causing this. you should unload all plugins and see if it happens then.
  22. I have no answer. the plugin does not assign a value to Mode unless it's done manually. it can't be a config issue. this setting is in the profile. I'll see what I can do. I just rewrite everything in these cases, and I see that I can condense some code instead so I will do that for this issue.
  23. hm, couldn't tell you. there's nothing that allows the plugin to change the difficultly once it has been set. it must be changed manually
  24. yes, this is intended. they're technically looting the bag the box drops and not the box itself. you would have to use an option to make the box invulnerable. I can add an option to make them invulnerable until the TC is destroyed your other option isn't viable unless the boxes have no locks at all, and Add Locks To Boxes is disabled, then you can just enable Boxes Are Invulnerable instead.
  25. it's not a bug. it can't spawn a base unless its in that profile, or your player bought the wrong difficulty by mistake.
1.8m

Downloads

Total number of downloads.

8.5k

Customers

Total customers served.

128.1k

Files Sold

Total number of files sold.

2.7m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.