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nivex

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Everything posted by nivex

  1. nivex

    decay

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  2. nivex

    decay

    ok, should be resolved in next update as i no longer have any despawn issues in that version
  3. nivex

    decay

    which version is loaded? they should always despawn on a normal reload.
  4. nivex

    decay

    raid bases don't decay, no i wouldn't know why things randomly disappear but it shouldn't be from this plugin
  5. nivex

    Raidable Bases

    I don't like this idea because it would affect a lot of people negatively who do not read update notes
  6. nivex

    Raidable Bases

    @Craft the only way a player can lose ownership of a base is if they become inactive. enemies cannot enter locked bases if eject enemies is true and the base is locked to the player. there is an extremely rare bug that has been around for a LONG time where a base will not lock to a player normally. there is no fix because its so rare no one can figure out how to reproduce it
  7. nivex

    Raidable Bases

    there's nothing to do but wait for the update @CryEnginesome monuments have no radius and there's no detection of custom monuments in 2.6.1 and it is fixed in next update. i was using hardcoded radii for everything in prior updates which just isn't ideal. the next update does everything dynamically so it's more accurate than before
  8. nivex

    Raidable Bases

    not sure with the recent changes to them. just disable the option for Move Cookables Into Ovens if it is broken and I'll fix it no such thing as an old config. no need to ever delete your config or start fresh unless you messed it up and don't know how to fix it. in which case you can still ask for help there's no need to change land level as far as i can see for the rest you will have to show me screenshots or just ask for help if you dread resetting the config again =p I don't understand. how is it going to spawn if it can't find a spawn point? and you put the filename under Spawns Database File by replacing none with the name of the file (do not put the file extension), so if the spawns file is mybuyablespawns.json then you put mybuyablespawns
  9. nivex

    Raidable Bases

    @Kobaniignore them they aren't really there. just a client bug and no one knows how to fix it
  10. Changed Status from Pending to Closed Changed Fixed In to Next Version
  11. ya that's what's preventing it from kicking the player if (ri.player.IsNull() || RemoveFauxAdmin(ri.player) you can change that to this in the .cs file: if (ri.player.IsKilled() || RemoveFauxAdmin(ri.player) to fix it until i can finish my update
  12. ok thanks
  13. nivex

    Raidable Bases

    @Kobani "Allow Npcs To Shoot Players Outside Of The Dome": false, set it false in the profiles, oxide/data/RaidableBases/Profiles/ you can use Spawns Database plugin to create spawn points and put that filename in the config under Spawns Database File
  14. hi, i'd need the full error message from the server log. that there is from oxide which has no trace message.
  15. nivex

    Raidable Bases

    2.6.1 released enjoy it's becoming more apparent that many of you don't report issues because you don't want to bother me. just report the issue and don't worry about it. i don't mind helping. just be as descriptive as possible.
  16. Boxes Are Invulnerable setting in the easy profile could do this
  17. Changed Status from Pending to Closed Changed Fixed In to Next Version
  18. ah, it's not using the contrast properly. it's fixed in next update. var labelColor = config.UI.Buyable.Contrast ? GetContrast(text == null ? "#808080" : config.UI.Buyable.GetText(mode)) : Color(config.UI.Buyable.GetText(mode)); to var labelColor = config.UI.Buyable.Contrast ? GetContrast(text == null ? "#808080" : config.UI.Buyable.Difficulty ? config.Settings.Management.Colors2.Get(mode) : config.UI.Buyable.GetButton(mode)) : Color(config.UI.Buyable.GetText(mode));
  19. nivex

    Raidable Bases

    the new spawn issues are fixed in next update =p I am trying to fix something else before updating but if I can't figure it out soon then I will just release it since this other issue I'm working on is not that important anyway.
  20. nivex

    Raidable Bases

    you are using outdated tier then. update and install copypaste files only. @romanulrichas @MON@H stated this is an option now. will add message
  21. nivex

    Raidable Bases

    @aimacak the base floating is because the foundation on far left should not be there. foundations must be same height everywhere. remove it and it will be ok
  22. nivex

    Raidable Bases

    @onehitterquitterthere shouldn't be many issues at all. this issue is because the game has the sunken ship layer sent to World so the plugin thinks its land since World = Land. idk why it didn't check if it was flat land though. I will figure it out @GamingHQnice glad to hear you like it @aimacakyes, it puts the files in the Editable_Lists directory so you can modify them and then copy them where you want them. it is explained in the documentation
  23. nivex

    Raidable Bases

    haha that is it i think. ok thanks. ill fix it in next update so just ignore it for now. will post a fix to edit cs later. im too tired to mess with it anymore now
  24. nivex

    Raidable Bases

    not sure, i'm blocking that floating plank collider so i don't know what it is spawning on. the image is not clear can you see what it is spawned on? despawn base and look nearest objects
  25. nivex

    Raidable Bases

    i dont know, i can't see the depth of the water there @aimacak
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