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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @tyneariaaye change the anchors in the config under UI => Buyable UI @BEEF SUPREMEhi, no, bases do not persist. there are plans to make this optional as it has been requested dozens of times but no eta on this unfortunately. it's fairly complicated and I have high priority issues to deal with first. someone did contribute towards this so that will help when I get to it @mrdecoder @Rubiks-Q-Bert @chuck norristhis can only be caused by an error. can one of you provide me with it? it would likely be in the server logs and not in your oxide logs @spencer clearyive responded to your support thread @CHUCK DIXX no, it would need to be highly customized to do this. likely better suited in its own plugin. i will note this for later as ive thought about creating it a few times now sorry to everyone for the late replies. I was recovering from a serious medical issue
  2. heya. ya I am certain it is the Rust update which should be resolved soon. there's no reason the grid should cause any lag as it runs in a coroutine precisely to prevent that in the first place
  3. nivex

    Hooks

    heya. List<BaseEntity> entities is actually HashSet<BaseEntity> entities just an oversight that I forgot to change when I changed it to HashSet i've fixed this in the next update. however you can simply use : private void OnRaidableBaseCompleted(Vector3 raidPos, int mode, bool allowPVP, string id, float spawnTime, float despawnTime, float loadTime, ulong ownerId, BasePlayer owner, List<BasePlayer> raiders)
  4. nivex

    block error

    Changed Status from Pending to Closed
  5. nivex

    automatic spawn

    Changed Status from Pending to Closed
  6. nivex

    automatic spawn

    well that is weird indeed. i wish i knew what fixed it for you.
  7. well I forgot the first comment before responding. lol im tired. still, i have no idea why that'd happen. definitely seems a game bug to me
  8. Changed Status from Closed to Pending
  9. nivex

    Raidable Bases

    2.4.7 released Blocked spawns on rail and railside topologies Fixed UnityEngine.Object.GetName NullReferenceException causing bases to not spawn
  10. Changed Status from Pending to Closed
  11. yea I don't see how this is related to Raidable Bases it is as you said likely just a teleport issue. ill have to find the game bug and prevent it from being triggered when teleporting... closing this though. you can discuss it further in the NTeleportation thread if you have more info. otherwise stay tuned for an update on umod
  12. nivex

    Loot & Corpse Timers

    Changed Status from Pending to Closed
  13. nivex

    Loot & Corpse Timers

    hi. sure. you can find these settings in the profiles, oxide/data/RaidableBases/Profiles/ "Eject Enemies From Purchased PVE Raids": true, "Eject Enemies From Purchased PVP Raids": false, "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false, and these settings can be found in the config "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": false, "Lock Treasure To First Attacker": true,
  14. nivex

    Raidable Bases

    looks to be another rust bug causing this issue NullReferenceException at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) this should never happen. easy fix though. I will just trap the error. releasing 2.4.7 here shortly in a few minutes
  15. @DiDreamersorry I don't understand. do you mean KpucTaJl fixed it?
  16. nivex

    Despawn issues

    heya. i will need an error to fix this. i am releasing 2.4.7 shortly to fix a spawn issue due to a game bug
  17. nivex

    no bases spawning

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  18. nivex

    no bases spawning

    hi, this will be fixed in 2.4.7 and released shortly. thanks
  19. Changed Status from Pending to Closed Changed Fixed In to Next Version
  20. thanks for the error. looks like another Rust bug. I have a workaround and will release 2.4.7 shortly
  21. nivex

    block error

    hi, players will receive the generic message that it couldn't find a position. admins will receive the LAST message of why it couldn't find a position. this is almost always a fault with the map
  22. nivex

    Raidable Bases

    @Rubiks-Q-Bertit's released already bud
  23. nivex

    no loot

    as posted above it is fixed in 2.4.6 @X i i K
  24. nivex

    Server crash

    Changed Status from Pending to Closed Changed Fixed In to 2.4.6
  25. nivex

    Server crash

    this is fixed in 2.4.6 sorry for the issue
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