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Everything posted by nivex
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- 572 comments
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- #rust
- #rust plugin
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@CovfefeI looked into changing this message but I see no reference to Raidable Bases in the Death Notes plugin. those messages look to be from Discord. so I'm not sure how without more information if you can provide some @kalinovec2you would need to remove that shortname from the config or replace it with the correct shortname, as Swedish Chef said
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Not all bases are converting to Purge Event
nivex replied to KingSizeKevin's Support Request in Support
hi, sorry, this is due to the Check If Abandoned Bases Are Too Close Together setting i imagine. it is fixed in next update to be ignored when purge is enabled -
- 572 comments
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- 1
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- #rust
- #rust plugin
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ah, yes, you can control this with Player Cupboard Detection Radius but i do not recommend lowering it
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- 572 comments
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- #rust
- #rust plugin
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that setting is for the automated bases. you will want to use Distance To Spawn Bought Raids From Player for buyable events
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which nightmare base has no TC? use adminradar to find it using the TC filter no other packages atm. tier 1 and tier 2 will be made unique soon so that will be an option for you
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- 572 comments
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- #rust
- #rust plugin
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Medium base NPCs have different loot pool.
nivex replied to Phelan Keller's Support Request in Support
you can try replacing it, sure. there is no other possibility afaik -
hi, which map are you using? this generally just means it didn't find a position. it's more clear in the next update
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Medium base NPCs have different loot pool.
nivex replied to Phelan Keller's Support Request in Support
yes, but what im saying is its not possible for it to do unless its 1. configured to do so, or 2. a plugin is interfering. i do not randomly generate items in this plugin. i simply pick randomly from a provided list, and if that list does not contain said item then it will never be picked nor spawned -
hi, there are 2 options in the configuration file that convert bases automatically. these are disabled by default. one of them must be enabled to do this automatically. otherwise you can manually scan using the /sab command "Run Once On Server Startup": false, "Run Every X Seconds": 0.0,
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Medium base NPCs have different loot pool.
nivex replied to Phelan Keller's Support Request in Support
heya. glad to hear you're enjoying it! that's not how the option works though. its for using alternative loot tables if its enabled. otherwise all npcs will continue to drop heavy scientist loot by default as intended (hence the name Alternative) you can prevent any native Rust loot from being dropped by setting Despawn Inventory On Death to false these loot tables use native Rust loot, so it's not possible for it to drop loot that wouldn't spawn natively, unless... 1. you use the Items Dropped On Death option, or 2. another plugin is conflicting / modifying loot -
heya. yes, i've noticed this and fixed in the next update using periodic checks
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@Covfefewhat is that from? it would need to use my hook OnPlayerExitedRaidableBase and check if they're dead, then use the BaseName variable for the discord messages void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 Location, bool AllowPVP, int mode, string ID, float spawnTime, float despawnTime, float loadTime, ulong ownerid, string BaseName)
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yup, so if they build outside of it then the plugin won't be able to clean them up. if it does destroy containers then it will drop the loot on the ground
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hi, these options are in the config "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true,
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- 572 comments
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- 1
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- #rust
- #rust plugin
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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@olajmuvekthanks fixed in next update
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uploading or copying either way it just needs to be installed. yes, you need to install the plugin too