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Everything posted by nivex
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- 583 comments
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- 1
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- #rust
- #rust plugin
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- 583 comments
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- #rust
- #rust plugin
- (and 6 more)
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- 583 comments
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- #rust
- #rust plugin
- (and 6 more)
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@MatzeXXyou can configure the weapons for turrets in the profiles, oxide/data/RaidableBases/Profiles "Auto Turrets": { "Aim Cone": 5.0, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak", "rifle.bolt", "rifle.lr300", "rifle.semiauto" ] }, @chuck norrisnp hope you get it figured out. there are still 2 bugs with bases not despawning though. one happens if the server crashes. the other i have no clue, but i hear it's during a restart. i am not able to reproduce it yet. @Swedish Chefty for helping!
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i wanted the profile to see where you are spawning the npcs. now that i have that... the plugin is very picky where the npcs spawn inside of the bases. it's likely it did not find a spawn point it is not guaranteed for all configured amount of npcs to spawn in a base. it will spawn what it can and stop however it should never have an issue spawning them outside of the base unless it just can't find a position on the navmesh which happens but not much of a concern you'll have to be more specific on where it's not spawning the correct amount at if you configure 2 scientists to spawn and 2 to spawn in the base then it's going to spawn 2 max, not 4.
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heya. there's a despawn issue which i'm trying to fix. not sure what is causing it yet. a server crash would prevent a base from despawning. that is fixed in next update. no, the plugin isn't crashing the server. i am just speaking of any server crash in general the plugin does turn lights on if the option is enabled.
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- 583 comments
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- 1
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- #rust
- #rust plugin
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Changed Status from Pending to Closed
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i don't see anything but some of these I have never heard of. I would make sure you update all of your plugins otherwise I have no idea. raid bases isn't going to delete anything until it despawns and it won't touch bags
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heya. can you post the profile?
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@chuck norris raid bases is not going to prevent a TC from spawning. that would be a CopyPaste issue, another plugin interfering, or some unforeseen issue as for loot... 1. its not set true - i've had people insist it was only to not be, or realize they were looking at the wrong file 2. a plugin is destroying the boxes - not likely but it's happened 3. the copypaste file of the base is corrupted and needs removed - this is very often the case 4. server load - usually from way too many plugins or the server's machine is a potato 5. unstable server / server not restarted often enough - once a day at minimum and high-end servers are never excluded from being susceptible to bugs or memory leaks. restart. it is not uncommon for memory leaks to cause the server to fuction differently No usable containers found means the base did not spawn with boxes or they could not be found for any of the above reasons otherwise, I don't know. I do not see a bug, but I also have no idea why bases don't despawn (or is it spawn???) for some people. so I cannot say with any certainty what it is.
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@chuck norrisset the option Empty All Containers to true in the profile and try again? I dont recall you having this issue if you want to link me to it @Swedish Chefit's an option already bud, "Chat Steam64ID": 0, @406_Gromitaye its in the profiles as @nashslashpointed out ty bud @LostSoulI don't know what that is
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ok, you will need to install libgdiplus. you will have to have your host do it for you unless you are on a dedicated machine Bases Stop Spawning On Linux Machine [Error] Exception while calling NextTick callback (DllNotFoundException: libgdiplus.so.0) If you see this error after bases spawn then you need to install libgdiplus on your machine. A quick google search shows the install command is: sudo apt-get install -y libgdiplus This happens when images in the CopyPaste file are being rendered by converting the byte array to bitmap.
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ah well it's another plugin then bud =( I guess give me a list of your plugins and I'll go through it
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oh no thats horrible. you feel better lol ill be fine
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every event is queued now. unsure why it becomes stuck since `rbe debug` is also broken wait for the next update. i'm not sure when that'll be due to a really bad bug in it atm
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well you can do it however you want, and you have it configured correctly for the most part, but all I'm saying is you're going to have issues where items don't spawn when they should. how often this happens is irrelevant, just that it can and will happen. this is because probability does not guarantee the item will spawn. it must be randomly picked first, and only after this does probability determine if it spawns
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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added in next update
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had this saved in my notes to come back later and now i'm really confused. this plugin doesn't protect players while they're online. TruePVE or NextGenPVE plugins handle that. this plugin simply tells those plugins to allow the damage when the base becomes an abandoned base so what you're asking for is this plugin to allow damage when they're online? i'm not sure I want to add that as it's not really what this plugin is about, and it would require a lot of conditionals as well which would be better suited in its own plugin. I think I misunderstood your original request
- 583 comments
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- 1
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- #rust
- #rust plugin
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multiple loot tables exist to minimize the chance of raids becoming too predictable and boring. players will quit playing when this happens so it's important for player retention. 1 loot table limits you too much because you will not have any items that spawn each time. if all items spawn each time then it brings me back to my first point where it makes the loot too predictable and boring loot should have a large variety (150+ items) of items to pick from with some guaranteed drops as well. by using difficulty loot and base loot tables with Always Spawn Base Loot Table enabled then you can achieve the following: 1. your primary loot table is the difficulty loot table so this lets the plugin choose from a large selection of items randomly. this will ensure that loot is different each time 2. base loot will guarantee that items like scrap, explosive ammo, c4 and rockets spawn every time. now for number 2 you do not want too much of these guaranteed items to spawn otherwise you are enabling instant gratification and that will hurt player retention it's up to you to determine how much loot spawns, and to ignore the entitled players that say it isn't enough. you should have a good understanding of how much is too much, and if you don't understand this then you can do so by raiding the bases yourself and determining how profitable it should be. profits should be acquired gradually over multiple raids for best results for player retention. like you said, sometimes you get more loot than other times... that's perfect.