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Everything posted by nivex
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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ok, should be resolved in next update as i no longer have any despawn issues in that version
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which version is loaded? they should always despawn on a normal reload.
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raid bases don't decay, no i wouldn't know why things randomly disappear but it shouldn't be from this plugin
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@Craft the only way a player can lose ownership of a base is if they become inactive. enemies cannot enter locked bases if eject enemies is true and the base is locked to the player. there is an extremely rare bug that has been around for a LONG time where a base will not lock to a player normally. there is no fix because its so rare no one can figure out how to reproduce it
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there's nothing to do but wait for the update @CryEnginesome monuments have no radius and there's no detection of custom monuments in 2.6.1 and it is fixed in next update. i was using hardcoded radii for everything in prior updates which just isn't ideal. the next update does everything dynamically so it's more accurate than before
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not sure with the recent changes to them. just disable the option for Move Cookables Into Ovens if it is broken and I'll fix it no such thing as an old config. no need to ever delete your config or start fresh unless you messed it up and don't know how to fix it. in which case you can still ask for help there's no need to change land level as far as i can see for the rest you will have to show me screenshots or just ask for help if you dread resetting the config again =p I don't understand. how is it going to spawn if it can't find a spawn point? and you put the filename under Spawns Database File by replacing none with the name of the file (do not put the file extension), so if the spawns file is mybuyablespawns.json then you put mybuyablespawns
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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ya that's what's preventing it from kicking the player if (ri.player.IsNull() || RemoveFauxAdmin(ri.player) you can change that to this in the .cs file: if (ri.player.IsKilled() || RemoveFauxAdmin(ri.player) to fix it until i can finish my update
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hi, i'd need the full error message from the server log. that there is from oxide which has no trace message.
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Backround Colour byraid nightmare is black too
nivex replied to Doughaffernen's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to Next Version -
Backround Colour byraid nightmare is black too
nivex replied to Doughaffernen's Support Request in Support
ah, it's not using the contrast properly. it's fixed in next update. var labelColor = config.UI.Buyable.Contrast ? GetContrast(text == null ? "#808080" : config.UI.Buyable.GetText(mode)) : Color(config.UI.Buyable.GetText(mode)); to var labelColor = config.UI.Buyable.Contrast ? GetContrast(text == null ? "#808080" : config.UI.Buyable.Difficulty ? config.Settings.Management.Colors2.Get(mode) : config.UI.Buyable.GetButton(mode)) : Color(config.UI.Buyable.GetText(mode)); -
@onehitterquitterthere shouldn't be many issues at all. this issue is because the game has the sunken ship layer sent to World so the plugin thinks its land since World = Land. idk why it didn't check if it was flat land though. I will figure it out @GamingHQnice glad to hear you like it @aimacakyes, it puts the files in the Editable_Lists directory so you can modify them and then copy them where you want them. it is explained in the documentation